#!/usr/bin/env python # -*- coding: utf-8 -*- import maya.cmds as cmds class BlendShapeManager: def __init__(self): self.current_blend = None def create_blend_shape(self, base_mesh, target_mesh): """创建BlendShape""" pass def edit_blend_shape(self, blend_name): """编辑BlendShape""" pass def save_blend_shape(self, file_path): """保存BlendShape设置""" pass