3304 lines
255 KiB (Stored with Git LFS)
Mathematica
3304 lines
255 KiB (Stored with Git LFS)
Mathematica
//Maya ASCII 2018ff09 scene
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//Name: body_shader.ma
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//Last modified: Thu, May 11, 2023 11:07:05 AM
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//Codeset: 1252
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requires maya "2018ff09";
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requires -nodeType "colorConstant" "lookdevKit" "1.0";
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requires -nodeType "dx11Shader" "dx11Shader" "1.0";
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requires "stereoCamera" "10.0";
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currentUnit -l centimeter -a degree -t film;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2018";
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fileInfo "version" "2018";
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fileInfo "cutIdentifier" "201903222215-65bada0e52";
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fileInfo "osv" "Microsoft Windows 8 Enterprise Edition, 64-bit (Build 9200)\n";
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createNode transform -s -n "persp";
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rename -uid "CC9FEFD0-4FEA-596F-A290-4AA0A805BA86";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 28 -29 21 ;
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setAttr ".r" -type "double3" 62.482924915355788 -3.1805546814635176e-15 43.994913994745808 ;
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createNode camera -s -n "perspShape" -p "persp";
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rename -uid "4B084854-42E2-9A7E-4A66-6B88741F6778";
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setAttr -k off ".v" no;
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setAttr ".fl" 34.999999999999993;
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setAttr ".coi" 45.453272709454041;
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setAttr ".imn" -type "string" "persp";
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setAttr ".den" -type "string" "persp_depth";
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setAttr ".man" -type "string" "persp_mask";
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setAttr ".hc" -type "string" "viewSet -p %camera";
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createNode transform -s -n "top";
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rename -uid "4D608B0B-414E-54A7-72E8-3190ED83F655";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 0 0 1000.1 ;
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createNode camera -s -n "topShape" -p "top";
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rename -uid "8E126EC9-45E5-F80C-C3FB-04AF579DD3F6";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 1000.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "top";
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setAttr ".den" -type "string" "top_depth";
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setAttr ".man" -type "string" "top_mask";
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setAttr ".hc" -type "string" "viewSet -t %camera";
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setAttr ".o" yes;
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createNode transform -s -n "front";
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rename -uid "23C96736-421D-EC81-B999-F7B9FC11D971";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 0 -1000.1 0 ;
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setAttr ".r" -type "double3" 89.999999999999986 0 0 ;
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createNode camera -s -n "frontShape" -p "front";
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rename -uid "8B1591CC-4B07-19B2-7442-B1903F73EA62";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 1000.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "front";
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setAttr ".den" -type "string" "front_depth";
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setAttr ".man" -type "string" "front_mask";
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setAttr ".hc" -type "string" "viewSet -f %camera";
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setAttr ".o" yes;
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createNode transform -s -n "side";
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rename -uid "7D317D07-41B8-8D2F-5290-4DA87695EF6E";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 1000.1 0 0 ;
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setAttr ".r" -type "double3" 90 1.2722218725854067e-14 89.999999999999986 ;
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createNode camera -s -n "sideShape" -p "side";
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rename -uid "BC3528F5-4EFD-1B22-35AB-92A2921A7D22";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 1000.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "side";
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setAttr ".den" -type "string" "side_depth";
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setAttr ".man" -type "string" "side_mask";
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setAttr ".hc" -type "string" "viewSet -s %camera";
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setAttr ".o" yes;
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createNode shadingEngine -n "shader_body_shaderSG";
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rename -uid "0E417E20-40B5-3422-033B-7FBBB3D788F8";
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setAttr ".ihi" 0;
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setAttr ".ro" yes;
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createNode dx11Shader -n "shader_body_shader";
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rename -uid "B1003882-43C3-6FED-3C6B-AEAF43C6D649";
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addAttr -s false -is true -ci true -k true -sn "te" -ln "techniqueEnum" -nn "Technique"
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-ct "HW_shader_parameter" -min 0 -max 2 -en "TessellationOFF" -at "enum";
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addAttr -ci true -sn "Light_0_use_implicit_lighting" -ln "Light_0_use_implicit_lighting"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -s false -ci true -sn "Light_0_connected_light" -ln "Light_0_connected_light"
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-ct "HW_shader_parameter" -at "message";
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addAttr -ci true -sn "Light_1_use_implicit_lighting" -ln "Light_1_use_implicit_lighting"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -s false -ci true -sn "Light_1_connected_light" -ln "Light_1_connected_light"
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-ct "HW_shader_parameter" -at "message";
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addAttr -ci true -sn "Light_2_use_implicit_lighting" -ln "Light_2_use_implicit_lighting"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -s false -ci true -sn "Light_2_connected_light" -ln "Light_2_connected_light"
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-ct "HW_shader_parameter" -at "message";
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addAttr -is true -ci true -h true -sn "SuperFilterTaps_Name" -ln "SuperFilterTaps_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "SuperFilterTaps_Type" -ln "SuperFilterTaps_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "SuperFilterTaps" -ln "SuperFilterTaps" -ct "HW_shader_parameter"
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-at "float2" -nc 2;
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addAttr -is true -ci true -sn "SuperFilterTapsX" -ln "SuperFilterTapsX" -ct "HW_shader_parameter"
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-dv -0.84052002429962158 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps";
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addAttr -is true -ci true -sn "SuperFilterTapsY" -ln "SuperFilterTapsY" -ct "HW_shader_parameter"
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-dv -0.073954001069068909 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps";
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addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Name" -ln "shadowMapTexelSize_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Type" -ln "shadowMapTexelSize_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "shadowMapTexelSize" -ln "shadowMapTexelSize"
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-ct "HW_shader_parameter" -dv 0.0019531298894435167 -smn 0 -smx 1 -at "float";
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addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Name" -ln "LinearSpaceLighting_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Type" -ln "LinearSpaceLighting_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "LinearSpaceLighting" -ln "LinearSpaceLighting"
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-nn "Linear Space Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "UseShadows_Name" -ln "UseShadows_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "UseShadows_Type" -ln "UseShadows_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "UseShadows" -ln "UseShadows" -nn "Shadows"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "shadowMultiplier_Name" -ln "shadowMultiplier_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "shadowMultiplier_Type" -ln "shadowMultiplier_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "shadowMultiplier" -ln "shadowMultiplier"
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-nn "Shadow Strength" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float";
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addAttr -is true -ci true -h true -sn "IsSwatchRender_Name" -ln "IsSwatchRender_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "IsSwatchRender_Type" -ln "IsSwatchRender_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "IsSwatchRender" -ln "IsSwatchRender" -ct "HW_shader_parameter"
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-min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "shadowDepthBias_Name" -ln "shadowDepthBias_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "shadowDepthBias_Type" -ln "shadowDepthBias_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "shadowDepthBias" -ln "shadowDepthBias" -nn "Shadow Bias"
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-ct "HW_shader_parameter" -dv 0.0099999997764825821 -min 0 -smx 10 -at "float";
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addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Name" -ln "MayaFullScreenGamma_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Type" -ln "MayaFullScreenGamma_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "MayaFullScreenGamma" -ln "MayaFullScreenGamma"
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-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Name" -ln "flipBackfaceNormals_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Type" -ln "flipBackfaceNormals_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "flipBackfaceNormals" -ln "flipBackfaceNormals"
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-nn "Double Sided Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "light0Enable_Name" -ln "light0Enable_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0Enable_Type" -ln "light0Enable_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light0Enable" -ln "light0Enable" -nn "Enable Light 0"
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-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "light0Type_Name" -ln "light0Type_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light0Type_Type" -ln "light0Type_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light0Type" -ln "light0Type" -nn "Light 0 Type"
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-ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient"
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-at "enum";
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addAttr -is true -ci true -h true -sn "light0Pos_Name" -ln "light0Pos_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light0Pos_Type" -ln "light0Pos_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light0Pos" -ln "light0Pos" -nn "Light 0 Position"
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-ct "HW_shader_parameter" -at "matrix";
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addAttr -is true -ci true -h true -sn "light0Color_Name" -ln "light0Color_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0Color_Type" -ln "light0Color_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -uac -k true -sn "light0Color" -ln "light0Color" -nn "Light 0 Color"
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-ct "HW_shader_parameter" -at "float3" -nc 3;
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addAttr -is true -ci true -sn "light0ColorR" -ln "light0ColorR" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light0Color";
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addAttr -is true -ci true -sn "light0ColorG" -ln "light0ColorG" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light0Color";
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addAttr -is true -ci true -sn "light0ColorB" -ln "light0ColorB" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light0Color";
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addAttr -is true -ci true -h true -sn "light0Intensity_Name" -ln "light0Intensity_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0Intensity_Type" -ln "light0Intensity_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light0Intensity" -ln "light0Intensity" -nn "Light 0 Intensity"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float";
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addAttr -is true -ci true -h true -sn "light0Dir_Name" -ln "light0Dir_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light0Dir_Type" -ln "light0Dir_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light0Dir" -ln "light0Dir" -nn "Light 0 Direction"
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-ct "HW_shader_parameter" -at "matrix";
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addAttr -is true -ci true -h true -sn "light0ConeAngle_Name" -ln "light0ConeAngle_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0ConeAngle_Type" -ln "light0ConeAngle_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light0ConeAngle" -ln "light0ConeAngle" -nn "Light 0 Cone Angle"
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-ct "HW_shader_parameter" -dv 0.46000000834465027 -min 0 -max 1.5707962512969971
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-at "float";
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addAttr -is true -ci true -h true -sn "light0FallOff_Name" -ln "light0FallOff_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0FallOff_Type" -ln "light0FallOff_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light0FallOff" -ln "light0FallOff" -nn "Light 0 Penumbra Angle"
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-ct "HW_shader_parameter" -dv 0.69999998807907104 -min 0 -max 1.5707962512969971
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-at "float";
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addAttr -is true -ci true -h true -sn "light0AttenScale_Name" -ln "light0AttenScale_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0AttenScale_Type" -ln "light0AttenScale_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light0AttenScale" -ln "light0AttenScale"
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-nn "Light 0 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float";
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addAttr -is true -ci true -h true -sn "light0ShadowOn_Name" -ln "light0ShadowOn_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0ShadowOn_Type" -ln "light0ShadowOn_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light0ShadowOn" -ln "light0ShadowOn" -nn "Light 0 Casts Shadow"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "light1Enable_Name" -ln "light1Enable_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light1Enable_Type" -ln "light1Enable_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light1Enable" -ln "light1Enable" -nn "Enable Light 1"
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-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
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addAttr -is true -ci true -h true -sn "light1Type_Name" -ln "light1Type_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light1Type_Type" -ln "light1Type_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light1Type" -ln "light1Type" -nn "Light 1 Type"
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-ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient"
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-at "enum";
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addAttr -is true -ci true -h true -sn "light1Pos_Name" -ln "light1Pos_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light1Pos_Type" -ln "light1Pos_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light1Pos" -ln "light1Pos" -nn "Light 1 Position"
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-ct "HW_shader_parameter" -at "matrix";
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addAttr -is true -ci true -h true -sn "light1Color_Name" -ln "light1Color_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light1Color_Type" -ln "light1Color_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -uac -k true -sn "light1Color" -ln "light1Color" -nn "Light 1 Color"
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-ct "HW_shader_parameter" -at "float3" -nc 3;
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addAttr -is true -ci true -sn "light1ColorR" -ln "light1ColorR" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light1Color";
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addAttr -is true -ci true -sn "light1ColorG" -ln "light1ColorG" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light1Color";
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addAttr -is true -ci true -sn "light1ColorB" -ln "light1ColorB" -ct "HW_shader_parameter"
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-dv 1 -smn 0 -smx 1 -at "float" -p "light1Color";
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addAttr -is true -ci true -h true -sn "light1Intensity_Name" -ln "light1Intensity_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light1Intensity_Type" -ln "light1Intensity_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light1Intensity" -ln "light1Intensity" -nn "Light 1 Intensity"
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-ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float";
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addAttr -is true -ci true -h true -sn "light1Dir_Name" -ln "light1Dir_Name" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -h true -sn "light1Dir_Type" -ln "light1Dir_Type" -ct "HW_shader_parameter"
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-dt "string";
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addAttr -is true -ci true -k true -sn "light1Dir" -ln "light1Dir" -nn "Light 1 Direction"
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-ct "HW_shader_parameter" -at "matrix";
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addAttr -is true -ci true -h true -sn "light1ConeAngle_Name" -ln "light1ConeAngle_Name"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -h true -sn "light1ConeAngle_Type" -ln "light1ConeAngle_Type"
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-ct "HW_shader_parameter" -dt "string";
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addAttr -is true -ci true -k true -sn "light1ConeAngle" -ln "light1ConeAngle" -nn "Light 1 Cone Angle"
|
|
-ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light1FallOff_Name" -ln "light1FallOff_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light1FallOff_Type" -ln "light1FallOff_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light1FallOff" -ln "light1FallOff" -nn "Light 1 Penumbra Angle"
|
|
-ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light1AttenScale_Name" -ln "light1AttenScale_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light1AttenScale_Type" -ln "light1AttenScale_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light1AttenScale" -ln "light1AttenScale"
|
|
-nn "Light 1 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light1ShadowOn_Name" -ln "light1ShadowOn_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light1ShadowOn_Type" -ln "light1ShadowOn_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light1ShadowOn" -ln "light1ShadowOn" -nn "Light 1 Casts Shadow"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "light2Enable_Name" -ln "light2Enable_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Enable_Type" -ln "light2Enable_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2Enable" -ln "light2Enable" -nn "Enable Light 2"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "light2Type_Name" -ln "light2Type_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Type_Type" -ln "light2Type_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2Type" -ln "light2Type" -nn "Light 2 Type"
|
|
-ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient"
|
|
-at "enum";
|
|
addAttr -is true -ci true -h true -sn "light2Pos_Name" -ln "light2Pos_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Pos_Type" -ln "light2Pos_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2Pos" -ln "light2Pos" -nn "Light 2 Position"
|
|
-ct "HW_shader_parameter" -at "matrix";
|
|
addAttr -is true -ci true -h true -sn "light2Color_Name" -ln "light2Color_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Color_Type" -ln "light2Color_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -k true -sn "light2Color" -ln "light2Color" -nn "Light 2 Color"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "light2ColorR" -ln "light2ColorR" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "light2Color";
|
|
addAttr -is true -ci true -sn "light2ColorG" -ln "light2ColorG" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "light2Color";
|
|
addAttr -is true -ci true -sn "light2ColorB" -ln "light2ColorB" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "light2Color";
|
|
addAttr -is true -ci true -h true -sn "light2Intensity_Name" -ln "light2Intensity_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Intensity_Type" -ln "light2Intensity_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2Intensity" -ln "light2Intensity" -nn "Light 2 Intensity"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light2Dir_Name" -ln "light2Dir_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2Dir_Type" -ln "light2Dir_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2Dir" -ln "light2Dir" -nn "Light 2 Direction"
