66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "trio/Defs.h"
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#include "trio/Stream.h"
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namespace trio {
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/**
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@brief Standard file stream.
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*/
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class TRIOAPI FileStream : public BoundedIOStream {
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public:
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/**
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@brief Factory method for creation of a FileStream instance.
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@param path
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UTF-8 encoded path to file to be opened.
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@param accessMode
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Control whether the file is opened for reading or writing.
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@param openMode
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Control whether the file is opened in binary or textual mode.
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@param memRes
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The memory resource to be used for the allocation of the FileStream instance.
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@note
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If a custom memory resource is not given, a default allocation mechanism will be used.
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@warning
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User is responsible for releasing the returned pointer by calling destroy.
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@see destroy
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*/
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static FileStream* create(const char* path, AccessMode accessMode, OpenMode openMode, MemoryResource* memRes = nullptr);
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/**
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@brief Method for freeing a FileStream instance.
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@param instance
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Instance of FileStream to be freed.
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@see create
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*/
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static void destroy(FileStream* instance);
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FileStream() = default;
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~FileStream() override;
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FileStream(const FileStream&) = delete;
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FileStream& operator=(const FileStream&) = delete;
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FileStream(FileStream&&) = default;
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FileStream& operator=(FileStream&&) = default;
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};
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} // namespace trio
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namespace pma {
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template<>
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struct DefaultInstanceCreator<trio::FileStream> {
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using type = FactoryCreate<trio::FileStream>;
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};
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template<>
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struct DefaultInstanceDestroyer<trio::FileStream> {
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using type = FactoryDestroy<trio::FileStream>;
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};
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} // namespace pma
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