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description: ProjectRule
globs: json
---
先阅读知识库,并按照 Readme.md 来查看文件路径以及参考品文档和参考代码来协助用户完成项目
# 代码规则
- 代码必须考虑兼容 Maya2018, Maya2018 Maya2020Maya2022, Maya2023, Maya2024, Maya2025
- 代码必须考虑兼容 Python3.10, Python3.11, Python3.10.8 等其他不同的版本
- 所有模块引用关系自动更新修正
- 所有UI必须使用Qt来实现
- 所有Pyside代码必须使用 widget, layout, connection 的结构来实现
- 使用scripts\config.py文件来统一实现配置文件
- 使用scripts\ui\style.qss文件来实现UI样式
- 功能函数放在scripts\utils文件夹中
- 文件夹结构尽量以目前的代码结构来触发实现,各个模块各功能给要条理清晰
# MetaFusion 开发文档
## 一 本地知识库导航
### 1 文档
- [Metahuman解析](mdc:docs/Metahuman解析.md)
- [SuperRigging解析](mdc:Reference/docs/SuperRigging解析.pdf)
- [DNA_Calibration 文档](mdc:Reference/docs/DNA_Calibration.pdf)
- [DNA_Calibration在线文档](mdc:https:/epicgames.github.io/MetaHuman-DNA-Calibration)
- [Metahuman解析](mdc:Reference/docs/Metahuman解析.pdf)
- [SuperRiggingEditor使用文档](mdc:Reference/docs/SuperRiggingEditor使用文档.pdf)
### 2 代码参考
- [Metahuman](mdc:Reference/Metahuman)
- [SuperRigging](mdc:Reference/SuperRigging)
- [MSLiveLink](mdc:Reference/MSLiveLink)
- [DNA_Calibration](mdc:Reference/DNA_Calibration)
- [功能实现参考](mdc:Reference/Utils)
### 3 UI参考
- [UI参考图片](mdc:Reference/UI)
## 二 项目描述
### 1 目标
做一个Maya的Metahuman自定义的插件语言:基于PythonMaya版本:2022, 2023, 2024, 2025
### 项目描述
- 本项目是一个Maya插件主要功能是提供与MetaHuman相同拓扑的模型或者自定义的3d模型以来完成自定义绑定编辑DNA校准骨骼位置保存DNA载入DNA导出fbx保存DNA文件, 编辑BlendShape,等功能。
### 2 主要功能
- 提供与MetaHuman相同拓扑的模型或者自定义的3d模型以来完成自定义绑定编辑DNA校准骨骼位置保存DNA载入DNA导出fbx保存DNA文件, 编辑BlendShape,等功能。
### 3 注意Reference路径不参与参见功能实现只作为参考。Reference只作为参考可以从中拷贝必要的文件到当前项目中
### 4 代码规范
- 所有代码必须使用UTF-8编码
- 所有模块开头必须添加
```.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
```
- 代码必须考虑兼容 Maya2022, Maya2023, Maya2024, Maya2025
- 代码必须考虑兼容 Python3.10, Python3.11, Python3.12
- 所有模型引用关系自动更新修正
- UI样式必须统一的一个样式文件来实现
- 所有UI必须使用Qt来实现
- 所有Pyside代码必须使用 widget, layout, connection 的结构来实现
- 文件夹结构尽量以目前的代码结构来触发实现,各个模块各功能给要条理清晰
- 使用config.py文件来统一实现配置文件
- 使用style.qss文件来实现UI样式
- 功能函数放在utils文件夹中
### 5 文件基本结构 (参考), 以"\"结尾的行为文件夹
- 参考[MetaFusion 文件基本结构](mdc:#metafusion-文件基本结构)
#### MetaFusion 文件基本结构
```.