|
|
-ct "HW_shader_parameter" -at "matrix";
|
|
addAttr -is true -ci true -h true -sn "light2ConeAngle_Name" -ln "light2ConeAngle_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2ConeAngle_Type" -ln "light2ConeAngle_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2ConeAngle" -ln "light2ConeAngle" -nn "Light 2 Cone Angle"
|
|
-ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light2FallOff_Name" -ln "light2FallOff_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2FallOff_Type" -ln "light2FallOff_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2FallOff" -ln "light2FallOff" -nn "Light 2 Penumbra Angle"
|
|
-ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light2AttenScale_Name" -ln "light2AttenScale_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2AttenScale_Type" -ln "light2AttenScale_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "light2AttenScale" -ln "light2AttenScale"
|
|
-nn "Light 2 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float";
|
|
addAttr -is true -ci true -h true -sn "light2ShadowOn_Name" -ln "light2ShadowOn_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2ShadowOn_Type" -ln "light2ShadowOn_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2ShadowOn" -ln "light2ShadowOn" -nn "Light 2 Casts Shadow"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Name" -ln "UseAmbientOcclusionTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Type" -ln "UseAmbientOcclusionTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseAmbientOcclusionTexture" -ln "UseAmbientOcclusionTexture"
|
|
-nn "Use Occlusion Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "transpDepthTexture_Name" -ln "transpDepthTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "transpDepthTexture_Type" -ln "transpDepthTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -h true -sn "transpDepthTexture" -ln "transpDepthTexture"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "transpDepthTextureR" -ln "transpDepthTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "transpDepthTexture";
|
|
addAttr -is true -ci true -sn "transpDepthTextureG" -ln "transpDepthTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "transpDepthTexture";
|
|
addAttr -is true -ci true -sn "transpDepthTextureB" -ln "transpDepthTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "transpDepthTexture";
|
|
addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Name" -ln "opaqueDepthTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Type" -ln "opaqueDepthTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -h true -sn "opaqueDepthTexture" -ln "opaqueDepthTexture"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "opaqueDepthTextureR" -ln "opaqueDepthTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "opaqueDepthTexture";
|
|
addAttr -is true -ci true -sn "opaqueDepthTextureG" -ln "opaqueDepthTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "opaqueDepthTexture";
|
|
addAttr -is true -ci true -sn "opaqueDepthTextureB" -ln "opaqueDepthTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "opaqueDepthTexture";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Name" -ln "UseDiffuseTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Type" -ln "UseDiffuseTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseDiffuseTexture" -ln "UseDiffuseTexture"
|
|
-nn "Use Diffuse Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Name" -ln "UseDiffuseTextureAlpha_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Type" -ln "UseDiffuseTextureAlpha_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseDiffuseTextureAlpha" -ln "UseDiffuseTextureAlpha"
|
|
-nn "Use Diffuse Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "DiffuseTexture_Name" -ln "DiffuseTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DiffuseTexture_Type" -ln "DiffuseTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "DiffuseTexture" -ln "DiffuseTexture" -nn "Diffuse Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "DiffuseTextureR" -ln "DiffuseTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseTexture";
|
|
addAttr -is true -ci true -sn "DiffuseTextureG" -ln "DiffuseTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseTexture";
|
|
addAttr -is true -ci true -sn "DiffuseTextureB" -ln "DiffuseTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseTexture";
|
|
addAttr -is true -ci true -h true -sn "DiffuseColor_Name" -ln "DiffuseColor_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DiffuseColor_Type" -ln "DiffuseColor_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -k true -sn "DiffuseColor" -ln "DiffuseColor" -nn "Diffuse Color"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "DiffuseColorR" -ln "DiffuseColorR" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor";
|
|
addAttr -is true -ci true -sn "DiffuseColorG" -ln "DiffuseColorG" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor";
|
|
addAttr -is true -ci true -sn "DiffuseColorB" -ln "DiffuseColorB" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor";
|
|
addAttr -is true -ci true -h true -sn "Opacity_Name" -ln "Opacity_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "Opacity_Type" -ln "Opacity_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "Opacity" -ln "Opacity" -nn "Opacity" -ct "HW_shader_parameter"
|
|
-dv 1 -min 0 -max 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Name" -ln "UseOpacityMaskTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Type" -ln "UseOpacityMaskTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseOpacityMaskTexture" -ln "UseOpacityMaskTexture"
|
|
-nn "Opacity Mask" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Name" -ln "OpacityMaskTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Type" -ln "OpacityMaskTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "OpacityMaskTexture" -ln "OpacityMaskTexture"
|
|
-nn "Opacity Mask" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "OpacityMaskTextureR" -ln "OpacityMaskTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OpacityMaskTexture";
|
|
addAttr -is true -ci true -sn "OpacityMaskTextureG" -ln "OpacityMaskTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OpacityMaskTexture";
|
|
addAttr -is true -ci true -sn "OpacityMaskTextureB" -ln "OpacityMaskTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OpacityMaskTexture";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskBias_Name" -ln "OpacityMaskBias_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskBias_Type" -ln "OpacityMaskBias_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "OpacityMaskBias" -ln "OpacityMaskBias" -nn "Opacity Mask Bias"
|
|
-ct "HW_shader_parameter" -dv 0.10000000149011612 -min 0 -max 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseSpecularTexture_Name" -ln "UseSpecularTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseSpecularTexture_Type" -ln "UseSpecularTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseSpecularTexture" -ln "UseSpecularTexture"
|
|
-nn "Use Specular Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "SpecularTexture_Name" -ln "SpecularTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SpecularTexture_Type" -ln "SpecularTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "SpecularTexture" -ln "SpecularTexture" -nn "Specular Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "SpecularTextureR" -ln "SpecularTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularTexture";
|
|
addAttr -is true -ci true -sn "SpecularTextureG" -ln "SpecularTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularTexture";
|
|
addAttr -is true -ci true -sn "SpecularTextureB" -ln "SpecularTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularTexture";
|
|
addAttr -is true -ci true -h true -sn "SpecularColor_Name" -ln "SpecularColor_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SpecularColor_Type" -ln "SpecularColor_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -k true -sn "SpecularColor" -ln "SpecularColor" -nn "Specular Color"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "SpecularColorR" -ln "SpecularColorR" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor";
|
|
addAttr -is true -ci true -sn "SpecularColorG" -ln "SpecularColorG" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor";
|
|
addAttr -is true -ci true -sn "SpecularColorB" -ln "SpecularColorB" -ct "HW_shader_parameter"
|
|
-dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor";
|
|
addAttr -is true -ci true -h true -sn "UseNormalTexture_Name" -ln "UseNormalTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseNormalTexture_Type" -ln "UseNormalTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseNormalTexture" -ln "UseNormalTexture"
|
|
-nn "Use Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "NormalTexture_Name" -ln "NormalTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalTexture_Type" -ln "NormalTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "NormalTexture" -ln "NormalTexture" -nn "Normal Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "NormalTextureR" -ln "NormalTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "NormalTexture";
|
|
addAttr -is true -ci true -sn "NormalTextureG" -ln "NormalTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "NormalTexture";
|
|
addAttr -is true -ci true -sn "NormalTextureB" -ln "NormalTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "NormalTexture";
|
|
addAttr -is true -ci true -h true -sn "NormalHeight_Name" -ln "NormalHeight_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalHeight_Type" -ln "NormalHeight_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "NormalHeight" -ln "NormalHeight" -nn "Normal Height"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float";
|
|
addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Name" -ln "SupportNonUniformScale_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Type" -ln "SupportNonUniformScale_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "SupportNonUniformScale" -ln "SupportNonUniformScale"
|
|
-nn "Support Non-Uniform Scale" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "NormalCoordsysX_Name" -ln "NormalCoordsysX_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalCoordsysX_Type" -ln "NormalCoordsysX_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "NormalCoordsysX" -ln "NormalCoordsysX" -nn "Normal X (Red)"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "NormalCoordsysY_Name" -ln "NormalCoordsysY_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalCoordsysY_Type" -ln "NormalCoordsysY_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "NormalCoordsysY" -ln "NormalCoordsysY" -nn "Normal Y (Green)"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "DisplacementModel_Name" -ln "DisplacementModel_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementModel_Type" -ln "DisplacementModel_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DisplacementModel" -ln "DisplacementModel"
|
|
-nn "Displacement Model" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en
|
|
"Grayscale:Tangent Vector" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "UseDisplacementMap_Name" -ln "UseDisplacementMap_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseDisplacementMap_Type" -ln "UseDisplacementMap_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseDisplacementMap" -ln "UseDisplacementMap"
|
|
-nn "Displacement Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "DisplacementTexture_Name" -ln "DisplacementTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementTexture_Type" -ln "DisplacementTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "DisplacementTexture" -ln "DisplacementTexture"
|
|
-nn "Displacement Map" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "DisplacementTextureR" -ln "DisplacementTextureR"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture";
|
|
addAttr -is true -ci true -sn "DisplacementTextureG" -ln "DisplacementTextureG"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture";
|
|
addAttr -is true -ci true -sn "DisplacementTextureB" -ln "DisplacementTextureB"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture";
|
|
addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Name" -ln "VectorDisplacementCoordSys_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Type" -ln "VectorDisplacementCoordSys_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "VectorDisplacementCoordSys" -ln "VectorDisplacementCoordSys"
|
|
-nn "Displacement Coordsys" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1
|
|
-en "Mudbox (XZY):Maya (XYZ)" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "DisplacementHeight_Name" -ln "DisplacementHeight_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementHeight_Type" -ln "DisplacementHeight_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DisplacementHeight" -ln "DisplacementHeight"
|
|
-nn "Displacement Height" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999
|
|
-smn 0 -smx 10 -at "float";
|
|
addAttr -is true -ci true -h true -sn "DisplacementOffset_Name" -ln "DisplacementOffset_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementOffset_Type" -ln "DisplacementOffset_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DisplacementOffset" -ln "DisplacementOffset"
|
|
-nn "Displacement Offset" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999
|
|
-smn -1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Name" -ln "DisplacementClippingBias_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Type" -ln "DisplacementClippingBias_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DisplacementClippingBias" -ln "DisplacementClippingBias"
|
|
-nn "Displacement Clipping Bias" -ct "HW_shader_parameter" -dv 5 -min -99999 -max
|
|
99999 -smn 0 -smx 99 -at "float";
|
|
addAttr -is true -ci true -h true -sn "BBoxExtraScale_Name" -ln "BBoxExtraScale_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "BBoxExtraScale_Type" -ln "BBoxExtraScale_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "BBoxExtraScale" -ln "BBoxExtraScale" -nn "Bounding Box Extra Scale"
|
|
-ct "HW_shader_parameter" -dv 1 -min 1 -max 99999 -smx 10 -at "float";
|
|
addAttr -is true -ci true -h true -sn "TessellationRange_Name" -ln "TessellationRange_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "TessellationRange_Type" -ln "TessellationRange_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "TessellationRange" -ln "TessellationRange"
|
|
-nn "Tessellation Range" -ct "HW_shader_parameter" -min 0 -max 99999 -smx 999 -at "float";
|
|
addAttr -is true -ci true -h true -sn "TessellationMin_Name" -ln "TessellationMin_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "TessellationMin_Type" -ln "TessellationMin_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "TessellationMin" -ln "TessellationMin" -nn "Tessellation Minimum"
|
|
-ct "HW_shader_parameter" -dv 3 -min 1 -max 99999 -smx 10 -at "float";
|
|
addAttr -is true -ci true -h true -sn "FlatTessellation_Name" -ln "FlatTessellation_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "FlatTessellation_Type" -ln "FlatTessellation_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "FlatTessellation" -ln "FlatTessellation"
|
|
-nn "Flat Tessellation" -ct "HW_shader_parameter" -min 0 -max 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseTranslucency_Name" -ln "UseTranslucency_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseTranslucency_Type" -ln "UseTranslucency_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseTranslucency" -ln "UseTranslucency" -nn "Back Scattering"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "UseThicknessTexture_Name" -ln "UseThicknessTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseThicknessTexture_Type" -ln "UseThicknessTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseThicknessTexture" -ln "UseThicknessTexture"
|
|
-nn "Use Thickness Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Name" -ln "UseDiffuseIBLMap_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Type" -ln "UseDiffuseIBLMap_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseDiffuseIBLMap" -ln "UseDiffuseIBLMap"
|
|
-nn "Use Diffuse Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Name" -ln "DiffuseIBLIntensity_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Type" -ln "DiffuseIBLIntensity_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DiffuseIBLIntensity" -ln "DiffuseIBLIntensity"
|
|
-nn "Diffuse IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx
|
|
2 -at "float";
|
|
addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Name" -ln "DiffuseTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Type" -ln "DiffuseTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DiffuseTexcoord" -ln "DiffuseTexcoord" -nn "Diffuse Map UV"
|
|
-ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2"
|
|
-at "enum";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Name" -ln "OpacityMaskTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Type" -ln "OpacityMaskTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "OpacityMaskTexcoord" -ln "OpacityMaskTexcoord"
|
|
-nn "Opacity Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2"
|
|
-at "enum";
|
|
addAttr -is true -ci true -h true -sn "SpecularTexcoord_Name" -ln "SpecularTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SpecularTexcoord_Type" -ln "SpecularTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "SpecularTexcoord" -ln "SpecularTexcoord"
|
|
-nn "Specular Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2"
|
|
-at "enum";
|
|
addAttr -is true -ci true -h true -sn "NormalTexcoord_Name" -ln "NormalTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalTexcoord_Type" -ln "NormalTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "NormalTexcoord" -ln "NormalTexcoord" -nn "Normal Map UV"
|
|
-ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2"
|
|
-at "enum";
|
|
addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Name" -ln "DisplacementTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Type" -ln "DisplacementTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "DisplacementTexcoord" -ln "DisplacementTexcoord"
|
|
-nn "Displacement Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en
|
|
"TexCoord0:TexCoord1:TexCoord2" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Name" -ln "ThicknessTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Type" -ln "ThicknessTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "ThicknessTexcoord" -ln "ThicknessTexcoord"
|
|
-nn "Translucency Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1
|
|
-en "TexCoord0:TexCoord1:TexCoord2" -at "enum";
|
|
addAttr -is true -ci true -h true -sn "light0ShadowMap_Name" -ln "light0ShadowMap_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light0ShadowMap_Type" -ln "light0ShadowMap_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -h true -sn "light0ShadowMap" -ln "light0ShadowMap"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "light0ShadowMapR" -ln "light0ShadowMapR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light0ShadowMap";
|
|
addAttr -is true -ci true -sn "light0ShadowMapG" -ln "light0ShadowMapG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light0ShadowMap";
|
|
addAttr -is true -ci true -sn "light0ShadowMapB" -ln "light0ShadowMapB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light0ShadowMap";
|
|
addAttr -is true -ci true -h true -sn "light1ShadowMap_Name" -ln "light1ShadowMap_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light1ShadowMap_Type" -ln "light1ShadowMap_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -h true -sn "light1ShadowMap" -ln "light1ShadowMap"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "light1ShadowMapR" -ln "light1ShadowMapR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light1ShadowMap";
|
|
addAttr -is true -ci true -sn "light1ShadowMapG" -ln "light1ShadowMapG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light1ShadowMap";
|
|
addAttr -is true -ci true -sn "light1ShadowMapB" -ln "light1ShadowMapB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light1ShadowMap";
|
|
addAttr -is true -ci true -h true -sn "light2ShadowMap_Name" -ln "light2ShadowMap_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "light2ShadowMap_Type" -ln "light2ShadowMap_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -h true -sn "light2ShadowMap" -ln "light2ShadowMap"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "light2ShadowMapR" -ln "light2ShadowMapR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light2ShadowMap";
|
|
addAttr -is true -ci true -sn "light2ShadowMapG" -ln "light2ShadowMapG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light2ShadowMap";
|
|
addAttr -is true -ci true -sn "light2ShadowMapB" -ln "light2ShadowMapB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "light2ShadowMap";
|
|
addAttr -is true -ci true -h true -sn "screenSize_Name" -ln "screenSize_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "screenSize_Type" -ln "screenSize_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "screenSize" -ln "screenSize" -ct "HW_shader_parameter"
|
|
-at "float2" -nc 2;
|
|
addAttr -is true -ci true -sn "screenSizeX" -ln "screenSizeX" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "screenSize";
|
|
addAttr -is true -ci true -sn "screenSizeY" -ln "screenSizeY" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "screenSize";
|
|
addAttr -is true -ci true -h true -sn "SkyRotation_Name" -ln "SkyRotation_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SkyRotation_Type" -ln "SkyRotation_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "SkyRotation" -ln "SkyRotation" -nn "Sky Rotation"
|
|
-ct "HW_shader_parameter" -min 0 -max 99999 -smn 0 -smx 360 -at "float";
|
|
addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Name" -ln "DiffuseCubeIBL_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Type" -ln "DiffuseCubeIBL_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "DiffuseCubeIBL" -ln "DiffuseCubeIBL" -nn "Diffuse Cubemap"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "DiffuseCubeIBLR" -ln "DiffuseCubeIBLR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL";
|
|
addAttr -is true -ci true -sn "DiffuseCubeIBLG" -ln "DiffuseCubeIBLG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL";
|
|
addAttr -is true -ci true -sn "DiffuseCubeIBLB" -ln "DiffuseCubeIBLB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL";
|
|
addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Name" -ln "UseSpecCubeIBL_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Type" -ln "UseSpecCubeIBL_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseSpecCubeIBL" -ln "UseSpecCubeIBL" -nn "Use Specular Cubemap"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Name" -ln "SpecularIBLIntensity_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Type" -ln "SpecularIBLIntensity_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "SpecularIBLIntensity" -ln "SpecularIBLIntensity"
|
|
-nn "Specular IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx
|
|
2 -at "float";
|
|
addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Name" -ln "SpecularCubeIBL_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Type" -ln "SpecularCubeIBL_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "SpecularCubeIBL" -ln "SpecularCubeIBL" -nn "Specular Cubemap"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "SpecularCubeIBLR" -ln "SpecularCubeIBLR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularCubeIBL";
|
|
addAttr -is true -ci true -sn "SpecularCubeIBLG" -ln "SpecularCubeIBLG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularCubeIBL";
|
|
addAttr -is true -ci true -sn "SpecularCubeIBLB" -ln "SpecularCubeIBLB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "SpecularCubeIBL";
|
|
addAttr -is true -ci true -h true -sn "LutTexture_Name" -ln "LutTexture_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "LutTexture_Type" -ln "LutTexture_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -uac -sn "LutTexture" -ln "LutTexture" -nn "SSS LUT Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "LutTextureR" -ln "LutTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "LutTexture";
|
|
addAttr -is true -ci true -sn "LutTextureG" -ln "LutTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "LutTexture";
|
|
addAttr -is true -ci true -sn "LutTextureB" -ln "LutTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "LutTexture";
|
|
addAttr -is true -ci true -h true -sn "DitherTexture_Name" -ln "DitherTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "DitherTexture_Type" -ln "DitherTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "DitherTexture" -ln "DitherTexture" -nn "SSS Dither Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "DitherTextureR" -ln "DitherTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DitherTexture";
|
|
addAttr -is true -ci true -sn "DitherTextureG" -ln "DitherTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DitherTexture";
|
|
addAttr -is true -ci true -sn "DitherTextureB" -ln "DitherTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "DitherTexture";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffX_Name" -ln "skinCoeffX_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffX_Type" -ln "skinCoeffX_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinCoeffX" -ln "skinCoeffX" -nn "SSS Coeffient R"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffY_Name" -ln "skinCoeffY_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffY_Type" -ln "skinCoeffY_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinCoeffY" -ln "skinCoeffY" -nn "SSS Coeffient G"
|
|
-ct "HW_shader_parameter" -dv 0.5 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffZ_Name" -ln "skinCoeffZ_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinCoeffZ_Type" -ln "skinCoeffZ_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinCoeffZ" -ln "skinCoeffZ" -nn "SSS Coeffient B"
|
|
-ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "NormalBlurring_Name" -ln "NormalBlurring_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "NormalBlurring_Type" -ln "NormalBlurring_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "NormalBlurring" -ln "NormalBlurring" -nn "SSS Softness"
|
|
-ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Name" -ln "UseScatteringRadiusTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Type" -ln "UseScatteringRadiusTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseScatteringRadiusTexture" -ln "UseScatteringRadiusTexture"
|
|
-nn "Use SSS Radius Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Name" -ln "ScatteringRadiusTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Type" -ln "ScatteringRadiusTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "ScatteringRadiusTexture" -ln "ScatteringRadiusTexture"
|
|
-nn "SSS Radius Map" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "ScatteringRadiusTextureR" -ln "ScatteringRadiusTextureR"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture";
|
|
addAttr -is true -ci true -sn "ScatteringRadiusTextureG" -ln "ScatteringRadiusTextureG"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture";
|
|
addAttr -is true -ci true -sn "ScatteringRadiusTextureB" -ln "ScatteringRadiusTextureB"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture";
|
|
addAttr -is true -ci true -h true -sn "skinScattering_Name" -ln "skinScattering_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinScattering_Type" -ln "skinScattering_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinScattering" -ln "skinScattering" -nn "SSS Radius"
|
|
-ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "shadowDither_Name" -ln "shadowDither_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "shadowDither_Type" -ln "shadowDither_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "shadowDither" -ln "shadowDither" -nn "SSS Shadow Dither"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "shadowBlur_Name" -ln "shadowBlur_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "shadowBlur_Type" -ln "shadowBlur_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "shadowBlur" -ln "shadowBlur" -nn "SSS Shadow Blur"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "shadowScattering_Name" -ln "shadowScattering_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "shadowScattering_Type" -ln "shadowScattering_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "shadowScattering" -ln "shadowScattering"
|
|
-nn "SSS Shadow Scattering" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1
|
|
-at "float";
|
|
addAttr -is true -ci true -h true -sn "shadowSaturation_Name" -ln "shadowSaturation_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "shadowSaturation_Type" -ln "shadowSaturation_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "shadowSaturation" -ln "shadowSaturation"
|
|
-nn "SSS Shadow Saturation" -ct "HW_shader_parameter" -dv 1 -min 0 -max 4 -smx 4
|
|
-at "float";
|
|
addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Name" -ln "BackScatteringThicknessTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Type" -ln "BackScatteringThicknessTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "BackScatteringThicknessTexture" -ln "BackScatteringThicknessTexture"
|
|
-nn "Thickness Map" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "BackScatteringThicknessTextureR" -ln "BackScatteringThicknessTextureR"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture";
|
|
addAttr -is true -ci true -sn "BackScatteringThicknessTextureG" -ln "BackScatteringThicknessTextureG"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture";
|
|
addAttr -is true -ci true -sn "BackScatteringThicknessTextureB" -ln "BackScatteringThicknessTextureB"
|
|
-ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Name" -ln "skinScatteringRoughness_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Type" -ln "skinScatteringRoughness_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinScatteringRoughness" -ln "skinScatteringRoughness"
|
|
-nn "Back Scattering Width" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1
|
|
-at "float";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Name" -ln "skinScatteringOuterColor_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Type" -ln "skinScatteringOuterColor_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -k true -sn "skinScatteringOuterColor" -ln "skinScatteringOuterColor"
|
|
-nn "Back Scattering Color" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "skinScatteringOuterColorR" -ln "skinScatteringOuterColorR"
|
|
-ct "HW_shader_parameter" -dv 0.25 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor";
|
|
addAttr -is true -ci true -sn "skinScatteringOuterColorG" -ln "skinScatteringOuterColorG"
|
|
-ct "HW_shader_parameter" -dv 0.05000000074505806 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor";
|
|
addAttr -is true -ci true -sn "skinScatteringOuterColorB" -ln "skinScatteringOuterColorB"
|
|
-ct "HW_shader_parameter" -dv 0.019999999552965164 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringAmount_Name" -ln "skinScatteringAmount_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinScatteringAmount_Type" -ln "skinScatteringAmount_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinScatteringAmount" -ln "skinScatteringAmount"
|
|
-nn "Back Scattering Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6
|
|
-at "float";
|
|
addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Name" -ln "skinAmbientScatteringAmount_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Type" -ln "skinAmbientScatteringAmount_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "skinAmbientScatteringAmount" -ln "skinAmbientScatteringAmount"
|
|
-nn "Back Scattering Ambient Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max
|
|
6 -smx 6 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Name" -ln "UseSpecularTextureAlpha_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Type" -ln "UseSpecularTextureAlpha_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseSpecularTextureAlpha" -ln "UseSpecularTextureAlpha"
|
|
-nn "Use Roughness Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "LobeMix_Name" -ln "LobeMix_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "LobeMix_Type" -ln "LobeMix_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "LobeMix" -ln "LobeMix" -nn "Lobe Mixing"
|
|
-ct "HW_shader_parameter" -dv 0.75 -min 0 -max 1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "Roughness_Name" -ln "Roughness_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "Roughness_Type" -ln "Roughness_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "Roughness" -ln "Roughness" -nn "Roughness multiplier"
|
|
-ct "HW_shader_parameter" -dv 0.20000000298023224 -min 0.0099999997764825821 -max
|
|
1 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "OcclusionTexture_Name" -ln "OcclusionTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OcclusionTexture_Type" -ln "OcclusionTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "OcclusionTexture" -ln "OcclusionTexture" -nn "Ambient Occlusion Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "OcclusionTextureR" -ln "OcclusionTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OcclusionTexture";
|
|
addAttr -is true -ci true -sn "OcclusionTextureG" -ln "OcclusionTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OcclusionTexture";
|
|
addAttr -is true -ci true -sn "OcclusionTextureB" -ln "OcclusionTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "OcclusionTexture";
|
|
addAttr -is true -ci true -h true -sn "OcclusionAmount_Name" -ln "OcclusionAmount_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OcclusionAmount_Type" -ln "OcclusionAmount_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "OcclusionAmount" -ln "OcclusionAmount" -nn "Occlusion Amount"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseCavityTexture_Name" -ln "UseCavityTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseCavityTexture_Type" -ln "UseCavityTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseCavityTexture" -ln "UseCavityTexture"
|
|
-nn "Use Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "CavityTexture_Name" -ln "CavityTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "CavityTexture_Type" -ln "CavityTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "CavityTexture" -ln "CavityTexture" -nn "Cavity Map"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "CavityTextureR" -ln "CavityTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "CavityTexture";
|
|
addAttr -is true -ci true -sn "CavityTextureG" -ln "CavityTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "CavityTexture";
|
|
addAttr -is true -ci true -sn "CavityTextureB" -ln "CavityTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "CavityTexture";
|
|
addAttr -is true -ci true -h true -sn "CavityAmount_Name" -ln "CavityAmount_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "CavityAmount_Type" -ln "CavityAmount_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "CavityAmount" -ln "CavityAmount" -nn "Cavity Amount"
|
|
-ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Name" -ln "UseMicroCavityTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Type" -ln "UseMicroCavityTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseMicroCavityTexture" -ln "UseMicroCavityTexture"
|
|
-nn "Use Micro Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "MicroCavityTexture_Name" -ln "MicroCavityTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "MicroCavityTexture_Type" -ln "MicroCavityTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "MicroCavityTexture" -ln "MicroCavityTexture"
|
|
-nn "Micro Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "MicroCavityTextureR" -ln "MicroCavityTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroCavityTexture";
|
|
addAttr -is true -ci true -sn "MicroCavityTextureG" -ln "MicroCavityTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroCavityTexture";
|
|
addAttr -is true -ci true -sn "MicroCavityTextureB" -ln "MicroCavityTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroCavityTexture";
|
|
addAttr -is true -ci true -h true -sn "MicroCavityAmount_Name" -ln "MicroCavityAmount_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "MicroCavityAmount_Type" -ln "MicroCavityAmount_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "MicroCavityAmount" -ln "MicroCavityAmount"
|
|
-nn "Micro Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx
|
|
2 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Name" -ln "UseMicroNormalTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Type" -ln "UseMicroNormalTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseMicroNormalTexture" -ln "UseMicroNormalTexture"
|
|
-nn "Use Micro Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "MicroNormalTexture_Name" -ln "MicroNormalTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "MicroNormalTexture_Type" -ln "MicroNormalTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "MicroNormalTexture" -ln "MicroNormalTexture"
|
|
-nn "Micro Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "MicroNormalTextureR" -ln "MicroNormalTextureR" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroNormalTexture";
|
|
addAttr -is true -ci true -sn "MicroNormalTextureG" -ln "MicroNormalTextureG" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroNormalTexture";
|
|
addAttr -is true -ci true -sn "MicroNormalTextureB" -ln "MicroNormalTextureB" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "MicroNormalTexture";
|
|
addAttr -is true -ci true -h true -sn "MicroNormalHeight_Name" -ln "MicroNormalHeight_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "MicroNormalHeight_Type" -ln "MicroNormalHeight_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "MicroNormalHeight" -ln "MicroNormalHeight"
|
|
-nn "Micro Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx
|
|
5 -at "float";
|
|
addAttr -is true -ci true -h true -sn "MicroScale_Name" -ln "MicroScale_Name" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -h true -sn "MicroScale_Type" -ln "MicroScale_Type" -ct "HW_shader_parameter"
|
|
-dt "string";
|
|
addAttr -is true -ci true -k true -sn "MicroScale" -ln "MicroScale" -nn "Micro Scale"
|
|
-ct "HW_shader_parameter" -dv 32 -min 16 -max 99999 -smx 256 -at "float";
|
|
addAttr -is true -ci true -h true -sn "UseBlendTexture_Name" -ln "UseBlendTexture_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "UseBlendTexture_Type" -ln "UseBlendTexture_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "UseBlendTexture" -ln "UseBlendTexture" -nn "Enable Wrinkle Mixing"
|
|
-ct "HW_shader_parameter" -min 0 -max 1 -at "bool";
|
|
addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Name" -ln "OcclusionTexcoord_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Type" -ln "OcclusionTexcoord_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "OcclusionTexcoord" -ln "OcclusionTexcoord"
|
|
-nn "Ambient Occlusion Map UV" -ct "HW_shader_parameter" -dv 1 -min 0 -max 2 -smn
|
|
0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum";
|
|
addAttr -ci true -sn "Position" -ln "Position" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "Position_Name" -ln "Position_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Position";
|
|
addAttr -is true -ci true -h true -sn "Position_Source" -ln "Position_Source" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Position";
|
|
addAttr -is true -ci true -sn "Position_DefaultTexture" -ln "Position_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "Position";
|
|
addAttr -ci true -sn "TexCoord0" -ln "TexCoord0" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "TexCoord0_Name" -ln "TexCoord0_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "TexCoord0";
|
|
addAttr -is true -ci true -h true -sn "TexCoord0_Source" -ln "TexCoord0_Source"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord0";
|
|
addAttr -is true -ci true -sn "TexCoord0_DefaultTexture" -ln "TexCoord0_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord0";
|
|
addAttr -ci true -sn "TexCoord1" -ln "TexCoord1" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "TexCoord1_Name" -ln "TexCoord1_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "TexCoord1";
|
|
addAttr -is true -ci true -h true -sn "TexCoord1_Source" -ln "TexCoord1_Source"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord1";
|
|
addAttr -is true -ci true -sn "TexCoord1_DefaultTexture" -ln "TexCoord1_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord1";
|
|
addAttr -ci true -sn "TexCoord2" -ln "TexCoord2" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "TexCoord2_Name" -ln "TexCoord2_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "TexCoord2";
|
|
addAttr -is true -ci true -h true -sn "TexCoord2_Source" -ln "TexCoord2_Source"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord2";
|
|
addAttr -is true -ci true -sn "TexCoord2_DefaultTexture" -ln "TexCoord2_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "TexCoord2";
|
|
addAttr -ci true -sn "Normal" -ln "Normal" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "Normal_Name" -ln "Normal_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Normal";
|
|
addAttr -is true -ci true -h true -sn "Normal_Source" -ln "Normal_Source" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Normal";
|
|
addAttr -is true -ci true -sn "Normal_DefaultTexture" -ln "Normal_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "Normal";
|
|
addAttr -ci true -sn "Binormal0" -ln "Binormal0" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "Binormal0_Name" -ln "Binormal0_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Binormal0";
|
|
addAttr -is true -ci true -h true -sn "Binormal0_Source" -ln "Binormal0_Source"
|
|
-ct "HW_shader_parameter" -dt "string" -p "Binormal0";
|
|
addAttr -is true -ci true -sn "Binormal0_DefaultTexture" -ln "Binormal0_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "Binormal0";
|
|
addAttr -ci true -sn "Tangent0" -ln "Tangent0" -at "compound" -nc 3;
|
|
addAttr -is true -ci true -h true -sn "Tangent0_Name" -ln "Tangent0_Name" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Tangent0";
|
|
addAttr -is true -ci true -h true -sn "Tangent0_Source" -ln "Tangent0_Source" -ct "HW_shader_parameter"
|
|
-dt "string" -p "Tangent0";
|
|
addAttr -is true -ci true -sn "Tangent0_DefaultTexture" -ln "Tangent0_DefaultTexture"
|
|
-ct "HW_shader_parameter" -dt "string" -p "Tangent0";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_00_Name" -ln "animNormalMap_00_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_00_Type" -ln "animNormalMap_00_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animNormalMap_00" -ln "animNormalMap_00" -nn "Wrinkle Map 00"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animNormalMap_00R" -ln "animNormalMap_00R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_00";
|
|
addAttr -is true -ci true -sn "animNormalMap_00G" -ln "animNormalMap_00G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_00";
|
|
addAttr -is true -ci true -sn "animNormalMap_00B" -ln "animNormalMap_00B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_00";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_00_Name" -ln "maskChannel_00_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_00_Type" -ln "maskChannel_00_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_00" -ln "maskChannel_00" -nn "Channel 00 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_00R" -ln "maskChannel_00R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_00";
|
|
addAttr -is true -ci true -sn "maskChannel_00G" -ln "maskChannel_00G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_00";
|
|
addAttr -is true -ci true -sn "maskChannel_00B" -ln "maskChannel_00B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_00";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_01_Name" -ln "maskChannel_01_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_01_Type" -ln "maskChannel_01_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_01" -ln "maskChannel_01" -nn "Channel 01 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_01R" -ln "maskChannel_01R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_01";
|
|
addAttr -is true -ci true -sn "maskChannel_01G" -ln "maskChannel_01G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_01";
|
|
addAttr -is true -ci true -sn "maskChannel_01B" -ln "maskChannel_01B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_01";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_01_Name" -ln "animNormalMap_01_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_01_Type" -ln "animNormalMap_01_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animNormalMap_01" -ln "animNormalMap_01" -nn "Wrinkle Map 01"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animNormalMap_01R" -ln "animNormalMap_01R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_01";
|
|
addAttr -is true -ci true -sn "animNormalMap_01G" -ln "animNormalMap_01G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_01";
|
|
addAttr -is true -ci true -sn "animNormalMap_01B" -ln "animNormalMap_01B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_01";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_02_Name" -ln "maskChannel_02_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_02_Type" -ln "maskChannel_02_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_02" -ln "maskChannel_02" -nn "Channel 02 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_02R" -ln "maskChannel_02R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_02";
|
|
addAttr -is true -ci true -sn "maskChannel_02G" -ln "maskChannel_02G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_02";
|
|
addAttr -is true -ci true -sn "maskChannel_02B" -ln "maskChannel_02B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_02";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_02_Name" -ln "animNormalMap_02_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animNormalMap_02_Type" -ln "animNormalMap_02_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animNormalMap_02" -ln "animNormalMap_02" -nn "Wrinkle Map 02"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animNormalMap_02R" -ln "animNormalMap_02R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_02";
|
|
addAttr -is true -ci true -sn "animNormalMap_02G" -ln "animNormalMap_02G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_02";
|
|
