468 lines
20 KiB
Python
468 lines
20 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Definition UI Module for Plugin
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定义系统UI模块 - 负责显示DNA定义编辑界面和基础操作
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基本功能:
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- LOD, Meshes, Joints, Blendshape, AnimatedMap 加载和刷新
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- 写入: 写入关节默认位置,写入几何体,写入蒙皮,写入混合变形目标
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- 创建:创建混合变形,绑定蒙皮,取消蒙皮
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- 工具:重新定位头部关节,重新定位身体关节,重新定位全身关节,快速创建预设
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"""
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#===================================== IMPORT MODULES =====================================
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from Qt import QtWidgets, QtCore, QtGui
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from Qt.QtCompat import wrapInstance
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from maya import OpenMayaUI as omui
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import sys
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import os
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#===================================== IMPORT FUNCTIONS ===================================
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from scripts.utils import utils_definition as utils_definition
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from scripts.ui import ui_utils
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import config
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# 导入图标路径
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ICONS_PATH = config.ICONS_PATH
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#========================================== WIDGETS ==========================================
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# 全局变量存储UI控件
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definition_tabs = None
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dna_elements = {}
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definition_buttons = {}
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def set_button_icon(button, icon_name):
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"""
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设置按钮图标,使用Maya默认图标
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Args:
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button: 要设置图标的按钮
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icon_name: 图标文件名
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"""
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# 使用Maya内置图标
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from maya import cmds
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# 设置按钮图标使用Maya的图标
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button.setIcon(QtGui.QIcon(":/{}".format(icon_name)))
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button.setIconSize(QtCore.QSize(24, 24)) # 图标尺寸
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print(f"成功设置按钮图标: {icon_name}")
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# 注意:如果图标加载失败,我们会看到一个空图标,但不会引起错误
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def widgets():
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"""
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创建定义系统UI控件
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"""
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global definition_tabs, dna_elements, definition_buttons
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# 创建子标签页
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definition_tabs = QtWidgets.QTabWidget()
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# 创建各类元素列表
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dna_elements["lod_list"] = QtWidgets.QListWidget()
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dna_elements["lod_list"].setObjectName("LodList")
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dna_elements["mesh_list"] = QtWidgets.QListWidget()
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dna_elements["mesh_list"].setObjectName("MeshList")
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dna_elements["joint_list"] = QtWidgets.QListWidget()
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dna_elements["joint_list"].setObjectName("JointList")
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dna_elements["blendshape_list"] = QtWidgets.QListWidget()
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dna_elements["blendshape_list"].setObjectName("BlendshapeList")
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dna_elements["animmap_list"] = QtWidgets.QListWidget()
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dna_elements["animmap_list"].setObjectName("AnimatedMapList")
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# 创建元素信息面板
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dna_elements["element_info"] = QtWidgets.QTextEdit()
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dna_elements["element_info"].setReadOnly(True)
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dna_elements["element_info"].setObjectName("ElementInfo")
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# 创建列表标题标签
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dna_elements["lod_label"] = QtWidgets.QLabel("LODs [000]")
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dna_elements["mesh_label"] = QtWidgets.QLabel("Meshes [000]")
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dna_elements["joint_label"] = QtWidgets.QLabel("Joints [000]")
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dna_elements["blendshape_label"] = QtWidgets.QLabel("BlendShapes [000]")
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dna_elements["animmap_label"] = QtWidgets.QLabel("AnimatedMap [000]")
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# 创建刷新按钮
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dna_elements["refresh_lod"] = QtWidgets.QPushButton("刷新")
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dna_elements["refresh_lod"].setObjectName("RefreshButton")
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dna_elements["refresh_lod"].setFixedWidth(60)
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dna_elements["refresh_mesh"] = QtWidgets.QPushButton("刷新")
