// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "trio/Defs.h" #include "trio/Stream.h" #include namespace trio { /** @brief Memory mapped file stream. */ class TRIOAPI MemoryMappedFileStream : public BoundedIOStream, public Buffered, public Resizable { public: /** @brief Factory method for creation of a MemoryMappedFileStream instance. @param path UTF-8 encoded path to file to be opened. @param accessMode Control whether the file is opened for reading or writing. @param memRes The memory resource to be used for the allocation of the MemoryMappedFileStream instance. @note If a custom memory resource is not given, a default allocation mechanism will be used. @warning User is responsible for releasing the returned pointer by calling destroy. @see destroy */ static MemoryMappedFileStream* create(const char* path, AccessMode accessMode, MemoryResource* memRes = nullptr); /** @brief Method for freeing a MemoryMappedFileStream instance. @param instance Instance of MemoryMappedFileStream to be freed. @see create */ static void destroy(MemoryMappedFileStream* instance); MemoryMappedFileStream() = default; ~MemoryMappedFileStream() override; MemoryMappedFileStream(const MemoryMappedFileStream&) = delete; MemoryMappedFileStream& operator=(const MemoryMappedFileStream&) = delete; MemoryMappedFileStream(MemoryMappedFileStream&&) = default; MemoryMappedFileStream& operator=(MemoryMappedFileStream&&) = default; }; } // namespace trio namespace pma { template<> struct DefaultInstanceCreator { using type = FactoryCreate; }; template<> struct DefaultInstanceDestroyer { using type = FactoryDestroy; }; } // namespace pma