addAttr -is true -ci true -sn "animNormalMap_02B" -ln "animNormalMap_02B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animNormalMap_02";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_03_Name" -ln "maskChannel_03_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_03_Type" -ln "maskChannel_03_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_03" -ln "maskChannel_03" -nn "Channel 03 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_03R" -ln "maskChannel_03R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_03";
|
|
addAttr -is true -ci true -sn "maskChannel_03G" -ln "maskChannel_03G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_03";
|
|
addAttr -is true -ci true -sn "maskChannel_03B" -ln "maskChannel_03B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_03";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_00_Name" -ln "animColorMap_00_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_00_Type" -ln "animColorMap_00_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animColorMap_00" -ln "animColorMap_00" -nn "Blood Flow 00"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animColorMap_00R" -ln "animColorMap_00R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_00";
|
|
addAttr -is true -ci true -sn "animColorMap_00G" -ln "animColorMap_00G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_00";
|
|
addAttr -is true -ci true -sn "animColorMap_00B" -ln "animColorMap_00B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_00";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_04_Name" -ln "maskChannel_04_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_04_Type" -ln "maskChannel_04_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_04" -ln "maskChannel_04" -nn "Channel 04 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_04R" -ln "maskChannel_04R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_04";
|
|
addAttr -is true -ci true -sn "maskChannel_04G" -ln "maskChannel_04G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_04";
|
|
addAttr -is true -ci true -sn "maskChannel_04B" -ln "maskChannel_04B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_04";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_01_Name" -ln "animColorMap_01_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_01_Type" -ln "animColorMap_01_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animColorMap_01" -ln "animColorMap_01" -nn "Blood Flow 01"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animColorMap_01R" -ln "animColorMap_01R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_01";
|
|
addAttr -is true -ci true -sn "animColorMap_01G" -ln "animColorMap_01G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_01";
|
|
addAttr -is true -ci true -sn "animColorMap_01B" -ln "animColorMap_01B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_01";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_02_Name" -ln "animColorMap_02_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "animColorMap_02_Type" -ln "animColorMap_02_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "animColorMap_02" -ln "animColorMap_02" -nn "Blood Flow 02"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "animColorMap_02R" -ln "animColorMap_02R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_02";
|
|
addAttr -is true -ci true -sn "animColorMap_02G" -ln "animColorMap_02G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_02";
|
|
addAttr -is true -ci true -sn "animColorMap_02B" -ln "animColorMap_02B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "animColorMap_02";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_05_Name" -ln "maskChannel_05_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_05_Type" -ln "maskChannel_05_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_05" -ln "maskChannel_05" -nn "Channel 05 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_05R" -ln "maskChannel_05R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_05";
|
|
addAttr -is true -ci true -sn "maskChannel_05G" -ln "maskChannel_05G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_05";
|
|
addAttr -is true -ci true -sn "maskChannel_05B" -ln "maskChannel_05B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_05";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_00_Name" -ln "maskWeight_00_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_00_Type" -ln "maskWeight_00_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_00" -ln "maskWeight_00" -nn "Channel 00 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_06_Name" -ln "maskChannel_06_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_06_Type" -ln "maskChannel_06_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_06" -ln "maskChannel_06" -nn "Channel 06 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_06R" -ln "maskChannel_06R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_06";
|
|
addAttr -is true -ci true -sn "maskChannel_06G" -ln "maskChannel_06G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_06";
|
|
addAttr -is true -ci true -sn "maskChannel_06B" -ln "maskChannel_06B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_06";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_01_Name" -ln "maskWeight_01_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_01_Type" -ln "maskWeight_01_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_01" -ln "maskWeight_01" -nn "Channel 01 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_07_Name" -ln "maskChannel_07_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_07_Type" -ln "maskChannel_07_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_07" -ln "maskChannel_07" -nn "Channel 07 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_07R" -ln "maskChannel_07R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_07";
|
|
addAttr -is true -ci true -sn "maskChannel_07G" -ln "maskChannel_07G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_07";
|
|
addAttr -is true -ci true -sn "maskChannel_07B" -ln "maskChannel_07B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_07";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_02_Name" -ln "maskWeight_02_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_02_Type" -ln "maskWeight_02_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_02" -ln "maskWeight_02" -nn "Channel 02 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_08_Name" -ln "maskChannel_08_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_08_Type" -ln "maskChannel_08_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_08" -ln "maskChannel_08" -nn "Channel 08 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_08R" -ln "maskChannel_08R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_08";
|
|
addAttr -is true -ci true -sn "maskChannel_08G" -ln "maskChannel_08G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_08";
|
|
addAttr -is true -ci true -sn "maskChannel_08B" -ln "maskChannel_08B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_08";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_09_Name" -ln "maskChannel_09_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_09_Type" -ln "maskChannel_09_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_09" -ln "maskChannel_09" -nn "Channel 09 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_09R" -ln "maskChannel_09R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_09";
|
|
addAttr -is true -ci true -sn "maskChannel_09G" -ln "maskChannel_09G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_09";
|
|
addAttr -is true -ci true -sn "maskChannel_09B" -ln "maskChannel_09B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_09";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_03_Name" -ln "maskWeight_03_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_03_Type" -ln "maskWeight_03_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_03" -ln "maskWeight_03" -nn "Channel 03 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_10_Name" -ln "maskChannel_10_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_10_Type" -ln "maskChannel_10_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_10" -ln "maskChannel_10" -nn "Channel 10 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_10R" -ln "maskChannel_10R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_10";
|
|
addAttr -is true -ci true -sn "maskChannel_10G" -ln "maskChannel_10G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_10";
|
|
addAttr -is true -ci true -sn "maskChannel_10B" -ln "maskChannel_10B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_10";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_04_Name" -ln "maskWeight_04_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_04_Type" -ln "maskWeight_04_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_04" -ln "maskWeight_04" -nn "Channel 04 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_05_Name" -ln "maskWeight_05_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_05_Type" -ln "maskWeight_05_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_05" -ln "maskWeight_05" -nn "Channel 05 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_11_Name" -ln "maskChannel_11_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_11_Type" -ln "maskChannel_11_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_11" -ln "maskChannel_11" -nn "Channel 11 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_11R" -ln "maskChannel_11R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_11";
|
|
addAttr -is true -ci true -sn "maskChannel_11G" -ln "maskChannel_11G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_11";
|
|
addAttr -is true -ci true -sn "maskChannel_11B" -ln "maskChannel_11B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_11";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_06_Name" -ln "maskWeight_06_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_06_Type" -ln "maskWeight_06_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_06" -ln "maskWeight_06" -nn "Channel 06 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_12_Name" -ln "maskChannel_12_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_12_Type" -ln "maskChannel_12_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_12" -ln "maskChannel_12" -nn "Channel 12 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_12R" -ln "maskChannel_12R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_12";
|
|
addAttr -is true -ci true -sn "maskChannel_12G" -ln "maskChannel_12G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_12";
|
|
addAttr -is true -ci true -sn "maskChannel_12B" -ln "maskChannel_12B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_12";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_13_Name" -ln "maskChannel_13_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_13_Type" -ln "maskChannel_13_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_13" -ln "maskChannel_13" -nn "Channel 13 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_13R" -ln "maskChannel_13R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_13";
|
|
addAttr -is true -ci true -sn "maskChannel_13G" -ln "maskChannel_13G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_13";
|
|
addAttr -is true -ci true -sn "maskChannel_13B" -ln "maskChannel_13B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_13";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_07_Name" -ln "maskWeight_07_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_07_Type" -ln "maskWeight_07_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_07" -ln "maskWeight_07" -nn "Channel 07 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_08_Name" -ln "maskWeight_08_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_08_Type" -ln "maskWeight_08_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_08" -ln "maskWeight_08" -nn "Channel 08 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_14_Name" -ln "maskChannel_14_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_14_Type" -ln "maskChannel_14_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_14" -ln "maskChannel_14" -nn "Channel 14 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_14R" -ln "maskChannel_14R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_14";
|
|
addAttr -is true -ci true -sn "maskChannel_14G" -ln "maskChannel_14G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_14";
|
|
addAttr -is true -ci true -sn "maskChannel_14B" -ln "maskChannel_14B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_14";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_15_Name" -ln "maskChannel_15_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_15_Type" -ln "maskChannel_15_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_15" -ln "maskChannel_15" -nn "Channel 15 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_15R" -ln "maskChannel_15R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_15";
|
|
addAttr -is true -ci true -sn "maskChannel_15G" -ln "maskChannel_15G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_15";
|
|
addAttr -is true -ci true -sn "maskChannel_15B" -ln "maskChannel_15B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_15";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_09_Name" -ln "maskWeight_09_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_09_Type" -ln "maskWeight_09_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_09" -ln "maskWeight_09" -nn "Channel 09 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_16_Name" -ln "maskChannel_16_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_16_Type" -ln "maskChannel_16_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_16" -ln "maskChannel_16" -nn "Channel 16 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_16R" -ln "maskChannel_16R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_16";
|
|
addAttr -is true -ci true -sn "maskChannel_16G" -ln "maskChannel_16G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_16";
|
|
addAttr -is true -ci true -sn "maskChannel_16B" -ln "maskChannel_16B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_16";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_10_Name" -ln "maskWeight_10_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_10_Type" -ln "maskWeight_10_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_10" -ln "maskWeight_10" -nn "Channel 10 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_17_Name" -ln "maskChannel_17_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_17_Type" -ln "maskChannel_17_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_17" -ln "maskChannel_17" -nn "Channel 17 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_17R" -ln "maskChannel_17R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_17";
|
|
addAttr -is true -ci true -sn "maskChannel_17G" -ln "maskChannel_17G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_17";
|
|
addAttr -is true -ci true -sn "maskChannel_17B" -ln "maskChannel_17B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_17";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_11_Name" -ln "maskWeight_11_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_11_Type" -ln "maskWeight_11_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_11" -ln "maskWeight_11" -nn "Channel 11 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_12_Name" -ln "maskWeight_12_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_12_Type" -ln "maskWeight_12_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_12" -ln "maskWeight_12" -nn "Channel 12 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_18_Name" -ln "maskChannel_18_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_18_Type" -ln "maskChannel_18_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_18" -ln "maskChannel_18" -nn "Channel 18 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_18R" -ln "maskChannel_18R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_18";
|
|
addAttr -is true -ci true -sn "maskChannel_18G" -ln "maskChannel_18G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_18";
|
|
addAttr -is true -ci true -sn "maskChannel_18B" -ln "maskChannel_18B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_18";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_13_Name" -ln "maskWeight_13_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_13_Type" -ln "maskWeight_13_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_13" -ln "maskWeight_13" -nn "Channel 13 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_19_Name" -ln "maskChannel_19_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_19_Type" -ln "maskChannel_19_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_19" -ln "maskChannel_19" -nn "Channel 19 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_19R" -ln "maskChannel_19R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_19";
|
|
addAttr -is true -ci true -sn "maskChannel_19G" -ln "maskChannel_19G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_19";
|
|
addAttr -is true -ci true -sn "maskChannel_19B" -ln "maskChannel_19B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_19";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_14_Name" -ln "maskWeight_14_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_14_Type" -ln "maskWeight_14_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_14" -ln "maskWeight_14" -nn "Channel 14 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_20_Name" -ln "maskChannel_20_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_20_Type" -ln "maskChannel_20_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_20" -ln "maskChannel_20" -nn "Channel 20 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_20R" -ln "maskChannel_20R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_20";
|
|
addAttr -is true -ci true -sn "maskChannel_20G" -ln "maskChannel_20G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_20";
|
|
addAttr -is true -ci true -sn "maskChannel_20B" -ln "maskChannel_20B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_20";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_15_Name" -ln "maskWeight_15_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_15_Type" -ln "maskWeight_15_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_15" -ln "maskWeight_15" -nn "Channel 15 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_21_Name" -ln "maskChannel_21_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_21_Type" -ln "maskChannel_21_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_21" -ln "maskChannel_21" -nn "Channel 21 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_21R" -ln "maskChannel_21R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_21";
|
|
addAttr -is true -ci true -sn "maskChannel_21G" -ln "maskChannel_21G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_21";
|
|
addAttr -is true -ci true -sn "maskChannel_21B" -ln "maskChannel_21B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_21";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_16_Name" -ln "maskWeight_16_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_16_Type" -ln "maskWeight_16_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_16" -ln "maskWeight_16" -nn "Channel 16 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_22_Name" -ln "maskChannel_22_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_22_Type" -ln "maskChannel_22_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_22" -ln "maskChannel_22" -nn "Channel 22 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_22R" -ln "maskChannel_22R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_22";
|
|
addAttr -is true -ci true -sn "maskChannel_22G" -ln "maskChannel_22G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_22";
|
|
addAttr -is true -ci true -sn "maskChannel_22B" -ln "maskChannel_22B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_22";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_17_Name" -ln "maskWeight_17_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_17_Type" -ln "maskWeight_17_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_17" -ln "maskWeight_17" -nn "Channel 17 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_23_Name" -ln "maskChannel_23_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_23_Type" -ln "maskChannel_23_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_23" -ln "maskChannel_23" -nn "Channel 23 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_23R" -ln "maskChannel_23R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_23";
|
|
addAttr -is true -ci true -sn "maskChannel_23G" -ln "maskChannel_23G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_23";
|
|
addAttr -is true -ci true -sn "maskChannel_23B" -ln "maskChannel_23B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_23";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_18_Name" -ln "maskWeight_18_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_18_Type" -ln "maskWeight_18_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_18" -ln "maskWeight_18" -nn "Channel 18 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_24_Name" -ln "maskChannel_24_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_24_Type" -ln "maskChannel_24_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_24" -ln "maskChannel_24" -nn "Channel 24 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_24R" -ln "maskChannel_24R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_24";
|
|
addAttr -is true -ci true -sn "maskChannel_24G" -ln "maskChannel_24G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_24";
|
|
addAttr -is true -ci true -sn "maskChannel_24B" -ln "maskChannel_24B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_24";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_25_Name" -ln "maskChannel_25_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_25_Type" -ln "maskChannel_25_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_25" -ln "maskChannel_25" -nn "Channel 25 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_25R" -ln "maskChannel_25R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_25";
|
|
addAttr -is true -ci true -sn "maskChannel_25G" -ln "maskChannel_25G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_25";
|
|
addAttr -is true -ci true -sn "maskChannel_25B" -ln "maskChannel_25B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_25";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_19_Name" -ln "maskWeight_19_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_19_Type" -ln "maskWeight_19_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_19" -ln "maskWeight_19" -nn "Channel 19 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_20_Name" -ln "maskWeight_20_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_20_Type" -ln "maskWeight_20_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_20" -ln "maskWeight_20" -nn "Channel 20 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_26_Name" -ln "maskChannel_26_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_26_Type" -ln "maskChannel_26_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_26" -ln "maskChannel_26" -nn "Channel 26 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_26R" -ln "maskChannel_26R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_26";
|
|
addAttr -is true -ci true -sn "maskChannel_26G" -ln "maskChannel_26G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_26";
|
|