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dna_elements["refresh_mesh"].setObjectName("RefreshButton")
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dna_elements["refresh_mesh"].setFixedWidth(60)
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dna_elements["refresh_joint"] = QtWidgets.QPushButton("刷新")
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dna_elements["refresh_joint"].setObjectName("RefreshButton")
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dna_elements["refresh_joint"].setFixedWidth(60)
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dna_elements["refresh_blendshape"] = QtWidgets.QPushButton("刷新")
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dna_elements["refresh_blendshape"].setObjectName("RefreshButton")
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dna_elements["refresh_blendshape"].setFixedWidth(60)
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dna_elements["refresh_animmap"] = QtWidgets.QPushButton("刷新")
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dna_elements["refresh_animmap"].setObjectName("RefreshButton")
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dna_elements["refresh_animmap"].setFixedWidth(60)
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# 创建LOD和Meshes特殊按钮
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dna_elements["define_lod_joint"] = QtWidgets.QPushButton("定义LOD关节")
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set_button_icon(dna_elements["define_lod_joint"], "layerEditor.png")
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dna_elements["define_lod_joint"].setMinimumHeight(28)
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dna_elements["define_lod_joint"].setStyleSheet("text-align: left; padding-left: 30px;")
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dna_elements["define_lod_joint"].setToolTip("定义LOD关节")
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dna_elements["create_geometry"] = QtWidgets.QPushButton("创建几何体")
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set_button_icon(dna_elements["create_geometry"], "polyCube.png")
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dna_elements["create_geometry"].setMinimumHeight(28)
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dna_elements["create_geometry"].setStyleSheet("text-align: left; padding-left: 30px;")
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dna_elements["create_geometry"].setToolTip("创建几何体")
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# 功能按钮
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# 写入组按钮
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definition_buttons["write_joint_defaults"] = QtWidgets.QPushButton("写入关节默认位置")
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set_button_icon(definition_buttons["write_joint_defaults"], "HIKCharacterToolBodyPart.png")
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definition_buttons["write_geometry"] = QtWidgets.QPushButton("写入几何体")
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set_button_icon(definition_buttons["write_geometry"], "polyCube.png")
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definition_buttons["write_skinning"] = QtWidgets.QPushButton("写入蒙皮权重")
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set_button_icon(definition_buttons["write_skinning"], "paintSkinWeights.png")
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definition_buttons["write_blendshapes"] = QtWidgets.QPushButton("写入混合变形目标")
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set_button_icon(definition_buttons["write_blendshapes"], "blendShape.png")
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# 创建组按钮
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definition_buttons["create_blendshapes"] = QtWidgets.QPushButton("创建混合变形")
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set_button_icon(definition_buttons["create_blendshapes"], "blendShapeEditor.png")
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definition_buttons["bind_skin"] = QtWidgets.QPushButton("绑定蒙皮")
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set_button_icon(definition_buttons["bind_skin"], "smoothSkin.png")
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definition_buttons["unbind_skin"] = QtWidgets.QPushButton("取消蒙皮")
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set_button_icon(definition_buttons["unbind_skin"], "detachSkin.png")
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# 工具组按钮
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definition_buttons["reposition_head"] = QtWidgets.QPushButton("重新定位头部关节")
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set_button_icon(definition_buttons["reposition_head"], "HIKCharacterToolSkeleton.png")
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definition_buttons["reposition_body"] = QtWidgets.QPushButton("重新定位身体关节")
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set_button_icon(definition_buttons["reposition_body"], "HIKCharacterToolSkeleton.png")
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definition_buttons["reposition_all"] = QtWidgets.QPushButton("重新定位全身关节")
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set_button_icon(definition_buttons["reposition_all"], "HIKCharacterToolSkeleton.png")
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definition_buttons["quick_preset"] = QtWidgets.QPushButton("快速创建预设")
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set_button_icon(definition_buttons["quick_preset"], "QR_QuickRigTool.png")
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# 设置按钮样式
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for button in definition_buttons.values():
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button.setMinimumHeight(28)
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# 设置按钮文本对齐方式,使图标在左侧,文本在右侧
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button.setStyleSheet("text-align: left; padding-left: 30px;")
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# 设置工具提示与按钮文本相同
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button.setToolTip(button.text())
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#========================================== LAYOUTS ==========================================
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def layouts(parent_tab=None):
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"""
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创建定义系统UI布局
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Args:
