// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "dna/Defs.h" #include "dna/StreamWriter.h" #include "dna/types/Aliases.h" namespace dna { class DNAAPI BinaryStreamWriter : public StreamWriter { public: /** @brief Factory method for creation of BinaryStreamWriter @param stream Stream into which the data is going to be written. @param memRes Memory resource to be used for allocations. @note If a memory resource is not given, a default allocation mechanism will be used. @warning User is responsible for releasing the returned pointer by calling destroy. @see destroy */ static BinaryStreamWriter* create(BoundedIOStream* stream, MemoryResource* memRes = nullptr); /** @brief Method for freeing a BinaryStreamWriter instance. @param instance Instance of BinaryStreamWriter to be freed. @see create */ static void destroy(BinaryStreamWriter* instance); ~BinaryStreamWriter() override; }; } // namespace dna namespace pma { template<> struct DefaultInstanceCreator { using type = pma::FactoryCreate; }; template<> struct DefaultInstanceDestroyer { using type = pma::FactoryDestroy; }; } // namespace pma