addAttr -is true -ci true -sn "maskChannel_26B" -ln "maskChannel_26B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_26";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_21_Name" -ln "maskWeight_21_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_21_Type" -ln "maskWeight_21_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_21" -ln "maskWeight_21" -nn "Channel 21 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_27_Name" -ln "maskChannel_27_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_27_Type" -ln "maskChannel_27_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_27" -ln "maskChannel_27" -nn "Channel 27 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_27R" -ln "maskChannel_27R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_27";
|
|
addAttr -is true -ci true -sn "maskChannel_27G" -ln "maskChannel_27G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_27";
|
|
addAttr -is true -ci true -sn "maskChannel_27B" -ln "maskChannel_27B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_27";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_22_Name" -ln "maskWeight_22_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_22_Type" -ln "maskWeight_22_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_22" -ln "maskWeight_22" -nn "Channel 22 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_28_Name" -ln "maskChannel_28_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_28_Type" -ln "maskChannel_28_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_28" -ln "maskChannel_28" -nn "Channel 28 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_28R" -ln "maskChannel_28R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_28";
|
|
addAttr -is true -ci true -sn "maskChannel_28G" -ln "maskChannel_28G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_28";
|
|
addAttr -is true -ci true -sn "maskChannel_28B" -ln "maskChannel_28B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_28";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_23_Name" -ln "maskWeight_23_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_23_Type" -ln "maskWeight_23_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_23" -ln "maskWeight_23" -nn "Channel 23 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_29_Name" -ln "maskChannel_29_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_29_Type" -ln "maskChannel_29_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_29" -ln "maskChannel_29" -nn "Channel 29 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_29R" -ln "maskChannel_29R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_29";
|
|
addAttr -is true -ci true -sn "maskChannel_29G" -ln "maskChannel_29G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_29";
|
|
addAttr -is true -ci true -sn "maskChannel_29B" -ln "maskChannel_29B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_29";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_30_Name" -ln "maskChannel_30_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_30_Type" -ln "maskChannel_30_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_30" -ln "maskChannel_30" -nn "Channel 30 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_30R" -ln "maskChannel_30R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_30";
|
|
addAttr -is true -ci true -sn "maskChannel_30G" -ln "maskChannel_30G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_30";
|
|
addAttr -is true -ci true -sn "maskChannel_30B" -ln "maskChannel_30B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_30";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_24_Name" -ln "maskWeight_24_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_24_Type" -ln "maskWeight_24_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_24" -ln "maskWeight_24" -nn "Channel 24 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_25_Name" -ln "maskWeight_25_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_25_Type" -ln "maskWeight_25_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_25" -ln "maskWeight_25" -nn "Channel 25 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_31_Name" -ln "maskChannel_31_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_31_Type" -ln "maskChannel_31_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_31" -ln "maskChannel_31" -nn "Channel 31 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_31R" -ln "maskChannel_31R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_31";
|
|
addAttr -is true -ci true -sn "maskChannel_31G" -ln "maskChannel_31G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_31";
|
|
addAttr -is true -ci true -sn "maskChannel_31B" -ln "maskChannel_31B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_31";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_26_Name" -ln "maskWeight_26_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_26_Type" -ln "maskWeight_26_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_26" -ln "maskWeight_26" -nn "Channel 26 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_32_Name" -ln "maskChannel_32_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_32_Type" -ln "maskChannel_32_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_32" -ln "maskChannel_32" -nn "Channel 32 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_32R" -ln "maskChannel_32R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_32";
|
|
addAttr -is true -ci true -sn "maskChannel_32G" -ln "maskChannel_32G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_32";
|
|
addAttr -is true -ci true -sn "maskChannel_32B" -ln "maskChannel_32B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_32";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_27_Name" -ln "maskWeight_27_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_27_Type" -ln "maskWeight_27_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_27" -ln "maskWeight_27" -nn "Channel 27 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_33_Name" -ln "maskChannel_33_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_33_Type" -ln "maskChannel_33_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_33" -ln "maskChannel_33" -nn "Channel 33 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_33R" -ln "maskChannel_33R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_33";
|
|
addAttr -is true -ci true -sn "maskChannel_33G" -ln "maskChannel_33G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_33";
|
|
addAttr -is true -ci true -sn "maskChannel_33B" -ln "maskChannel_33B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_33";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_28_Name" -ln "maskWeight_28_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_28_Type" -ln "maskWeight_28_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_28" -ln "maskWeight_28" -nn "Channel 28 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_34_Name" -ln "maskChannel_34_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_34_Type" -ln "maskChannel_34_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_34" -ln "maskChannel_34" -nn "Channel 34 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_34R" -ln "maskChannel_34R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_34";
|
|
addAttr -is true -ci true -sn "maskChannel_34G" -ln "maskChannel_34G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_34";
|
|
addAttr -is true -ci true -sn "maskChannel_34B" -ln "maskChannel_34B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_34";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_29_Name" -ln "maskWeight_29_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_29_Type" -ln "maskWeight_29_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_29" -ln "maskWeight_29" -nn "Channel 29 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_35_Name" -ln "maskChannel_35_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_35_Type" -ln "maskChannel_35_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_35" -ln "maskChannel_35" -nn "Channel 35 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_35R" -ln "maskChannel_35R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_35";
|
|
addAttr -is true -ci true -sn "maskChannel_35G" -ln "maskChannel_35G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_35";
|
|
addAttr -is true -ci true -sn "maskChannel_35B" -ln "maskChannel_35B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_35";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_30_Name" -ln "maskWeight_30_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_30_Type" -ln "maskWeight_30_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_30" -ln "maskWeight_30" -nn "Channel 30 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_36_Name" -ln "maskChannel_36_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskChannel_36_Type" -ln "maskChannel_36_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -uac -sn "maskChannel_36" -ln "maskChannel_36" -nn "Channel 36 Mask"
|
|
-ct "HW_shader_parameter" -at "float3" -nc 3;
|
|
addAttr -is true -ci true -sn "maskChannel_36R" -ln "maskChannel_36R" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_36";
|
|
addAttr -is true -ci true -sn "maskChannel_36G" -ln "maskChannel_36G" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_36";
|
|
addAttr -is true -ci true -sn "maskChannel_36B" -ln "maskChannel_36B" -ct "HW_shader_parameter"
|
|
-smn 0 -smx 1 -at "float" -p "maskChannel_36";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_31_Name" -ln "maskWeight_31_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_31_Type" -ln "maskWeight_31_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_31" -ln "maskWeight_31" -nn "Channel 31 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_32_Name" -ln "maskWeight_32_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_32_Type" -ln "maskWeight_32_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_32" -ln "maskWeight_32" -nn "Channel 32 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_33_Name" -ln "maskWeight_33_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_33_Type" -ln "maskWeight_33_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_33" -ln "maskWeight_33" -nn "Channel 33 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_34_Name" -ln "maskWeight_34_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_34_Type" -ln "maskWeight_34_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_34" -ln "maskWeight_34" -nn "Channel 34 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_35_Name" -ln "maskWeight_35_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_35_Type" -ln "maskWeight_35_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_35" -ln "maskWeight_35" -nn "Channel 35 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_36_Name" -ln "maskWeight_36_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_36_Type" -ln "maskWeight_36_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_36" -ln "maskWeight_36" -nn "Channel 36 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_37_Name" -ln "maskWeight_37_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_37_Type" -ln "maskWeight_37_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_37" -ln "maskWeight_37" -nn "Channel 37 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_38_Name" -ln "maskWeight_38_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_38_Type" -ln "maskWeight_38_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_38" -ln "maskWeight_38" -nn "Channel 38 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_39_Name" -ln "maskWeight_39_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_39_Type" -ln "maskWeight_39_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_39" -ln "maskWeight_39" -nn "Channel 39 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_40_Name" -ln "maskWeight_40_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_40_Type" -ln "maskWeight_40_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_40" -ln "maskWeight_40" -nn "Channel 40 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_41_Name" -ln "maskWeight_41_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_41_Type" -ln "maskWeight_41_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_41" -ln "maskWeight_41" -nn "Channel 41 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_42_Name" -ln "maskWeight_42_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_42_Type" -ln "maskWeight_42_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_42" -ln "maskWeight_42" -nn "Channel 42 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_43_Name" -ln "maskWeight_43_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_43_Type" -ln "maskWeight_43_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_43" -ln "maskWeight_43" -nn "Channel 43 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_44_Name" -ln "maskWeight_44_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_44_Type" -ln "maskWeight_44_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_44" -ln "maskWeight_44" -nn "Channel 44 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_45_Name" -ln "maskWeight_45_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_45_Type" -ln "maskWeight_45_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_45" -ln "maskWeight_45" -nn "Channel 45 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_46_Name" -ln "maskWeight_46_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_46_Type" -ln "maskWeight_46_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_46" -ln "maskWeight_46" -nn "Channel 46 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_47_Name" -ln "maskWeight_47_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_47_Type" -ln "maskWeight_47_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_47" -ln "maskWeight_47" -nn "Channel 47 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_48_Name" -ln "maskWeight_48_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_48_Type" -ln "maskWeight_48_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_48" -ln "maskWeight_48" -nn "Channel 48 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_49_Name" -ln "maskWeight_49_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_49_Type" -ln "maskWeight_49_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_49" -ln "maskWeight_49" -nn "Channel 49 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_50_Name" -ln "maskWeight_50_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_50_Type" -ln "maskWeight_50_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_50" -ln "maskWeight_50" -nn "Channel 50 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_51_Name" -ln "maskWeight_51_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_51_Type" -ln "maskWeight_51_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_51" -ln "maskWeight_51" -nn "Channel 51 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_52_Name" -ln "maskWeight_52_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_52_Type" -ln "maskWeight_52_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_52" -ln "maskWeight_52" -nn "Channel 52 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_53_Name" -ln "maskWeight_53_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_53_Type" -ln "maskWeight_53_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_53" -ln "maskWeight_53" -nn "Channel 53 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_54_Name" -ln "maskWeight_54_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_54_Type" -ln "maskWeight_54_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_54" -ln "maskWeight_54" -nn "Channel 54 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_55_Name" -ln "maskWeight_55_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_55_Type" -ln "maskWeight_55_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_55" -ln "maskWeight_55" -nn "Channel 55 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_56_Name" -ln "maskWeight_56_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_56_Type" -ln "maskWeight_56_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_56" -ln "maskWeight_56" -nn "Channel 56 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_57_Name" -ln "maskWeight_57_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_57_Type" -ln "maskWeight_57_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_57" -ln "maskWeight_57" -nn "Channel 57 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_58_Name" -ln "maskWeight_58_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_58_Type" -ln "maskWeight_58_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_58" -ln "maskWeight_58" -nn "Channel 58 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_59_Name" -ln "maskWeight_59_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_59_Type" -ln "maskWeight_59_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_59" -ln "maskWeight_59" -nn "Channel 59 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_60_Name" -ln "maskWeight_60_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_60_Type" -ln "maskWeight_60_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_60" -ln "maskWeight_60" -nn "Channel 60 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_61_Name" -ln "maskWeight_61_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_61_Type" -ln "maskWeight_61_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_61" -ln "maskWeight_61" -nn "Channel 61 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_62_Name" -ln "maskWeight_62_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_62_Type" -ln "maskWeight_62_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_62" -ln "maskWeight_62" -nn "Channel 62 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_63_Name" -ln "maskWeight_63_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_63_Type" -ln "maskWeight_63_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_63" -ln "maskWeight_63" -nn "Channel 63 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_64_Name" -ln "maskWeight_64_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_64_Type" -ln "maskWeight_64_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_64" -ln "maskWeight_64" -nn "Channel 64 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_65_Name" -ln "maskWeight_65_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_65_Type" -ln "maskWeight_65_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_65" -ln "maskWeight_65" -nn "Channel 65 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_66_Name" -ln "maskWeight_66_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_66_Type" -ln "maskWeight_66_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_66" -ln "maskWeight_66" -nn "Channel 66 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_67_Name" -ln "maskWeight_67_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_67_Type" -ln "maskWeight_67_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_67" -ln "maskWeight_67" -nn "Channel 67 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_68_Name" -ln "maskWeight_68_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_68_Type" -ln "maskWeight_68_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_68" -ln "maskWeight_68" -nn "Channel 68 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_69_Name" -ln "maskWeight_69_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_69_Type" -ln "maskWeight_69_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_69" -ln "maskWeight_69" -nn "Channel 69 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_70_Name" -ln "maskWeight_70_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_70_Type" -ln "maskWeight_70_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_70" -ln "maskWeight_70" -nn "Channel 70 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_71_Name" -ln "maskWeight_71_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_71_Type" -ln "maskWeight_71_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_71" -ln "maskWeight_71" -nn "Channel 71 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_72_Name" -ln "maskWeight_72_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_72_Type" -ln "maskWeight_72_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_72" -ln "maskWeight_72" -nn "Channel 72 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_73_Name" -ln "maskWeight_73_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_73_Type" -ln "maskWeight_73_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_73" -ln "maskWeight_73" -nn "Channel 73 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_74_Name" -ln "maskWeight_74_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_74_Type" -ln "maskWeight_74_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_74" -ln "maskWeight_74" -nn "Channel 74 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_75_Name" -ln "maskWeight_75_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_75_Type" -ln "maskWeight_75_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_75" -ln "maskWeight_75" -nn "Channel 75 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_76_Name" -ln "maskWeight_76_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_76_Type" -ln "maskWeight_76_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_76" -ln "maskWeight_76" -nn "Channel 76 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_77_Name" -ln "maskWeight_77_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_77_Type" -ln "maskWeight_77_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_77" -ln "maskWeight_77" -nn "Channel 77 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_78_Name" -ln "maskWeight_78_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_78_Type" -ln "maskWeight_78_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_78" -ln "maskWeight_78" -nn "Channel 78 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_79_Name" -ln "maskWeight_79_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_79_Type" -ln "maskWeight_79_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_79" -ln "maskWeight_79" -nn "Channel 79 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_80_Name" -ln "maskWeight_80_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_80_Type" -ln "maskWeight_80_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_80" -ln "maskWeight_80" -nn "Channel 80 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_81_Name" -ln "maskWeight_81_Name"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -h true -sn "maskWeight_81_Type" -ln "maskWeight_81_Type"
|
|
-ct "HW_shader_parameter" -dt "string";
|
|
addAttr -is true -ci true -k true -sn "maskWeight_81" -ln "maskWeight_81" -nn "Channel 81 Multiplier"
|
|
-ct "HW_shader_parameter" -min 0 -smx 1 -at "float";
|
|
setAttr ".vpar" -type "stringArray" 7 "Position" "TexCoord0" "TexCoord1" "TexCoord2" "Normal" "Binormal0" "Tangent0" ;
|
|