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parent_tab: 父容器控件,由Main.py传入
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"""
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# 获取父容器(在Main.py中创建的definition_tab)
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if not parent_tab:
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parent_tab = ui_utils.get_parent_widget("definition_tab")
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if not parent_tab:
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print("无法获取父容器,布局创建失败")
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return
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# 创建主布局
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main_layout = parent_tab.layout()
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if not main_layout:
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print("父容器没有布局,布局创建失败")
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return
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# 创建主分割控件 - 水平分割
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main_splitter = QtWidgets.QSplitter(QtCore.Qt.Horizontal)
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# 创建左侧区域 - 垂直分割
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left_splitter = QtWidgets.QSplitter(QtCore.Qt.Vertical)
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# 创建LOD区域
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lod_widget = QtWidgets.QWidget()
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lod_layout = QtWidgets.QVBoxLayout(lod_widget)
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lod_layout.setContentsMargins(4, 4, 4, 4)
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lod_layout.setSpacing(4)
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# LOD标题栏
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lod_header = QtWidgets.QWidget()
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lod_header_layout = QtWidgets.QHBoxLayout(lod_header)
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lod_header_layout.setContentsMargins(0, 0, 0, 0)
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lod_header_layout.addWidget(dna_elements["lod_label"])
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lod_header_layout.addStretch()
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lod_header_layout.addWidget(dna_elements["refresh_lod"])
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lod_layout.addWidget(lod_header)
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lod_layout.addWidget(dna_elements["lod_list"])
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lod_layout.addWidget(dna_elements["define_lod_joint"])
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# 创建Meshes区域
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mesh_widget = QtWidgets.QWidget()
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mesh_layout = QtWidgets.QVBoxLayout(mesh_widget)
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mesh_layout.setContentsMargins(4, 4, 4, 4)
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mesh_layout.setSpacing(4)
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# Meshes标题栏
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mesh_header = QtWidgets.QWidget()
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mesh_header_layout = QtWidgets.QHBoxLayout(mesh_header)
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mesh_header_layout.setContentsMargins(0, 0, 0, 0)
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mesh_header_layout.addWidget(dna_elements["mesh_label"])
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mesh_header_layout.addStretch()
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mesh_header_layout.addWidget(dna_elements["refresh_mesh"])
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mesh_layout.addWidget(mesh_header)
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mesh_layout.addWidget(dna_elements["mesh_list"])
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mesh_layout.addWidget(dna_elements["create_geometry"])
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# 添加到左侧垂直分割控件
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left_splitter.addWidget(lod_widget)
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left_splitter.addWidget(mesh_widget)
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# 创建右侧区域 - 垂直分割
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right_splitter = QtWidgets.QSplitter(QtCore.Qt.Vertical)
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# 创建右上区域 - Joints
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right_top_widget = QtWidgets.QWidget()
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right_top_layout = QtWidgets.QVBoxLayout(right_top_widget)
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right_top_layout.setContentsMargins(4, 4, 4, 4)
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right_top_layout.setSpacing(4)
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# Joints标题栏
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joint_header = QtWidgets.QWidget()
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joint_header_layout = QtWidgets.QHBoxLayout(joint_header)
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joint_header_layout.setContentsMargins(0, 0, 0, 0)
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joint_header_layout.addWidget(dna_elements["joint_label"])
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joint_header_layout.addStretch()
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joint_header_layout.addWidget(dna_elements["refresh_joint"])
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right_top_layout.addWidget(joint_header)
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right_top_layout.addWidget(dna_elements["joint_list"])
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# 创建右中区域 - BlendShapes
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right_middle_widget = QtWidgets.QWidget()
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right_middle_layout = QtWidgets.QVBoxLayout(right_middle_widget)
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right_middle_layout.setContentsMargins(4, 4, 4, 4)
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right_middle_layout.setSpacing(4)
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# BlendShapes标题栏
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blendshape_header = QtWidgets.QWidget()