setAttr ".upar" -type "stringArray" 249 "light0Enable" "light0Type" "light0Pos" "light0Color" "light0Intensity" "light0Dir" "light0ConeAngle" "light0FallOff" "light0AttenScale" "light0ShadowOn" "light1Enable" "light1Type" "light1Pos" "light1Color" "light1Intensity" "light1Dir" "light1ConeAngle" "light1FallOff" "light1AttenScale" "light1ShadowOn" "light2Enable" "light2Type" "light2Pos" "light2Color" "light2Intensity" "light2Dir" "light2ConeAngle" "light2FallOff" "light2AttenScale" "light2ShadowOn" "SuperFilterTaps" "shadowMapTexelSize" "IsSwatchRender" "screenSize" "MayaFullScreenGamma" "LinearSpaceLighting" "UseShadows" "shadowMultiplier" "shadowDepthBias" "flipBackfaceNormals" "SkyRotation" "UseDiffuseIBLMap" "DiffuseIBLIntensity" "DiffuseCubeIBL" "UseSpecCubeIBL" "SpecularIBLIntensity" "SpecularCubeIBL" "UseDiffuseTexture" "UseDiffuseTextureAlpha" "DiffuseTexture" "DiffuseColor" "LutTexture" "DitherTexture" "skinCoeffX" "skinCoeffY" "skinCoeffZ" "NormalBlurring" "UseScatteringRadiusTexture" "ScatteringRadiusTexture" "skinScattering" "shadowDither" "shadowBlur" "shadowScattering" "shadowSaturation" "UseTranslucency" "BackScatteringThicknessTexture" "UseThicknessTexture" "skinScatteringRoughness" "skinScatteringOuterColor" "skinScatteringAmount" "skinAmbientScatteringAmount" "transpDepthTexture" "opaqueDepthTexture" "UseSpecularTexture" "UseSpecularTextureAlpha" "SpecularTexture" "SpecularColor" "LobeMix" "Roughness" "UseAmbientOcclusionTexture" "OcclusionTexture" "OcclusionAmount" "UseCavityTexture" "CavityTexture" "CavityAmount" "UseNormalTexture" "NormalTexture" "NormalHeight" "SupportNonUniformScale" "NormalCoordsysX" "NormalCoordsysY" "UseMicroCavityTexture" "MicroCavityTexture" "MicroCavityAmount" "UseMicroNormalTexture" "MicroNormalTexture" "MicroNormalHeight" "MicroScale" "OpacityMaskTexture" "Opacity" "UseOpacityMaskTexture" "OpacityMaskBias" "DisplacementModel" "UseDisplacementMap" "DisplacementTexture" "VectorDisplacementCoordSys" "DisplacementHeight" "DisplacementOffset" "DisplacementClippingBias" "BBoxExtraScale" "TessellationRange" "TessellationMin" "FlatTessellation" "UseBlendTexture" "animNormalMap_00" "maskChannel_00" "maskChannel_01" "animNormalMap_01" "maskChannel_02" "animNormalMap_02" "maskChannel_03" "animColorMap_00" "maskChannel_04" "animColorMap_01" "animColorMap_02" "maskChannel_05" "maskWeight_00" "maskChannel_06" "maskWeight_01" "maskChannel_07" "maskWeight_02" "maskChannel_08" "maskChannel_09" "maskWeight_03" "maskChannel_10" "maskWeight_04" "maskWeight_05" "maskChannel_11" "maskWeight_06" "maskChannel_12" "maskChannel_13" "maskWeight_07" "maskWeight_08" "maskChannel_14" "maskChannel_15" "maskWeight_09" "maskChannel_16" "maskWeight_10" "maskChannel_17" "maskWeight_11" "maskWeight_12" "maskChannel_18" "maskWeight_13" "maskChannel_19" "maskWeight_14" "maskChannel_20" "maskWeight_15" "maskChannel_21" "maskWeight_16" "maskChannel_22" "maskWeight_17" "maskChannel_23" "maskWeight_18" "maskChannel_24" "maskChannel_25" "maskWeight_19" "maskWeight_20" "maskChannel_26" "maskWeight_21" "maskChannel_27" "maskWeight_22" "maskChannel_28" "maskWeight_23" "maskChannel_29" "maskChannel_30" "maskWeight_24" "maskWeight_25" "maskChannel_31" "maskWeight_26" "maskChannel_32" "maskWeight_27" "maskChannel_33" "maskWeight_28" "maskChannel_34" "maskWeight_29" "maskChannel_35" "maskWeight_30" "maskChannel_36" "maskWeight_31" "maskWeight_32" "maskWeight_33" "maskWeight_34" "maskWeight_35" "maskWeight_36" "maskWeight_37" "maskWeight_38" "maskWeight_39" "maskWeight_40" "maskWeight_41" "maskWeight_42" "maskWeight_43" "maskWeight_44" "maskWeight_45" "maskWeight_46" "maskWeight_47" "maskWeight_48" "maskWeight_49" "maskWeight_50" "maskWeight_51" "maskWeight_52" "maskWeight_53" "maskWeight_54" "maskWeight_55" "maskWeight_56" "maskWeight_57" "maskWeight_58" "maskWeight_59" "maskWeight_60" "maskWeight_61" "maskWeight_62" "maskWeight_63" "maskWeight_64" "maskWeight_65" "maskWeight_66" "maskWeight_67" "maskWeight_68" "maskWeight_69" "maskWeight_70" "maskWeight_71" "maskWeight_72" "maskWeight_73" "maskWeight_74" "maskWeight_75" "maskWeight_76" "maskWeight_77" "maskWeight_78" "maskWeight_79" "maskWeight_80" "maskWeight_81" "DiffuseTexcoord" "OcclusionTexcoord" "OpacityMaskTexcoord" "SpecularTexcoord" "NormalTexcoord" "DisplacementTexcoord" "ThicknessTexcoord" "light0ShadowMap" "light1ShadowMap" "light2ShadowMap" ;
|
|
setAttr ".s" -type "string" "$PROJECT_ROOT/Common/SourceAssets/shaders/dx11_shd_body.fx";
|
|
setAttr ".t" -type "string" "TessellationOFF";
|
|
setAttr ".SuperFilterTaps_Name" -type "string" "SuperFilterTaps";
|
|
setAttr ".SuperFilterTaps_Type" -type "string" "float1x2";
|
|
setAttr ".SuperFilterTaps" -type "float2" -0.84052002 -0.073954001 ;
|
|
setAttr ".shadowMapTexelSize_Name" -type "string" "shadowMapTexelSize";
|
|
setAttr ".shadowMapTexelSize_Type" -type "string" "float";
|
|
setAttr ".shadowMapTexelSize" 0.0019531298894435167;
|
|
setAttr ".LinearSpaceLighting_Name" -type "string" "LinearSpaceLighting";
|
|
setAttr ".LinearSpaceLighting_Type" -type "string" "bool";
|
|
setAttr -k on ".LinearSpaceLighting" yes;
|
|
setAttr ".UseShadows_Name" -type "string" "UseShadows";
|
|
setAttr ".UseShadows_Type" -type "string" "bool";
|
|
setAttr -k on ".UseShadows" yes;
|
|
setAttr ".shadowMultiplier_Name" -type "string" "shadowMultiplier";
|
|
setAttr ".shadowMultiplier_Type" -type "string" "float";
|
|
setAttr -k on ".shadowMultiplier" 1;
|
|
setAttr ".IsSwatchRender_Name" -type "string" "IsSwatchRender";
|
|
setAttr ".IsSwatchRender_Type" -type "string" "bool";
|
|
setAttr ".IsSwatchRender" no;
|
|
setAttr ".shadowDepthBias_Name" -type "string" "shadowDepthBias";
|
|
setAttr ".shadowDepthBias_Type" -type "string" "float";
|
|
setAttr -k on ".shadowDepthBias" 0.0099999997764825821;
|
|
setAttr ".MayaFullScreenGamma_Name" -type "string" "MayaFullScreenGamma";
|
|
setAttr ".MayaFullScreenGamma_Type" -type "string" "bool";
|
|
setAttr ".MayaFullScreenGamma" no;
|
|
setAttr ".flipBackfaceNormals_Name" -type "string" "flipBackfaceNormals";
|
|
setAttr ".flipBackfaceNormals_Type" -type "string" "bool";
|
|
setAttr -k on ".flipBackfaceNormals" yes;
|
|
setAttr ".light0Enable_Name" -type "string" "light0Enable";
|
|
setAttr ".light0Enable_Type" -type "string" "bool";
|
|
setAttr -k on ".light0Enable" no;
|
|
setAttr ".light0Type_Name" -type "string" "light0Type";
|
|
setAttr ".light0Type_Type" -type "string" "enum";
|
|
setAttr -k on ".light0Type" 2;
|
|
setAttr ".light0Pos_Name" -type "string" "light0Pos";
|
|
setAttr ".light0Pos_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light0Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 100 1;
|
|
setAttr ".light0Color_Name" -type "string" "light0Color";
|
|
setAttr ".light0Color_Type" -type "string" "color1x3";
|
|
setAttr -k on ".light0Color" -type "float3" 1 1 1 ;
|
|
setAttr ".light0Intensity_Name" -type "string" "light0Intensity";
|
|
setAttr ".light0Intensity_Type" -type "string" "float";
|
|
setAttr -k on ".light0Intensity" 1;
|
|
setAttr ".light0Dir_Name" -type "string" "light0Dir";
|
|
setAttr ".light0Dir_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light0Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1;
|
|
setAttr ".light0ConeAngle_Name" -type "string" "light0ConeAngle";
|
|
setAttr ".light0ConeAngle_Type" -type "string" "float";
|
|
setAttr -k on ".light0ConeAngle" 0.46000000834465027;
|
|
setAttr ".light0FallOff_Name" -type "string" "light0FallOff";
|
|
setAttr ".light0FallOff_Type" -type "string" "float";
|
|
setAttr -k on ".light0FallOff" 0.69999998807907104;
|
|
setAttr ".light0AttenScale_Name" -type "string" "light0AttenScale";
|
|
setAttr ".light0AttenScale_Type" -type "string" "float";
|
|
setAttr -k on ".light0AttenScale" 0;
|
|
setAttr ".light0ShadowOn_Name" -type "string" "light0ShadowOn";
|
|
setAttr ".light0ShadowOn_Type" -type "string" "bool";
|
|
setAttr ".light0ShadowOn" yes;
|
|
setAttr ".light1Enable_Name" -type "string" "light1Enable";
|
|
setAttr ".light1Enable_Type" -type "string" "bool";
|
|
setAttr -k on ".light1Enable" no;
|
|
setAttr ".light1Type_Name" -type "string" "light1Type";
|
|
setAttr ".light1Type_Type" -type "string" "enum";
|
|
setAttr -k on ".light1Type" 2;
|
|
setAttr ".light1Pos_Name" -type "string" "light1Pos";
|
|
setAttr ".light1Pos_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light1Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 -100 100 100 1;
|
|
setAttr ".light1Color_Name" -type "string" "light1Color";
|
|
setAttr ".light1Color_Type" -type "string" "color1x3";
|
|
setAttr -k on ".light1Color" -type "float3" 1 1 1 ;
|
|
setAttr ".light1Intensity_Name" -type "string" "light1Intensity";
|
|
setAttr ".light1Intensity_Type" -type "string" "float";
|
|
setAttr -k on ".light1Intensity" 1;
|
|
setAttr ".light1Dir_Name" -type "string" "light1Dir";
|
|
setAttr ".light1Dir_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light1Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1;
|
|
setAttr ".light1ConeAngle_Name" -type "string" "light1ConeAngle";
|
|
setAttr ".light1ConeAngle_Type" -type "string" "float";
|
|
setAttr -k on ".light1ConeAngle" 45;
|
|
setAttr ".light1FallOff_Name" -type "string" "light1FallOff";
|
|
setAttr ".light1FallOff_Type" -type "string" "float";
|
|
setAttr -k on ".light1FallOff" 0;
|
|
setAttr ".light1AttenScale_Name" -type "string" "light1AttenScale";
|
|
setAttr ".light1AttenScale_Type" -type "string" "float";
|
|
setAttr -k on ".light1AttenScale" 0;
|
|
setAttr ".light1ShadowOn_Name" -type "string" "light1ShadowOn";
|
|
setAttr ".light1ShadowOn_Type" -type "string" "bool";
|
|
setAttr ".light1ShadowOn" yes;
|
|
setAttr ".light2Enable_Name" -type "string" "light2Enable";
|
|
setAttr ".light2Enable_Type" -type "string" "bool";
|
|
setAttr -k on ".light2Enable" no;
|
|
setAttr ".light2Type_Name" -type "string" "light2Type";
|
|
setAttr ".light2Type_Type" -type "string" "enum";
|
|
setAttr -k on ".light2Type" 2;
|
|
setAttr ".light2Pos_Name" -type "string" "light2Pos";
|
|
setAttr ".light2Pos_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light2Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 -100 1;
|
|
setAttr ".light2Color_Name" -type "string" "light2Color";
|
|
setAttr ".light2Color_Type" -type "string" "color1x3";
|
|
setAttr -k on ".light2Color" -type "float3" 1 1 1 ;
|
|
setAttr ".light2Intensity_Name" -type "string" "light2Intensity";
|
|
setAttr ".light2Intensity_Type" -type "string" "float";
|
|
setAttr -k on ".light2Intensity" 1;
|
|
setAttr ".light2Dir_Name" -type "string" "light2Dir";
|
|
setAttr ".light2Dir_Type" -type "string" "matrix1x3";
|
|
setAttr -k on ".light2Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1;
|
|
setAttr ".light2ConeAngle_Name" -type "string" "light2ConeAngle";
|
|
setAttr ".light2ConeAngle_Type" -type "string" "float";
|
|
setAttr -k on ".light2ConeAngle" 45;
|
|
setAttr ".light2FallOff_Name" -type "string" "light2FallOff";
|
|
setAttr ".light2FallOff_Type" -type "string" "float";
|
|
setAttr -k on ".light2FallOff" 0;
|
|
setAttr ".light2AttenScale_Name" -type "string" "light2AttenScale";
|
|
setAttr ".light2AttenScale_Type" -type "string" "float";
|
|
setAttr -k on ".light2AttenScale" 0;
|
|
setAttr ".light2ShadowOn_Name" -type "string" "light2ShadowOn";
|
|
setAttr ".light2ShadowOn_Type" -type "string" "bool";
|
|
setAttr ".light2ShadowOn" yes;
|
|
setAttr ".UseAmbientOcclusionTexture_Name" -type "string" "UseAmbientOcclusionTexture";
|
|
setAttr ".UseAmbientOcclusionTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseAmbientOcclusionTexture" yes;
|
|
setAttr ".transpDepthTexture_Name" -type "string" "transpDepthTexture";
|
|
setAttr ".transpDepthTexture_Type" -type "string" "texture";
|
|
setAttr ".transpDepthTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".opaqueDepthTexture_Name" -type "string" "opaqueDepthTexture";
|
|
setAttr ".opaqueDepthTexture_Type" -type "string" "texture";
|
|
setAttr ".opaqueDepthTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".UseDiffuseTexture_Name" -type "string" "UseDiffuseTexture";
|
|
setAttr ".UseDiffuseTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseDiffuseTexture" yes;
|
|
setAttr ".UseDiffuseTextureAlpha_Name" -type "string" "UseDiffuseTextureAlpha";
|
|
setAttr ".UseDiffuseTextureAlpha_Type" -type "string" "bool";
|
|
setAttr -k on ".UseDiffuseTextureAlpha" no;
|
|
setAttr ".DiffuseTexture_Name" -type "string" "DiffuseTexture";
|
|
setAttr ".DiffuseTexture_Type" -type "string" "texture";
|
|
setAttr ".DiffuseTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".DiffuseColor_Name" -type "string" "DiffuseColor";
|
|
setAttr ".DiffuseColor_Type" -type "string" "color1x3";
|
|
setAttr -k on ".DiffuseColor" -type "float3" 1 1 1 ;
|
|
setAttr ".Opacity_Name" -type "string" "Opacity";
|
|
setAttr ".Opacity_Type" -type "string" "float";
|
|
setAttr -k on ".Opacity" 1;
|
|
setAttr ".UseOpacityMaskTexture_Name" -type "string" "UseOpacityMaskTexture";
|
|
setAttr ".UseOpacityMaskTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseOpacityMaskTexture" no;
|
|
setAttr ".OpacityMaskTexture_Name" -type "string" "OpacityMaskTexture";
|
|
setAttr ".OpacityMaskTexture_Type" -type "string" "texture";
|
|
setAttr ".OpacityMaskTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".OpacityMaskBias_Name" -type "string" "OpacityMaskBias";
|
|
setAttr ".OpacityMaskBias_Type" -type "string" "float";
|
|
setAttr -k on ".OpacityMaskBias" 0.10000000149011612;
|
|
setAttr ".UseSpecularTexture_Name" -type "string" "UseSpecularTexture";
|
|
setAttr ".UseSpecularTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseSpecularTexture" yes;
|
|
setAttr ".SpecularTexture_Name" -type "string" "SpecularTexture";
|
|
setAttr ".SpecularTexture_Type" -type "string" "texture";
|
|
setAttr ".SpecularTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".SpecularColor_Name" -type "string" "SpecularColor";
|
|
setAttr ".SpecularColor_Type" -type "string" "color1x3";
|
|
setAttr -k on ".SpecularColor" -type "float3" 0.56862748 0.56862748 0.56862748 ;
|
|
setAttr ".UseNormalTexture_Name" -type "string" "UseNormalTexture";
|
|
setAttr ".UseNormalTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseNormalTexture" yes;
|
|
setAttr ".NormalTexture_Name" -type "string" "NormalTexture";
|
|
setAttr ".NormalTexture_Type" -type "string" "texture";
|
|
setAttr ".NormalTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".NormalHeight_Name" -type "string" "NormalHeight";
|
|
setAttr ".NormalHeight_Type" -type "string" "float";
|
|
setAttr -k on ".NormalHeight" 1;
|
|
setAttr ".SupportNonUniformScale_Name" -type "string" "SupportNonUniformScale";
|
|
setAttr ".SupportNonUniformScale_Type" -type "string" "bool";
|
|
setAttr -k on ".SupportNonUniformScale" yes;
|
|
setAttr ".NormalCoordsysX_Name" -type "string" "NormalCoordsysX";
|
|
setAttr ".NormalCoordsysX_Type" -type "string" "enum";
|
|
setAttr -k on ".NormalCoordsysX" 0;
|
|
setAttr ".NormalCoordsysY_Name" -type "string" "NormalCoordsysY";
|
|
setAttr ".NormalCoordsysY_Type" -type "string" "enum";
|
|
setAttr -k on ".NormalCoordsysY" 0;
|
|
setAttr ".DisplacementModel_Name" -type "string" "DisplacementModel";
|
|
setAttr ".DisplacementModel_Type" -type "string" "enum";
|
|
setAttr -k on ".DisplacementModel" 0;
|
|
setAttr ".UseDisplacementMap_Name" -type "string" "UseDisplacementMap";
|
|
setAttr ".UseDisplacementMap_Type" -type "string" "bool";
|
|
setAttr -k on ".UseDisplacementMap" no;
|
|
setAttr ".DisplacementTexture_Name" -type "string" "DisplacementTexture";
|
|
setAttr ".DisplacementTexture_Type" -type "string" "texture";
|
|
setAttr ".DisplacementTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".VectorDisplacementCoordSys_Name" -type "string" "VectorDisplacementCoordSys";
|
|
setAttr ".VectorDisplacementCoordSys_Type" -type "string" "enum";
|
|
setAttr -k on ".VectorDisplacementCoordSys" 0;
|
|
setAttr ".DisplacementHeight_Name" -type "string" "DisplacementHeight";
|
|
setAttr ".DisplacementHeight_Type" -type "string" "float";
|
|
setAttr -k on ".DisplacementHeight" 0.5;
|
|
setAttr ".DisplacementOffset_Name" -type "string" "DisplacementOffset";
|
|
setAttr ".DisplacementOffset_Type" -type "string" "float";
|
|
setAttr -k on ".DisplacementOffset" 0.5;
|
|
setAttr ".DisplacementClippingBias_Name" -type "string" "DisplacementClippingBias";
|
|
setAttr ".DisplacementClippingBias_Type" -type "string" "float";
|
|
setAttr -k on ".DisplacementClippingBias" 5;
|
|
setAttr ".BBoxExtraScale_Name" -type "string" "BBoxExtraScale";
|
|
setAttr ".BBoxExtraScale_Type" -type "string" "float";
|
|
setAttr -k on ".BBoxExtraScale" 1;
|
|
setAttr ".TessellationRange_Name" -type "string" "TessellationRange";
|
|
setAttr ".TessellationRange_Type" -type "string" "float";
|
|
setAttr -k on ".TessellationRange" 0;
|
|
setAttr ".TessellationMin_Name" -type "string" "TessellationMin";
|
|
setAttr ".TessellationMin_Type" -type "string" "float";
|
|
setAttr -k on ".TessellationMin" 3;
|
|
setAttr ".FlatTessellation_Name" -type "string" "FlatTessellation";
|
|
setAttr ".FlatTessellation_Type" -type "string" "float";
|
|
setAttr -k on ".FlatTessellation" 0;
|
|
setAttr ".UseTranslucency_Name" -type "string" "UseTranslucency";
|
|
setAttr ".UseTranslucency_Type" -type "string" "bool";
|
|
setAttr -k on ".UseTranslucency" yes;
|
|
setAttr ".UseThicknessTexture_Name" -type "string" "UseThicknessTexture";
|
|
setAttr ".UseThicknessTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseThicknessTexture" yes;
|
|
setAttr ".UseDiffuseIBLMap_Name" -type "string" "UseDiffuseIBLMap";
|
|
setAttr ".UseDiffuseIBLMap_Type" -type "string" "bool";
|
|
setAttr -k on ".UseDiffuseIBLMap" yes;
|
|
setAttr ".DiffuseIBLIntensity_Name" -type "string" "DiffuseIBLIntensity";
|
|
setAttr ".DiffuseIBLIntensity_Type" -type "string" "float";
|
|
setAttr -k on ".DiffuseIBLIntensity" 0.64999997615814209;
|
|
setAttr ".DiffuseTexcoord_Name" -type "string" "DiffuseTexcoord";
|
|
setAttr ".DiffuseTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".DiffuseTexcoord" 0;
|
|
setAttr ".OpacityMaskTexcoord_Name" -type "string" "OpacityMaskTexcoord";
|
|
setAttr ".OpacityMaskTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".OpacityMaskTexcoord" 0;
|
|
setAttr ".SpecularTexcoord_Name" -type "string" "SpecularTexcoord";
|
|
setAttr ".SpecularTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".SpecularTexcoord" 0;
|
|
setAttr ".NormalTexcoord_Name" -type "string" "NormalTexcoord";
|
|
setAttr ".NormalTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".NormalTexcoord" 0;
|
|
setAttr ".DisplacementTexcoord_Name" -type "string" "DisplacementTexcoord";
|
|
setAttr ".DisplacementTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".DisplacementTexcoord" 0;
|
|
setAttr ".ThicknessTexcoord_Name" -type "string" "ThicknessTexcoord";
|
|
setAttr ".ThicknessTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".ThicknessTexcoord" 0;
|
|
setAttr ".light0ShadowMap_Name" -type "string" "light0ShadowMap";
|
|
setAttr ".light0ShadowMap_Type" -type "string" "texture";
|
|
setAttr ".light0ShadowMap" -type "float3" 0 0 0 ;
|
|
setAttr ".light1ShadowMap_Name" -type "string" "light1ShadowMap";
|
|
setAttr ".light1ShadowMap_Type" -type "string" "texture";
|
|
setAttr ".light1ShadowMap" -type "float3" 0 0 0 ;
|
|
setAttr ".light2ShadowMap_Name" -type "string" "light2ShadowMap";
|
|
setAttr ".light2ShadowMap_Type" -type "string" "texture";
|
|
setAttr ".light2ShadowMap" -type "float3" 0 0 0 ;
|
|
setAttr ".screenSize_Name" -type "string" "screenSize";
|
|
setAttr ".screenSize_Type" -type "string" "float1x2";
|
|
setAttr ".screenSize" -type "float2" 0 0 ;
|
|
setAttr ".SkyRotation_Name" -type "string" "SkyRotation";
|
|
setAttr ".SkyRotation_Type" -type "string" "float";
|
|
setAttr -k on ".SkyRotation" 12.5;
|
|
setAttr ".DiffuseCubeIBL_Name" -type "string" "DiffuseCubeIBL";
|
|
setAttr ".DiffuseCubeIBL_Type" -type "string" "texture";
|
|
setAttr ".DiffuseCubeIBL" -type "float3" 0 0 0 ;
|
|
setAttr ".UseSpecCubeIBL_Name" -type "string" "UseSpecCubeIBL";
|
|
setAttr ".UseSpecCubeIBL_Type" -type "string" "bool";
|
|
setAttr -k on ".UseSpecCubeIBL" yes;
|
|
setAttr ".SpecularIBLIntensity_Name" -type "string" "SpecularIBLIntensity";
|
|
setAttr ".SpecularIBLIntensity_Type" -type "string" "float";
|
|
setAttr -k on ".SpecularIBLIntensity" 1.1847133636474609;
|
|
setAttr ".SpecularCubeIBL_Name" -type "string" "SpecularCubeIBL";
|
|
setAttr ".SpecularCubeIBL_Type" -type "string" "texture";
|
|
setAttr ".SpecularCubeIBL" -type "float3" 0 0 0 ;
|
|
setAttr ".LutTexture_Name" -type "string" "LutTexture";
|
|
setAttr ".LutTexture_Type" -type "string" "texture";
|
|
setAttr ".LutTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".DitherTexture_Name" -type "string" "DitherTexture";
|
|
setAttr ".DitherTexture_Type" -type "string" "texture";
|
|
setAttr ".DitherTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".skinCoeffX_Name" -type "string" "skinCoeffX";
|
|
setAttr ".skinCoeffX_Type" -type "string" "float";
|
|
setAttr -k on ".skinCoeffX" 0.79500001668930054;
|
|
setAttr ".skinCoeffY_Name" -type "string" "skinCoeffY";
|
|
setAttr ".skinCoeffY_Type" -type "string" "float";
|
|
setAttr -k on ".skinCoeffY" 0.28799998760223389;
|
|
setAttr ".skinCoeffZ_Name" -type "string" "skinCoeffZ";
|
|
setAttr ".skinCoeffZ_Type" -type "string" "float";
|
|
setAttr -k on ".skinCoeffZ" 0.030999999493360519;
|
|
setAttr ".NormalBlurring_Name" -type "string" "NormalBlurring";
|
|
setAttr ".NormalBlurring_Type" -type "string" "float";
|
|
setAttr -k on ".NormalBlurring" 1;
|
|
setAttr ".UseScatteringRadiusTexture_Name" -type "string" "UseScatteringRadiusTexture";
|
|
setAttr ".UseScatteringRadiusTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseScatteringRadiusTexture" no;
|
|
setAttr ".ScatteringRadiusTexture_Name" -type "string" "ScatteringRadiusTexture";
|
|
setAttr ".ScatteringRadiusTexture_Type" -type "string" "texture";
|
|
setAttr ".ScatteringRadiusTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".skinScattering_Name" -type "string" "skinScattering";
|
|
setAttr ".skinScattering_Type" -type "string" "float";
|
|
setAttr -k on ".skinScattering" 0.38999998569488525;
|
|
setAttr ".shadowDither_Name" -type "string" "shadowDither";
|
|
setAttr ".shadowDither_Type" -type "string" "float";
|
|
setAttr -k on ".shadowDither" 0.086999997496604919;
|
|
setAttr ".shadowBlur_Name" -type "string" "shadowBlur";
|
|
setAttr ".shadowBlur_Type" -type "string" "float";
|
|
setAttr -k on ".shadowBlur" 1;
|
|
setAttr ".shadowScattering_Name" -type "string" "shadowScattering";
|
|
setAttr ".shadowScattering_Type" -type "string" "float";
|
|
setAttr -k on ".shadowScattering" 1;
|
|
setAttr ".shadowSaturation_Name" -type "string" "shadowSaturation";
|
|
setAttr ".shadowSaturation_Type" -type "string" "float";
|
|
setAttr -k on ".shadowSaturation" 1.2740000486373901;
|
|
setAttr ".BackScatteringThicknessTexture_Name" -type "string" "BackScatteringThicknessTexture";
|
|
setAttr ".BackScatteringThicknessTexture_Type" -type "string" "texture";
|
|
setAttr ".BackScatteringThicknessTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".skinScatteringRoughness_Name" -type "string" "skinScatteringRoughness";
|
|
setAttr ".skinScatteringRoughness_Type" -type "string" "float";
|
|
setAttr -k on ".skinScatteringRoughness" 1;
|
|
setAttr ".skinScatteringOuterColor_Name" -type "string" "skinScatteringOuterColor";
|
|
setAttr ".skinScatteringOuterColor_Type" -type "string" "color1x3";
|
|
setAttr -k on ".skinScatteringOuterColor" -type "float3" 0.39607844 0.039215688
|
|
0 ;
|
|
setAttr ".skinScatteringAmount_Name" -type "string" "skinScatteringAmount";
|
|
setAttr ".skinScatteringAmount_Type" -type "string" "float";
|
|
setAttr -k on ".skinScatteringAmount" 0.30000001192092896;
|
|
setAttr ".skinAmbientScatteringAmount_Name" -type "string" "skinAmbientScatteringAmount";
|
|
setAttr ".skinAmbientScatteringAmount_Type" -type "string" "float";
|
|
setAttr -k on ".skinAmbientScatteringAmount" 0.76433122158050537;
|
|
setAttr ".UseSpecularTextureAlpha_Name" -type "string" "UseSpecularTextureAlpha";
|
|
setAttr ".UseSpecularTextureAlpha_Type" -type "string" "bool";
|
|
setAttr -k on ".UseSpecularTextureAlpha" no;
|
|
setAttr ".LobeMix_Name" -type "string" "LobeMix";
|
|
setAttr ".LobeMix_Type" -type "string" "float";
|
|
setAttr -k on ".LobeMix" 0.57099997997283936;
|
|
setAttr ".Roughness_Name" -type "string" "Roughness";
|
|
setAttr ".Roughness_Type" -type "string" "float";
|
|
setAttr -k on ".Roughness" 0.49000000953674316;
|
|
setAttr ".OcclusionTexture_Name" -type "string" "OcclusionTexture";
|
|
setAttr ".OcclusionTexture_Type" -type "string" "texture";
|
|
setAttr ".OcclusionTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".OcclusionAmount_Name" -type "string" "OcclusionAmount";
|
|
setAttr ".OcclusionAmount_Type" -type "string" "float";
|
|
setAttr -k on ".OcclusionAmount" 0.5;
|
|
setAttr ".UseCavityTexture_Name" -type "string" "UseCavityTexture";
|
|
setAttr ".UseCavityTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseCavityTexture" yes;
|
|
setAttr ".CavityTexture_Name" -type "string" "CavityTexture";
|
|
setAttr ".CavityTexture_Type" -type "string" "texture";
|
|
setAttr ".CavityTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".CavityAmount_Name" -type "string" "CavityAmount";
|
|
setAttr ".CavityAmount_Type" -type "string" "float";
|
|
setAttr -k on ".CavityAmount" 1;
|
|
setAttr ".UseMicroCavityTexture_Name" -type "string" "UseMicroCavityTexture";
|
|
setAttr ".UseMicroCavityTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseMicroCavityTexture" no;
|
|
setAttr ".MicroCavityTexture_Name" -type "string" "MicroCavityTexture";
|
|
setAttr ".MicroCavityTexture_Type" -type "string" "texture";
|
|
setAttr ".MicroCavityTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".MicroCavityAmount_Name" -type "string" "MicroCavityAmount";
|
|
setAttr ".MicroCavityAmount_Type" -type "string" "float";
|
|
setAttr -k on ".MicroCavityAmount" 1;
|
|
setAttr ".UseMicroNormalTexture_Name" -type "string" "UseMicroNormalTexture";
|
|
setAttr ".UseMicroNormalTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseMicroNormalTexture" no;
|
|
setAttr ".MicroNormalTexture_Name" -type "string" "MicroNormalTexture";
|
|
setAttr ".MicroNormalTexture_Type" -type "string" "texture";
|
|
setAttr ".MicroNormalTexture" -type "float3" 0 0 0 ;
|
|
setAttr ".MicroNormalHeight_Name" -type "string" "MicroNormalHeight";
|
|
setAttr ".MicroNormalHeight_Type" -type "string" "float";
|
|
setAttr -k on ".MicroNormalHeight" 1;
|
|
setAttr ".MicroScale_Name" -type "string" "MicroScale";
|
|
setAttr ".MicroScale_Type" -type "string" "float";
|
|
setAttr -k on ".MicroScale" 32;
|
|
setAttr ".UseBlendTexture_Name" -type "string" "UseBlendTexture";
|
|
setAttr ".UseBlendTexture_Type" -type "string" "bool";
|
|
setAttr -k on ".UseBlendTexture" yes;
|
|
setAttr ".OcclusionTexcoord_Name" -type "string" "OcclusionTexcoord";
|
|
setAttr ".OcclusionTexcoord_Type" -type "string" "enum";
|
|
setAttr -k on ".OcclusionTexcoord" 1;
|
|
setAttr ".Position_Name" -type "string" "Position";
|
|
setAttr ".Position_Source" -type "string" "position";
|
|
setAttr ".TexCoord0_Name" -type "string" "TexCoord0";
|
|
setAttr ".TexCoord0_Source" -type "string" "uv:map1";
|
|
setAttr ".TexCoord0_DefaultTexture" -type "string" "DiffuseTexture";
|
|
setAttr ".TexCoord1_Name" -type "string" "TexCoord1";
|
|
setAttr ".TexCoord1_Source" -type "string" "uv:map2";
|
|
setAttr ".TexCoord1_DefaultTexture" -type "string" "DiffuseTexture";
|
|
setAttr ".TexCoord2_Name" -type "string" "TexCoord2";
|
|
setAttr ".TexCoord2_Source" -type "string" "uv:map3";
|
|
setAttr ".TexCoord2_DefaultTexture" -type "string" "DiffuseTexture";
|
|
setAttr ".Normal_Name" -type "string" "Normal";
|
|
setAttr ".Normal_Source" -type "string" "normal";
|
|
setAttr ".Binormal0_Name" -type "string" "Binormal0";
|
|
setAttr ".Binormal0_Source" -type "string" "binormal:map1";
|
|
setAttr ".Tangent0_Name" -type "string" "Tangent0";
|
|
setAttr ".Tangent0_Source" -type "string" "tangent:map1";
|
|
setAttr ".animNormalMap_00_Name" -type "string" "animNormalMap_00";
|
|
setAttr ".animNormalMap_00_Type" -type "string" "texture";
|
|
setAttr ".animNormalMap_00" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_00_Name" -type "string" "maskChannel_00";
|
|
setAttr ".maskChannel_00_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_00" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_01_Name" -type "string" "maskChannel_01";
|
|
setAttr ".maskChannel_01_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_01" -type "float3" 0 0 0 ;
|
|
setAttr ".animNormalMap_01_Name" -type "string" "animNormalMap_01";
|
|
setAttr ".animNormalMap_01_Type" -type "string" "texture";
|
|
setAttr ".animNormalMap_01" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_02_Name" -type "string" "maskChannel_02";
|
|
setAttr ".maskChannel_02_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_02" -type "float3" 0 0 0 ;
|
|
setAttr ".animNormalMap_02_Name" -type "string" "animNormalMap_02";
|
|
setAttr ".animNormalMap_02_Type" -type "string" "texture";
|
|
setAttr ".animNormalMap_02" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_03_Name" -type "string" "maskChannel_03";
|
|
setAttr ".maskChannel_03_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_03" -type "float3" 0 0 0 ;
|
|
setAttr ".animColorMap_00_Name" -type "string" "animColorMap_00";
|
|
setAttr ".animColorMap_00_Type" -type "string" "texture";
|
|
setAttr ".animColorMap_00" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_04_Name" -type "string" "maskChannel_04";
|
|
setAttr ".maskChannel_04_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_04" -type "float3" 0 0 0 ;
|
|
setAttr ".animColorMap_01_Name" -type "string" "animColorMap_01";
|
|
setAttr ".animColorMap_01_Type" -type "string" "texture";
|
|
setAttr ".animColorMap_01" -type "float3" 0 0 0 ;
|
|
setAttr ".animColorMap_02_Name" -type "string" "animColorMap_02";
|
|
setAttr ".animColorMap_02_Type" -type "string" "texture";
|
|
setAttr ".animColorMap_02" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_05_Name" -type "string" "maskChannel_05";
|
|
setAttr ".maskChannel_05_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_05" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_00_Name" -type "string" "maskWeight_00";
|
|
setAttr ".maskWeight_00_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_00" 0;
|
|
setAttr ".maskChannel_06_Name" -type "string" "maskChannel_06";
|
|
setAttr ".maskChannel_06_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_06" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_01_Name" -type "string" "maskWeight_01";
|
|
setAttr ".maskWeight_01_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_01" 0;
|
|
setAttr ".maskChannel_07_Name" -type "string" "maskChannel_07";
|
|
setAttr ".maskChannel_07_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_07" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_02_Name" -type "string" "maskWeight_02";
|
|
setAttr ".maskWeight_02_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_02" 0;
|
|
setAttr ".maskChannel_08_Name" -type "string" "maskChannel_08";
|
|
setAttr ".maskChannel_08_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_08" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_09_Name" -type "string" "maskChannel_09";
|
|
setAttr ".maskChannel_09_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_09" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_03_Name" -type "string" "maskWeight_03";
|
|
setAttr ".maskWeight_03_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_03" 0;
|
|
setAttr ".maskChannel_10_Name" -type "string" "maskChannel_10";
|
|
setAttr ".maskChannel_10_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_10" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_04_Name" -type "string" "maskWeight_04";
|
|
setAttr ".maskWeight_04_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_04" 0;
|
|
setAttr ".maskWeight_05_Name" -type "string" "maskWeight_05";
|
|
setAttr ".maskWeight_05_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_05" 0;
|
|
setAttr ".maskChannel_11_Name" -type "string" "maskChannel_11";
|
|
setAttr ".maskChannel_11_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_11" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_06_Name" -type "string" "maskWeight_06";
|
|
setAttr ".maskWeight_06_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_06" 0;
|
|
setAttr ".maskChannel_12_Name" -type "string" "maskChannel_12";
|
|
setAttr ".maskChannel_12_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_12" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_13_Name" -type "string" "maskChannel_13";
|
|
setAttr ".maskChannel_13_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_13" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_07_Name" -type "string" "maskWeight_07";
|
|
setAttr ".maskWeight_07_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_07" 0;
|
|
setAttr ".maskWeight_08_Name" -type "string" "maskWeight_08";
|
|
setAttr ".maskWeight_08_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_08" 0;
|
|
setAttr ".maskChannel_14_Name" -type "string" "maskChannel_14";
|
|
setAttr ".maskChannel_14_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_14" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_15_Name" -type "string" "maskChannel_15";
|
|
setAttr ".maskChannel_15_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_15" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_09_Name" -type "string" "maskWeight_09";
|
|
setAttr ".maskWeight_09_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_09" 0;
|
|
setAttr ".maskChannel_16_Name" -type "string" "maskChannel_16";
|
|
setAttr ".maskChannel_16_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_16" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_10_Name" -type "string" "maskWeight_10";
|
|
setAttr ".maskWeight_10_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_10" 0;
|
|
setAttr ".maskChannel_17_Name" -type "string" "maskChannel_17";
|
|
setAttr ".maskChannel_17_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_17" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_11_Name" -type "string" "maskWeight_11";
|
|
setAttr ".maskWeight_11_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_11" 0;
|
|
setAttr ".maskWeight_12_Name" -type "string" "maskWeight_12";
|
|
setAttr ".maskWeight_12_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_12" 0;
|
|
setAttr ".maskChannel_18_Name" -type "string" "maskChannel_18";
|
|
setAttr ".maskChannel_18_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_18" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_13_Name" -type "string" "maskWeight_13";
|
|
setAttr ".maskWeight_13_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_13" 0;
|
|
setAttr ".maskChannel_19_Name" -type "string" "maskChannel_19";
|
|
setAttr ".maskChannel_19_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_19" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_14_Name" -type "string" "maskWeight_14";
|
|
setAttr ".maskWeight_14_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_14" 0;
|
|
setAttr ".maskChannel_20_Name" -type "string" "maskChannel_20";
|
|
setAttr ".maskChannel_20_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_20" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_15_Name" -type "string" "maskWeight_15";
|
|
setAttr ".maskWeight_15_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_15" 0;
|
|
setAttr ".maskChannel_21_Name" -type "string" "maskChannel_21";
|
|
setAttr ".maskChannel_21_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_21" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_16_Name" -type "string" "maskWeight_16";
|
|
setAttr ".maskWeight_16_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_16" 0;
|
|
setAttr ".maskChannel_22_Name" -type "string" "maskChannel_22";
|
|
setAttr ".maskChannel_22_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_22" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_17_Name" -type "string" "maskWeight_17";
|
|
setAttr ".maskWeight_17_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_17" 0;
|
|
setAttr ".maskChannel_23_Name" -type "string" "maskChannel_23";
|
|
setAttr ".maskChannel_23_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_23" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_18_Name" -type "string" "maskWeight_18";
|
|
setAttr ".maskWeight_18_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_18" 0;
|
|
setAttr ".maskChannel_24_Name" -type "string" "maskChannel_24";
|
|
setAttr ".maskChannel_24_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_24" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_25_Name" -type "string" "maskChannel_25";
|
|
setAttr ".maskChannel_25_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_25" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_19_Name" -type "string" "maskWeight_19";
|
|
setAttr ".maskWeight_19_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_19" 0;
|
|
setAttr ".maskWeight_20_Name" -type "string" "maskWeight_20";
|
|
setAttr ".maskWeight_20_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_20" 0;
|
|
setAttr ".maskChannel_26_Name" -type "string" "maskChannel_26";
|
|
setAttr ".maskChannel_26_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_26" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_21_Name" -type "string" "maskWeight_21";
|
|
setAttr ".maskWeight_21_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_21" 0;
|
|
setAttr ".maskChannel_27_Name" -type "string" "maskChannel_27";
|
|
setAttr ".maskChannel_27_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_27" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_22_Name" -type "string" "maskWeight_22";
|
|
setAttr ".maskWeight_22_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_22" 0;
|
|
setAttr ".maskChannel_28_Name" -type "string" "maskChannel_28";
|
|
setAttr ".maskChannel_28_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_28" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_23_Name" -type "string" "maskWeight_23";
|
|
setAttr ".maskWeight_23_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_23" 0;
|
|
setAttr ".maskChannel_29_Name" -type "string" "maskChannel_29";
|
|
setAttr ".maskChannel_29_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_29" -type "float3" 0 0 0 ;
|
|
setAttr ".maskChannel_30_Name" -type "string" "maskChannel_30";
|
|
setAttr ".maskChannel_30_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_30" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_24_Name" -type "string" "maskWeight_24";
|
|
setAttr ".maskWeight_24_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_24" 0;
|
|
setAttr ".maskWeight_25_Name" -type "string" "maskWeight_25";
|
|
setAttr ".maskWeight_25_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_25" 0;
|
|
setAttr ".maskChannel_31_Name" -type "string" "maskChannel_31";
|
|
setAttr ".maskChannel_31_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_31" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_26_Name" -type "string" "maskWeight_26";
|
|
setAttr ".maskWeight_26_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_26" 0;
|
|
setAttr ".maskChannel_32_Name" -type "string" "maskChannel_32";
|
|
setAttr ".maskChannel_32_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_32" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_27_Name" -type "string" "maskWeight_27";
|
|
setAttr ".maskWeight_27_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_27" 0;
|
|
setAttr ".maskChannel_33_Name" -type "string" "maskChannel_33";
|
|
setAttr ".maskChannel_33_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_33" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_28_Name" -type "string" "maskWeight_28";
|
|
setAttr ".maskWeight_28_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_28" 0;
|
|
setAttr ".maskChannel_34_Name" -type "string" "maskChannel_34";
|
|
setAttr ".maskChannel_34_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_34" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_29_Name" -type "string" "maskWeight_29";
|
|
setAttr ".maskWeight_29_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_29" 0;
|
|
setAttr ".maskChannel_35_Name" -type "string" "maskChannel_35";
|
|
setAttr ".maskChannel_35_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_35" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_30_Name" -type "string" "maskWeight_30";
|
|
setAttr ".maskWeight_30_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_30" 0;
|
|
setAttr ".maskChannel_36_Name" -type "string" "maskChannel_36";
|
|
setAttr ".maskChannel_36_Type" -type "string" "texture";
|
|
setAttr ".maskChannel_36" -type "float3" 0 0 0 ;
|
|
setAttr ".maskWeight_31_Name" -type "string" "maskWeight_31";
|
|
setAttr ".maskWeight_31_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_31" 0;
|
|
setAttr ".maskWeight_32_Name" -type "string" "maskWeight_32";
|
|
setAttr ".maskWeight_32_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_32" 0;
|
|
setAttr ".maskWeight_33_Name" -type "string" "maskWeight_33";
|
|
setAttr ".maskWeight_33_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_33" 0;
|
|
setAttr ".maskWeight_34_Name" -type "string" "maskWeight_34";
|
|
setAttr ".maskWeight_34_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_34" 0;
|
|
setAttr ".maskWeight_35_Name" -type "string" "maskWeight_35";
|
|
setAttr ".maskWeight_35_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_35" 0;
|
|
setAttr ".maskWeight_36_Name" -type "string" "maskWeight_36";
|
|
setAttr ".maskWeight_36_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_36" 0;
|
|
setAttr ".maskWeight_37_Name" -type "string" "maskWeight_37";
|
|
setAttr ".maskWeight_37_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_37" 0;
|
|
setAttr ".maskWeight_38_Name" -type "string" "maskWeight_38";
|
|
setAttr ".maskWeight_38_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_38" 0;
|
|
setAttr ".maskWeight_39_Name" -type "string" "maskWeight_39";
|
|
setAttr ".maskWeight_39_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_39" 0;
|
|
setAttr ".maskWeight_40_Name" -type "string" "maskWeight_40";
|
|
setAttr ".maskWeight_40_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_40" 0;
|
|
setAttr ".maskWeight_41_Name" -type "string" "maskWeight_41";
|
|
setAttr ".maskWeight_41_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_41" 0;
|
|
setAttr ".maskWeight_42_Name" -type "string" "maskWeight_42";
|
|
setAttr ".maskWeight_42_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_42" 0;
|
|
setAttr ".maskWeight_43_Name" -type "string" "maskWeight_43";
|
|
setAttr ".maskWeight_43_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_43" 0;
|
|
setAttr ".maskWeight_44_Name" -type "string" "maskWeight_44";
|
|
setAttr ".maskWeight_44_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_44" 0;
|
|
setAttr ".maskWeight_45_Name" -type "string" "maskWeight_45";
|
|
setAttr ".maskWeight_45_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_45" 0;
|
|
setAttr ".maskWeight_46_Name" -type "string" "maskWeight_46";
|
|
setAttr ".maskWeight_46_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_46" 0;
|
|
setAttr ".maskWeight_47_Name" -type "string" "maskWeight_47";
|
|
setAttr ".maskWeight_47_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_47" 0;
|
|
setAttr ".maskWeight_48_Name" -type "string" "maskWeight_48";
|
|
setAttr ".maskWeight_48_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_48" 0;
|
|
setAttr ".maskWeight_49_Name" -type "string" "maskWeight_49";
|
|
setAttr ".maskWeight_49_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_49" 0;
|
|
setAttr ".maskWeight_50_Name" -type "string" "maskWeight_50";
|
|
setAttr ".maskWeight_50_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_50" 0;
|
|
setAttr ".maskWeight_51_Name" -type "string" "maskWeight_51";
|
|
setAttr ".maskWeight_51_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_51" 0;
|
|
setAttr ".maskWeight_52_Name" -type "string" "maskWeight_52";
|
|
setAttr ".maskWeight_52_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_52" 0;
|
|
setAttr ".maskWeight_53_Name" -type "string" "maskWeight_53";
|
|
setAttr ".maskWeight_53_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_53" 0;
|
|
setAttr ".maskWeight_54_Name" -type "string" "maskWeight_54";
|
|
setAttr ".maskWeight_54_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_54" 0;
|
|
setAttr ".maskWeight_55_Name" -type "string" "maskWeight_55";
|
|
setAttr ".maskWeight_55_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_55" 0;
|
|
setAttr ".maskWeight_56_Name" -type "string" "maskWeight_56";
|
|
setAttr ".maskWeight_56_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_56" 0;
|
|
setAttr ".maskWeight_57_Name" -type "string" "maskWeight_57";
|
|
setAttr ".maskWeight_57_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_57" 0;
|
|
setAttr ".maskWeight_58_Name" -type "string" "maskWeight_58";
|
|
setAttr ".maskWeight_58_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_58" 0;
|
|
setAttr ".maskWeight_59_Name" -type "string" "maskWeight_59";
|
|
setAttr ".maskWeight_59_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_59" 0;
|
|
setAttr ".maskWeight_60_Name" -type "string" "maskWeight_60";
|
|
setAttr ".maskWeight_60_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_60" 0;
|
|
setAttr ".maskWeight_61_Name" -type "string" "maskWeight_61";
|
|
setAttr ".maskWeight_61_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_61" 0;
|
|
setAttr ".maskWeight_62_Name" -type "string" "maskWeight_62";
|
|
setAttr ".maskWeight_62_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_62" 0;
|
|
setAttr ".maskWeight_63_Name" -type "string" "maskWeight_63";
|
|
setAttr ".maskWeight_63_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_63" 0;
|
|
setAttr ".maskWeight_64_Name" -type "string" "maskWeight_64";
|
|
setAttr ".maskWeight_64_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_64" 0;
|
|
setAttr ".maskWeight_65_Name" -type "string" "maskWeight_65";
|
|
setAttr ".maskWeight_65_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_65" 0;
|
|
setAttr ".maskWeight_66_Name" -type "string" "maskWeight_66";
|
|
setAttr ".maskWeight_66_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_66" 0;
|
|
setAttr ".maskWeight_67_Name" -type "string" "maskWeight_67";
|
|
setAttr ".maskWeight_67_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_67" 0;
|
|
setAttr ".maskWeight_68_Name" -type "string" "maskWeight_68";
|
|
setAttr ".maskWeight_68_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_68" 0;
|
|
setAttr ".maskWeight_69_Name" -type "string" "maskWeight_69";
|
|
setAttr ".maskWeight_69_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_69" 0;
|
|
setAttr ".maskWeight_70_Name" -type "string" "maskWeight_70";
|
|
setAttr ".maskWeight_70_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_70" 0;
|
|
setAttr ".maskWeight_71_Name" -type "string" "maskWeight_71";
|
|
setAttr ".maskWeight_71_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_71" 0;