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blendshape_header_layout = QtWidgets.QHBoxLayout(blendshape_header)
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blendshape_header_layout.setContentsMargins(0, 0, 0, 0)
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blendshape_header_layout.addWidget(dna_elements["blendshape_label"])
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blendshape_header_layout.addStretch()
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blendshape_header_layout.addWidget(dna_elements["refresh_blendshape"])
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right_middle_layout.addWidget(blendshape_header)
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right_middle_layout.addWidget(dna_elements["blendshape_list"])
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# 创建右下区域 - AnimatedMap
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right_bottom_widget = QtWidgets.QWidget()
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right_bottom_layout = QtWidgets.QVBoxLayout(right_bottom_widget)
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right_bottom_layout.setContentsMargins(4, 4, 4, 4)
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right_bottom_layout.setSpacing(4)
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# AnimatedMap标题栏
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animmap_header = QtWidgets.QWidget()
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animmap_header_layout = QtWidgets.QHBoxLayout(animmap_header)
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animmap_header_layout.setContentsMargins(0, 0, 0, 0)
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animmap_header_layout.addWidget(dna_elements["animmap_label"])
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animmap_header_layout.addStretch()
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animmap_header_layout.addWidget(dna_elements["refresh_animmap"])
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right_bottom_layout.addWidget(animmap_header)
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right_bottom_layout.addWidget(dna_elements["animmap_list"])
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# 添加到右侧分割控件
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right_splitter.addWidget(right_top_widget)
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right_splitter.addWidget(right_middle_widget)
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right_splitter.addWidget(right_bottom_widget)
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# 设置右侧分割控件比例
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right_splitter.setSizes([200, 200, 200])
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# 设置左侧分割控件比例 - 使其均等
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left_splitter.setSizes([300, 300])
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# 设置左侧分割控件的伸缩因子,使两个模块均等分配空间
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left_splitter.setStretchFactor(0, 1) # LOD区域伸缩因子为1
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left_splitter.setStretchFactor(1, 1) # Meshes区域伸缩因子为1
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# 添加到主分割控件
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main_splitter.addWidget(left_splitter)
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main_splitter.addWidget(right_splitter)
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# 设置主分割控件比例 - 左右宽度相等
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main_splitter.setSizes([500, 500])
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# 设置分割控件的伸缩因子,使其根据窗口大小均等分配空间
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main_splitter.setStretchFactor(0, 1) # 左侧伸缩因子为1
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main_splitter.setStretchFactor(1, 1) # 右侧伸缩因子为1
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# 创建底部功能区域
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bottom_widget = QtWidgets.QWidget()
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bottom_layout = QtWidgets.QHBoxLayout(bottom_widget)
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bottom_layout.setContentsMargins(4, 4, 4, 4)
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# 创建功能分组
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write_group = QtWidgets.QGroupBox("写入")
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write_layout = QtWidgets.QVBoxLayout(write_group)
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write_layout.setAlignment(QtCore.Qt.AlignTop) # 设置向顶部对齐
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write_layout.setContentsMargins(4, 8, 4, 4) # 减小内边距
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write_layout.setSpacing(4) # 减小间距
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write_layout.addWidget(definition_buttons["write_joint_defaults"])
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write_layout.addWidget(definition_buttons["write_geometry"])
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write_layout.addWidget(definition_buttons["write_skinning"])
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write_layout.addWidget(definition_buttons["write_blendshapes"])
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write_layout.addStretch() # 添加弹性空间,使按钮向顶部对齐
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create_group = QtWidgets.QGroupBox("创建")
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create_layout = QtWidgets.QVBoxLayout(create_group)
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create_layout.setAlignment(QtCore.Qt.AlignTop) # 设置向顶部对齐
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create_layout.setContentsMargins(4, 8, 4, 4) # 减小内边距
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create_layout.setSpacing(4) # 减小间距
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create_layout.addWidget(definition_buttons["create_blendshapes"])
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create_layout.addWidget(definition_buttons["bind_skin"])
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create_layout.addWidget(definition_buttons["unbind_skin"])
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create_layout.addStretch() # 添加弹性空间,使按钮向顶部对齐
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tools_group = QtWidgets.QGroupBox("工具")
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tools_layout = QtWidgets.QVBoxLayout(tools_group)
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tools_layout.setAlignment(QtCore.Qt.AlignTop) # 设置向顶部对齐