|
|
setAttr ".maskWeight_72_Name" -type "string" "maskWeight_72";
|
|
setAttr ".maskWeight_72_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_72" 0;
|
|
setAttr ".maskWeight_73_Name" -type "string" "maskWeight_73";
|
|
setAttr ".maskWeight_73_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_73" 0;
|
|
setAttr ".maskWeight_74_Name" -type "string" "maskWeight_74";
|
|
setAttr ".maskWeight_74_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_74" 0;
|
|
setAttr ".maskWeight_75_Name" -type "string" "maskWeight_75";
|
|
setAttr ".maskWeight_75_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_75" 0;
|
|
setAttr ".maskWeight_76_Name" -type "string" "maskWeight_76";
|
|
setAttr ".maskWeight_76_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_76" 0;
|
|
setAttr ".maskWeight_77_Name" -type "string" "maskWeight_77";
|
|
setAttr ".maskWeight_77_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_77" 0;
|
|
setAttr ".maskWeight_78_Name" -type "string" "maskWeight_78";
|
|
setAttr ".maskWeight_78_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_78" 0;
|
|
setAttr ".maskWeight_79_Name" -type "string" "maskWeight_79";
|
|
setAttr ".maskWeight_79_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_79" 0;
|
|
setAttr ".maskWeight_80_Name" -type "string" "maskWeight_80";
|
|
setAttr ".maskWeight_80_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_80" 0;
|
|
setAttr ".maskWeight_81_Name" -type "string" "maskWeight_81";
|
|
setAttr ".maskWeight_81_Type" -type "string" "float";
|
|
setAttr -k on ".maskWeight_81" 0;
|
|
createNode materialInfo -n "materialInfo1";
|
|
rename -uid "A03A5B18-480D-B17B-58E6-10AE8393EFD4";
|
|
createNode file -n "baseMapFile_body_color";
|
|
rename -uid "E6AFD316-42A5-65F6-CDCD-BBA32C7B85E2";
|
|
setAttr ".ftn" -type "string" "X:/bbrankov/ExportedMaps/body_color_map.tga";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode file -n "baseMapFile_body_cavity";
|
|
rename -uid "0574551C-49AF-47E8-2386-A486B1C0DC23";
|
|
setAttr ".ftn" -type "string" "X:/bbrankov/ExportedMaps/body_cavity_map.tga";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode file -n "baseMapFile_body_normal";
|
|
rename -uid "196E8202-44C9-6B2D-6CC5-519BFBBD731D";
|
|
setAttr ".ftn" -type "string" "X:/bbrankov/ExportedMaps/body_normal_map.tga";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode multiplyDivide -n "multiplyDivide";
|
|
rename -uid "31A72283-410A-5481-20A4-3A93F03C29FC";
|
|
createNode colorConstant -n "colorConstant1";
|
|
rename -uid "43E42E82-483D-9801-52B8-56B5D5A87F31";
|
|
setAttr "._c" -type "float3" 0.5 0.5 0.5 ;
|
|
createNode file -n "baseMapFile_dx11_skinLUT_b";
|
|
rename -uid "9FBE0E65-49DF-2974-6EC8-8B8DDF7EE433";
|
|
setAttr ".ftn" -type "string" "$PROJECT_ROOT/Common/SourceAssets/maps/dx11_skinLUT_map.tga";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode file -n "baseMapFile_dx11_specularIrradiance_b";
|
|
rename -uid "5AFEEB1A-4054-C99F-9A2C-56B2D312D09C";
|
|
setAttr ".ftn" -type "string" "$PROJECT_ROOT/Common/SourceAssets/maps/dx11_specularIrradiance_map.dds";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode file -n "baseMapFile_dx11_jitter_b";
|
|
rename -uid "A5270336-4214-ED39-8C75-92AEFF683482";
|
|
setAttr ".ftn" -type "string" "$PROJECT_ROOT/Common/SourceAssets/maps/dx11_jitter_map.tga";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode file -n "baseMapFile_dx11_diffuseIrradiance_b";
|
|
rename -uid "47DF45EC-4503-7158-0124-A58BAED06A39";
|
|
setAttr ".ftn" -type "string" "$PROJECT_ROOT/Common/SourceAssets/maps/dx11_diffuseIrradiance_map.dds";
|
|
setAttr ".cs" -type "string" "sRGB";
|
|
createNode lightLinker -s -n "lightLinker1";
|
|
rename -uid "C29AABF9-4DC9-A82B-3940-138C430C5C44";
|
|
setAttr -s 3 ".lnk";
|
|
setAttr -s 3 ".slnk";
|
|
createNode shapeEditorManager -n "shapeEditorManager";
|
|
rename -uid "7625239D-47CA-DA5C-D03A-58914AA727F3";
|
|
createNode poseInterpolatorManager -n "poseInterpolatorManager";
|
|
rename -uid "D2020E36-4A77-8330-B37A-37952753DB80";
|
|
createNode displayLayerManager -n "layerManager";
|
|
rename -uid "17B383CD-46B1-00A0-B478-8B95F4ABFD57";
|
|
createNode displayLayer -n "defaultLayer";
|
|
rename -uid "DB17FB30-4358-4796-78C0-64986CE081EA";
|
|
createNode renderLayerManager -n "renderLayerManager";
|
|
rename -uid "9B703626-4CD5-8264-D253-DA85FA8D2112";
|
|
createNode renderLayer -n "defaultRenderLayer";
|
|
rename -uid "822E654B-466A-0950-5FF7-BA92687BC272";
|
|
setAttr ".g" yes;
|
|
createNode script -n "uiConfigurationScriptNode";
|
|
rename -uid "F34E1931-4468-81DF-7EAF-53BB7291369A";
|
|
setAttr ".b" -type "string" (
|
|
"// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $nodeEditorPanelVisible = stringArrayContains(\"nodeEditorPanel1\", `getPanel -vis`);\n\tint $nodeEditorWorkspaceControlOpen = (`workspaceControl -exists nodeEditorPanel1Window` && `workspaceControl -q -visible nodeEditorPanel1Window`);\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\n\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n"
|
|
+ " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n"
|
|
+ " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n"
|
|
+ " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n"
|
|
+ " -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n"
|
|
+ " -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n"
|
|
+ " -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n"
|
|
+ " -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n"
|
|
+ " -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n"
|
|
+ " -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n"
|
|
+ " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n"
|
|
+ " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1319\n -height 626\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n"
|
|
+ " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n"
|
|
+ " -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n"
|
|
+ " -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"<function selCom at 0x7f29c5c04aa0>\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 1\n"
|
|
+ " -showReferenceMembers 1\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n"
|
|
+ " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n"
|
|
+ " -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n"
|
|
+ " -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -displayValues 0\n -autoFit 1\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -showCurveNames 0\n -showActiveCurveNames 0\n -stackedCurves 0\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -displayNormalized 0\n -preSelectionHighlight 0\n"
|
|
+ " -constrainDrag 0\n -classicMode 1\n -valueLinesToggle 0\n -outliner \"graphEditor1OutlineEd\" \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n"
|
|
+ " -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n"
|
|
+ " -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n"
|
|
+ " -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"timeEditorPanel\" (localizedPanelLabel(\"Time Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Time Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n"
|
|
+ " -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"sequenceEditorPanel\" (localizedPanelLabel(\"Camera Sequencer\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n"
|
|
+ " -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n -showShapes 0\n -showDeformers 0\n -showExpressions 0\n"
|
|
+ " -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -image \"C:/work/Batman/characters/Bane/sourceimages/Bane_tpage_2048.tga\" \n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n"
|
|
+ "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"nodeEditorPanel\" (localizedPanelLabel(\"Node Editor\")) `;\n\tif ($nodeEditorPanelVisible || $nodeEditorWorkspaceControlOpen) {\n\t\tif (\"\" == $panelName) {\n\t\t\tif ($useSceneConfig) {\n\t\t\t\t$panelName = `scriptedPanel -unParent -type \"nodeEditorPanel\" -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n"
|
|
+ " -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n"
|
|
+ " $editorName;\n\t\t\t}\n\t\t} else {\n\t\t\t$label = `panel -q -label $panelName`;\n\t\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n"
|
|
+ " -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n $editorName;\n\t\t\tif (!$useSceneConfig) {\n\t\t\t\tpanel -e -l $label $panelName;\n\t\t\t}\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"createNodePanel\" (localizedPanelLabel(\"Create Node\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n"
|
|
+ "\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"shapePanel\" (localizedPanelLabel(\"Shape Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tshapePanel -edit -l (localizedPanelLabel(\"Shape Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"posePanel\" (localizedPanelLabel(\"Pose Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tposePanel -edit -l (localizedPanelLabel(\"Pose Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n"
|
|
+ "\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"profilerPanel\" (localizedPanelLabel(\"Profiler Tool\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Profiler Tool\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"contentBrowserPanel\" (localizedPanelLabel(\"Content Browser\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Content Browser\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"Stereo\" (localizedPanelLabel(\"Stereo\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Stereo\")) -mbv $menusOkayInPanels $panelName;\n"
|
|
+ "string $editorName = ($panelName+\"Editor\");\n stereoCameraView -e \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n"
|
|
+ " -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererOverrideName \"stereoOverrideVP2\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 4 4 \n -bumpResolution 4 4 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 0\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n"
|
|
+ " -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n"
|
|
+ " -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 0\n -height 0\n -sceneRenderFilter 0\n -displayMode \"centerEye\" \n -viewColor 0 0 0 1 \n -useCustomBackground 1\n $editorName;\n stereoCameraView -e -viewSelected 0 $editorName;\n stereoCameraView -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"ToggledOutliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"ToggledOutliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n"
|
|
+ " -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n"
|
|
+ " -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"pass\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n"
|
|
+ " string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-userCreated false\n\t\t\t\t-defaultImage \"vacantCell.xP:/\"\n\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n"
|
|
+ "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n"
|
|
+ "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n"
|
|
+ "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\nviewManip -drawCompass 0 -compassAngle 0 -frontParameters \"1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000\" -homeParameters \"\" -selectionLockParameters \"\";\n}\n");
|
|
setAttr ".st" 3;
|
|
createNode script -n "sceneConfigurationScriptNode";
|
|
rename -uid "ABD34932-4600-6291-5797-8BAF8DFF8A58";
|
|
setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 200 ";
|
|
setAttr ".st" 6;
|
|
select -ne :time1;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -k on ".fzn";
|
|
setAttr -av -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -k on ".o" 1;
|
|
setAttr -av -k on ".unw" 1;
|
|
setAttr -av -k on ".etw";
|
|
setAttr -av -k on ".tps";
|
|
setAttr -av -k on ".tms";
|
|
select -ne :hardwareRenderingGlobals;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -av -k on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ;
|
|
setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1
|
|
1 1 1 0 0 0 0 0 0 0 0 0
|
|
0 0 0 0 ;
|
|
setAttr -k on ".hwi";
|
|
setAttr -av ".ta";
|
|
setAttr -av ".tq";
|
|
setAttr -av ".etmr";
|
|
setAttr -av ".tmr";
|
|
setAttr -av ".aoon";
|
|
setAttr -av ".aoam";
|
|
setAttr -av ".aora";
|
|
setAttr -k on ".hff";
|
|
setAttr -av -k on ".hfd";
|
|
setAttr -av -k on ".hfs";
|
|
setAttr -av -k on ".hfe";
|
|
setAttr -av ".hfc";
|
|
setAttr -av -k on ".hfcr";
|
|
setAttr -av -k on ".hfcg";
|
|
setAttr -av -k on ".hfcb";
|
|
setAttr -av -k on ".hfa";
|
|
setAttr -av ".mbe";
|
|
setAttr -av -k on ".mbsof";
|
|
setAttr -k on ".blen";
|
|
setAttr -k on ".blat";
|
|
setAttr -av ".msaa";
|
|
setAttr ".fprt" yes;
|
|
select -ne :renderPartition;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -s 3 ".st";
|
|
setAttr -cb on ".an";
|
|
setAttr -cb on ".pt";
|
|
select -ne :renderGlobalsList1;
|
|
setAttr -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
select -ne :defaultShaderList1;
|
|
setAttr -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -s 5 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
setAttr -k on ".ihi";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 7 ".tx";
|
|
select -ne :initialShadingGroup;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -k on ".fzn";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -k on ".bbx";
|
|
setAttr -k on ".vwm";
|
|
setAttr -k on ".tpv";
|
|
setAttr -k on ".uit";
|
|
setAttr -k on ".mwc";
|
|
setAttr -cb on ".an";
|
|
setAttr -cb on ".il";
|
|
setAttr -cb on ".vo";
|
|
setAttr -cb on ".eo";
|
|
setAttr -cb on ".fo";
|
|
setAttr -cb on ".epo";
|
|
setAttr -k on ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -k on ".mwc";
|
|
setAttr -cb on ".an";
|
|
setAttr -cb on ".il";
|
|
setAttr -cb on ".vo";
|
|
setAttr -cb on ".eo";
|
|
setAttr -cb on ".fo";
|
|
setAttr -cb on ".epo";
|
|
setAttr -k on ".ro" yes;
|
|
lockNode -l 0 -lu 1;
|
|
select -ne :defaultRenderGlobals;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -av -cb on ".macc";
|
|
setAttr -av -cb on ".macd";
|
|
setAttr -av -cb on ".macq";
|
|
setAttr -av -k on ".mcfr";
|
|
setAttr -cb on ".ifg";
|
|
setAttr -av -k on ".clip";
|
|
setAttr -av -k on ".edm";
|
|
setAttr -av -k on ".edl";
|
|
setAttr -av -k on ".ren" -type "string" "arnold";
|
|
setAttr -av -k on ".esr";
|
|
setAttr -av -k on ".ors";
|
|
setAttr -cb on ".sdf";
|
|
setAttr -av -k on ".outf";
|
|
setAttr -av -cb on ".imfkey";
|
|
setAttr -av -k on ".gama";
|
|
setAttr -av -k on ".exrc";
|
|
setAttr -av -k on ".expt";
|
|
setAttr -av -k on ".an";
|
|
setAttr -cb on ".ar";
|
|
setAttr -av -k on ".fs";
|
|
setAttr -av -k on ".ef";
|
|
setAttr -av -k on ".bfs";
|
|
setAttr -av -cb on ".me";
|
|
setAttr -cb on ".se";
|
|
setAttr -av -k on ".be";
|
|
setAttr -av -cb on ".ep";
|
|
setAttr -av -k on ".fec";
|
|
setAttr -av -k on ".ofc";
|
|
setAttr -cb on ".ofe";
|
|
setAttr -cb on ".efe";
|
|
setAttr -cb on ".oft";
|
|
setAttr -cb on ".umfn";
|
|
setAttr -cb on ".ufe";
|
|
setAttr -av -k on ".pff";
|
|
setAttr -av -cb on ".peie";
|
|
setAttr -av -cb on ".ifp";
|
|
setAttr -k on ".rv";
|
|
setAttr -av -k on ".comp";
|
|
setAttr -av -k on ".cth";
|
|
setAttr -av -k on ".soll";
|
|
setAttr -av -cb on ".sosl";
|
|
setAttr -av -k on ".rd";
|
|
setAttr -av -k on ".lp";
|
|
setAttr -av -k on ".sp";
|
|
setAttr -av -k on ".shs";
|
|
setAttr -av -k on ".lpr";
|
|
setAttr -cb on ".gv";
|
|
setAttr -cb on ".sv";
|
|
setAttr -av -k on ".mm";
|
|
setAttr -av -k on ".npu";
|
|
setAttr -av -k on ".itf";
|
|
setAttr -av -k on ".shp";
|
|
setAttr -cb on ".isp";
|
|
setAttr -av -k on ".uf";
|
|
setAttr -av -k on ".oi";
|
|
setAttr -av -k on ".rut";
|
|
setAttr -av -k on ".mot";
|
|
setAttr -av -cb on ".mb";
|
|
setAttr -av -k on ".mbf";
|
|
setAttr -av -k on ".mbso";
|
|
setAttr -av -k on ".mbsc";
|
|
setAttr -av -k on ".afp";
|
|
setAttr -av -k on ".pfb";
|
|
setAttr -av -k on ".pram";
|
|
setAttr -av -k on ".poam";
|
|
setAttr -av -k on ".prlm";
|
|
setAttr -av -k on ".polm";
|
|
setAttr -av -cb on ".prm";
|
|
setAttr -av -cb on ".pom";
|
|
setAttr -cb on ".pfrm";
|
|
setAttr -cb on ".pfom";
|
|
setAttr -av -k on ".bll";
|
|
setAttr -av -k on ".bls";
|
|
setAttr -av -k on ".smv";
|
|
setAttr -av -k on ".ubc";
|
|
setAttr -av -k on ".mbc";
|
|
setAttr -cb on ".mbt";
|
|
setAttr -av -k on ".udbx";
|
|
setAttr -av -k on ".smc";
|
|
setAttr -av -k on ".kmv";
|
|
setAttr -cb on ".isl";
|
|
setAttr -cb on ".ism";
|
|
setAttr -cb on ".imb";
|
|
setAttr -av -k on ".rlen";
|
|
setAttr -av -k on ".frts";
|
|
setAttr -av -k on ".tlwd";
|
|
setAttr -av -k on ".tlht";
|
|
setAttr -av -k on ".jfc";
|
|
setAttr -cb on ".rsb";
|
|
setAttr -av -cb on ".ope";
|
|
setAttr -av -cb on ".oppf";
|
|
setAttr -av -k on ".rcp";
|
|
setAttr -av -k on ".icp";
|
|
setAttr -av -k on ".ocp";
|
|
setAttr -cb on ".hbl";
|
|
select -ne :defaultResolution;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -av -k on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -k on ".bnm";
|
|
setAttr -av -k on ".w";
|
|
setAttr -av -k on ".h";
|
|
setAttr -av -k on ".pa" 1;
|
|
setAttr -av -k on ".al";
|
|
setAttr -av -k on ".dar";
|
|
setAttr -av -k on ".ldar";
|
|
setAttr -av -k on ".dpi";
|
|
setAttr -av -k on ".off";
|
|
setAttr -av -k on ".fld";
|
|
setAttr -av -k on ".zsl";
|
|
setAttr -av -k on ".isu";
|
|
setAttr -av -k on ".pdu";
|
|
select -ne :hardwareRenderGlobals;
|
|
setAttr -av -k on ".cch";
|
|
setAttr -cb on ".ihi";
|
|
setAttr -av -k on ".nds";
|
|
setAttr -cb on ".bnm";
|
|
setAttr -av -k off -cb on ".ctrs" 256;
|
|
setAttr -av -k off -cb on ".btrs" 512;
|
|
setAttr -av -k off -cb on ".fbfm";
|
|
setAttr -av -k off -cb on ".ehql";
|
|
setAttr -av -k off -cb on ".eams";
|
|
setAttr -av -k off -cb on ".eeaa";
|
|
setAttr -av -k off -cb on ".engm";
|
|
setAttr -av -k off -cb on ".mes";
|
|
setAttr -av -k off -cb on ".emb";
|
|
setAttr -av -k off -cb on ".mbbf";
|
|
setAttr -av -k off -cb on ".mbs";
|
|
setAttr -av -k off -cb on ".trm";
|
|
setAttr -av -k off -cb on ".tshc";
|
|
setAttr -av -k off -cb on ".enpt";
|
|
setAttr -av -k off -cb on ".clmt";
|
|
setAttr -av -k off -cb on ".tcov";
|
|
setAttr -av -k off -cb on ".lith";
|
|
setAttr -av -k off -cb on ".sobc";
|
|
setAttr -av -k off -cb on ".cuth";
|
|
setAttr -av -k off -cb on ".hgcd";
|
|
setAttr -av -k off -cb on ".hgci";
|
|
setAttr -av -k off -cb on ".mgcs";
|
|
setAttr -av -k off -cb on ".twa";
|
|
setAttr -av -k off -cb on ".twz";
|
|
setAttr -cb on ".hwcc";
|
|
setAttr -cb on ".hwdp";
|
|
setAttr -cb on ".hwql";
|
|
setAttr -k on ".hwfr";
|
|
setAttr -k on ".soll";
|
|
setAttr -k on ".sosl";
|
|
setAttr -k on ".bswa";
|
|
setAttr -k on ".shml";
|
|
setAttr -k on ".hwel";
|
|
connectAttr "shader_body_shader.oc" "shader_body_shaderSG.ss";
|
|
connectAttr "baseMapFile_body_color.oc" "shader_body_shader.DiffuseTexture";
|
|
connectAttr "baseMapFile_body_cavity.oc" "shader_body_shader.CavityTexture";
|
|
connectAttr "baseMapFile_body_cavity.oc" "shader_body_shader.OcclusionTexture";
|
|
connectAttr "baseMapFile_body_normal.oc" "shader_body_shader.NormalTexture";
|
|
connectAttr "multiplyDivide.o" "shader_body_shader.SpecularTexture";
|
|
connectAttr "baseMapFile_dx11_skinLUT_b.oc" "shader_body_shader.LutTexture";
|
|
connectAttr "baseMapFile_dx11_specularIrradiance_b.oc" "shader_body_shader.SpecularCubeIBL"
|
|
;
|
|
connectAttr "baseMapFile_dx11_jitter_b.oc" "shader_body_shader.DitherTexture";
|
|
connectAttr "baseMapFile_dx11_diffuseIrradiance_b.oc" "shader_body_shader.DiffuseCubeIBL"
|
|
;
|
|
connectAttr "shader_body_shaderSG.msg" "materialInfo1.sg";
|
|
connectAttr "shader_body_shader.msg" "materialInfo1.m";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_body_color.cme";
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_body_color.cmcf";
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_body_color.cmcp";
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_body_color.ws";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_body_cavity.cme";
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_body_cavity.cmcf";
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_body_cavity.cmcp";
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_body_cavity.ws";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_body_normal.cme";
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_body_normal.cmcf";
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_body_normal.cmcp";
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_body_normal.ws";
|
|
connectAttr "colorConstant1.oc" "multiplyDivide.i2";
|
|
connectAttr "baseMapFile_body_cavity.oc" "multiplyDivide.i1";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_skinLUT_b.cme";
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_skinLUT_b.cmcf";
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_skinLUT_b.cmcp";
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_skinLUT_b.ws";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_specularIrradiance_b.cme"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_specularIrradiance_b.cmcf"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_specularIrradiance_b.cmcp"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_specularIrradiance_b.ws"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_jitter_b.cme";
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_jitter_b.cmcf";
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_jitter_b.cmcp";
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_jitter_b.ws";
|
|
connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_diffuseIrradiance_b.cme"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_diffuseIrradiance_b.cmcf"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_diffuseIrradiance_b.cmcp"
|
|
;
|
|
connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_diffuseIrradiance_b.ws"
|
|
;
|
|
relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
|
|
relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
|
|
relationship "link" ":lightLinker1" "shader_body_shaderSG.message" ":defaultLightSet.message";
|
|
relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
|
|
relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
|
|
relationship "shadowLink" ":lightLinker1" "shader_body_shaderSG.message" ":defaultLightSet.message";
|
|
connectAttr "layerManager.dli[0]" "defaultLayer.id";
|
|
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
|
|
connectAttr "shader_body_shaderSG.pa" ":renderPartition.st" -na;
|
|
connectAttr "shader_body_shader.msg" ":defaultShaderList1.s" -na;
|
|
connectAttr "multiplyDivide.msg" ":defaultRenderUtilityList1.u" -na;
|
|
connectAttr "colorConstant1.msg" ":defaultRenderUtilityList1.u" -na;
|
|
connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na;
|
|
connectAttr "baseMapFile_dx11_diffuseIrradiance_b.msg" ":defaultTextureList1.tx"
|
|
-na;
|
|
connectAttr "baseMapFile_dx11_jitter_b.msg" ":defaultTextureList1.tx" -na;
|
|
connectAttr "baseMapFile_dx11_specularIrradiance_b.msg" ":defaultTextureList1.tx"
|
|
-na;
|
|
connectAttr "baseMapFile_dx11_skinLUT_b.msg" ":defaultTextureList1.tx" -na;
|
|
connectAttr "baseMapFile_body_cavity.msg" ":defaultTextureList1.tx" -na;
|
|
connectAttr "baseMapFile_body_normal.msg" ":defaultTextureList1.tx" -na;
|
|
connectAttr "baseMapFile_body_color.msg" ":defaultTextureList1.tx" -na;
|
|
// End of body_shader.ma
|