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tools_layout.setContentsMargins(4, 8, 4, 4) # 减小内边距
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tools_layout.setSpacing(4) # 减小间距
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tools_layout.addWidget(definition_buttons["reposition_head"])
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tools_layout.addWidget(definition_buttons["reposition_body"])
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tools_layout.addWidget(definition_buttons["reposition_all"])
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tools_layout.addWidget(definition_buttons["quick_preset"])
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tools_layout.addStretch() # 添加弹性空间,使按钮向顶部对齐
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# 添加到底部布局
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bottom_layout.addWidget(write_group)
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bottom_layout.addWidget(create_group)
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bottom_layout.addWidget(tools_group)
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# 创建主容器
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main_container = QtWidgets.QWidget()
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container_layout = QtWidgets.QVBoxLayout(main_container)
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container_layout.setContentsMargins(0, 0, 0, 0)
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container_layout.setSpacing(4)
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container_layout.addWidget(main_splitter, 1)
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container_layout.addWidget(bottom_widget, 0)
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# 添加到主布局
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main_layout.addWidget(main_container)
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#========================================== CONNECTIONS ==========================================
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def connections():
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"""
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连接定义系统UI信号和槽
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"""
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# 连接功能按钮点击事件
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definition_buttons["write_joint_defaults"].clicked.connect(lambda: print("写入关节默认位置功能待实现"))
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definition_buttons["write_geometry"].clicked.connect(lambda: print("写入几何体功能待实现"))
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definition_buttons["write_skinning"].clicked.connect(lambda: print("写入蒙皮功能待实现"))
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definition_buttons["write_blendshapes"].clicked.connect(lambda: print("写入混合变形目标功能待实现"))
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definition_buttons["create_blendshapes"].clicked.connect(lambda: print("创建混合变形功能待实现"))
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definition_buttons["bind_skin"].clicked.connect(lambda: print("绑定蒙皮功能待实现"))
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definition_buttons["unbind_skin"].clicked.connect(lambda: print("取消蒙皮功能待实现"))
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definition_buttons["reposition_head"].clicked.connect(lambda: print("重新定位头部关节功能待实现"))
|
||
definition_buttons["reposition_body"].clicked.connect(lambda: print("重新定位身体关节功能待实现"))
|
||
definition_buttons["reposition_all"].clicked.connect(lambda: print("重新定位全身关节功能待实现"))
|
||
definition_buttons["quick_preset"].clicked.connect(lambda: print("快速创建预设功能待实现"))
|
||
|
||
# 连接列表选择事件
|
||
for key, widget in dna_elements.items():
|
||
if isinstance(widget, QtWidgets.QListWidget):
|
||
widget.itemSelectionChanged.connect(lambda k=key: on_list_selection_changed(k))
|
||
widget.itemDoubleClicked.connect(lambda item, k=key: on_list_item_double_clicked(item, k))
|
||
|
||
# 连接刷新按钮点击事件
|
||
dna_elements["refresh_lod"].clicked.connect(lambda: refresh_list("lod_list"))
|
||
dna_elements["refresh_mesh"].clicked.connect(lambda: refresh_list("mesh_list"))
|
||
dna_elements["refresh_joint"].clicked.connect(lambda: refresh_list("joint_list"))
|
||
dna_elements["refresh_blendshape"].clicked.connect(lambda: refresh_list("blendshape_list"))
|
||
dna_elements["refresh_animmap"].clicked.connect(lambda: refresh_list("animmap_list"))
|
||
|
||
# 连接LOD和Meshes特殊按钮点击事件
|
||
dna_elements["define_lod_joint"].clicked.connect(lambda: print("定义LOD关节功能待实现"))
|
||
dna_elements["create_geometry"].clicked.connect(lambda: print("创建几何体功能待实现"))
|
||
|
||
# 列表选择变化处理函数
|
||
def on_list_selection_changed(list_key):
|
||
"""
|
||
处理列表选择变化事件
|
||
|
||
Args:
|
||
list_key: 列表键名
|
||
"""
|
||
selected_items = dna_elements[list_key].selectedItems()
|
||
if selected_items:
|
||
item = selected_items[0]
|
||
info_text = f"选中的{list_key.split('_')[0]}: {item.text()}\n"
|
||
info_text += f"\n属性信息将在此显示"
|
||
dna_elements["element_info"].setText(info_text)
|
||
print(f"{list_key} 选中项: {item.text()}")
|
||
|
||
# 列表项双击处理函数
|
||
def on_list_item_double_clicked(item, list_key):
|
||
"""
|
||
处理列表项双击事件
|
||
|
||
Args:
|
||
item: 被双击的列表项
|
||
list_key: 列表键名
|
||
"""
|
||
print(f"{list_key} 双击项: {item.text()}")
|
||
|
||
# 刷新列表函数
|
||
def refresh_list(list_key):
|
||
"""
|
||
刷新指定列表
|
||
|
||
Args:
|
||
list_key: 要刷新的列表键名
|
||
"""
|
||
list_widget = dna_elements[list_key]
|
||
list_widget.clear()
|
||
|
||
# 模拟数据加载
|
||
test_data = {
|
||
"lod_list": ["LOD_0", "LOD_1", "LOD_2"],
|
||
"mesh_list": ["Head", "Body", "Eyes", "Teeth", "Tongue"],
|
||
"joint_list": ["Head_Joint", "Neck_Joint", "Spine_Joint", "Arm_L_Joint", "Arm_R_Joint"],
|
||
"blendshape_list": ["Smile", "Frown", "Blink", "Jaw_Open", "Brow_Raise"],
|
||
"animmap_list": ["FaceMap_01", "BodyMap_01", "ExpressionMap_01"]
|
||
}
|
||
|
||
# 添加测试数据到列表
|
||
if list_key in test_data:
|
||
for item in test_data[list_key]:
|
||
list_widget.addItem(item)
|
||
|
||
# 更新对应标签的计数
|
||
label_key = list_key.replace("list", "label")
|
||
if label_key in dna_elements:
|
||
count = list_widget.count()
|
||
label_text = f"{label_key.split('_')[0].capitalize()}s [{count:03d}]"
|
||
dna_elements[label_key].setText(label_text)
|
||
|
||
print(f"刷新{list_key}完成")
|
||
|
||
#===================================== PLACEHOLDER FUNCTION ===================================
|
||
def definition_temp_function():
|
||
utils_definition.definition_temp_utils_function |