├── assets\
│ ├── dna\ DNA文件路径
│ ├── img\ DNA图标路径
│ ├── maya\ Maya资源文件路径
│ ├── MH.2\ MetaHuman 2.0文件路径
│ ├── MH.4\ MetaHuman 4.0文件路径
├── icons\ 插件图标路径
├── plugins\
│ └── Linux\
│ │ ├── 2022\
│ │ ├── 2023\
│ │ ├── 2024\
│ │ ├── 2025\
│ │ ├── pydna\
│ │ │ ├── python3\
│ │ │ ├── python311\
│ │ │ ├── python397\
│ │ │ ├── python3108\
│ └── Windows\
│ │ ├── 2022\
│ │ ├── 2023\
│ │ ├── 2024\
│ │ ├── 2025\
│ │ ├── pydna\
│ │ │ ├── python3\
│ │ │ ├── python311\
│ │ │ ├── python397\
│ │ │ ├── python3108\
├── Reference\ 参考模块(不引用,仅供参考)
│ ├── DNA_Calibration 参考模块DNA_Calibration
│ ├── MSLiveLink 参考模块MSLiveLink
│ ├── SuperRiggingEditor 参考模块SuperRiggingEditor
├── scripts\
│ ├── builder\
│ │ ├── maya\
│ │ │ ├── __init__.py
│ │ │ ├── mesh.py
│ │ │ ├── skin_weights.py
│ │ │ ├── util.py
│ │ ├── __init__.py
│ │ ├── builder.py
│ │ ├── config.py
│ │ ├── joint.py
│ │ ├── mesh.py
│ │ ├── rig_builder.py
│ ├── dnacalib\
│ │ ├── CMakeModulesExtra\
│ │ ├── DNACalib\
│ │ ├── PyDNA\
│ │ ├── PyDNACalib\
│ │ ├── SPyUS\
│ │ ├── CMakeLists.txt
│ ├── dnalib\
│ │ ├── __init__.py
│ │ ├── behavior.py
│ │ ├── definition.py
│ │ ├── descriptor.py
│ │ ├── dnalib.py
│ │ ├── geometry.py
│ │ ├── layer.py
│ ├── ui\
│ │ ├── __init__.py
│ │ ├── style.qss UI样式文件
│ │ ├── main.ui UI主界面UI文件
│ ├── utils\ 功能模块路径
│ │ ├── __init__.py
│ │ ├── ...
│ ├── MetaFusion.py 插件主文件
│ ├── config.py 配置文件
├── Install.mel 拖入maya安装文件
├── Install.py 安装执行文件
├── CleanPycache.bat 清除pycache文件不修改
├── README.md 开发文档
```
### 6 UI界面风格
- 扁平化设计风格,
- 要有高级感和科幻未来感
- 圆角设计
- 中文要清晰大气
- 英文要简洁明了
- 颜色要统一
- 字体要统一
- 字体大小要统一
- 按钮要统一
- 输入框要统一
- 标签要统一
### 7 UI界面
- 参考[MetaFusion UI 结构](mdc:#metafusion-ui-结构)
#### MetaFusion UI 结构
##### 一、菜单栏
###### 1. 文件菜单 (File)
- 打开 DNA | icons\open.png
- 保存 DNA | icons\save.png
- 加载当前项目 DNA | icons\open.png
- 修改混合目标名称 | icons\rename.png
- 重置混合目标名称 | icons\resetname.png
- 导出 FBX | icons\export.png
- 退出 | icons\exit.png
###### 2. 编辑菜单 (Edit)
- 创建 RL4 节点 | icons\connect.png
- 删除 RL4 节点 | icons\disconnect.png
- 镜像左至右 | icons\mirrorL.png
- 镜像右至左 | icons\mirrorR.png
- 姿势由 A 型转 T 型 | icons\pose_A_To_T.png
- 姿势由 T 型转 A 型 | icons\pose_T_To_A.png
- 传输 LOD 贴图 | icons\locator.png
- 设置关节颜色 | icons\color.png
- 取消全部标记 | icons\unmark_all.png
- 重建所有目标 | icons\rebuildTargets.png
- 为所有表情设置关键帧 | icons\bakeAnimation.png
- 烘焙所有表情的关键帧 | icons\centerCurrentTime.png
###### 3. 工具菜单 (Tools)
- 导出蒙皮 | icons\export_skin.png
- 导入蒙皮 | icons\import_skin.png
- 拷贝装皮 | icons\copy_skin.png
- RBF变形器 | icons\blendShape.png
- 快速绑定服装 | icons\clothing_weight.png
- 克隆混合变形 | icons\blendShape.png
- UV传递点序 | icons\repair_vertex_order.png
- 面部生成控制器 | icons\controller.png
- 提取52BS | icons\ARKit52.png
- 关节轴向修复 | icons\joint.png
- 生成身体控制器 | icons\create_body_ctrl.png
- 导入面部动画 | icons\import_face_anim.png
- 导入身体动画 | icons\import_body_anim.png
###### 4. 语言菜单 (Language)
- 中文 | icons\chinese.png
- English | icons\english.png
###### 5. 帮助菜单 (Help)
- 检查更新 | icons\update.png
- 帮助文档 | icons\help.png
- 关于 | icons\about.png
##### 二、主界面功能区
###### 1. 模型视图 (Meshes)
####### LOD选项卡 (LOD0-LOD7)
每个LOD包含以下模型项
- LOD0: ["*头部", "*牙齿", "*牙龈", "*左眼", "*右眼", "*虹膜", "*睫毛", "*眼睑", "*软骨", "*身体"]
- LOD1: ["头部", "牙齿", "牙龈", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "软骨", "身体"]
- LOD2: ["头部", "牙齿", "牙龈", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "身体"]
- LOD3: ["头部", "牙齿", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "身体"]
- LOD4: ["头部", "牙齿", "左眼", "右眼", "虹膜"]
- LOD5: ["头部", "牙齿", "左眼", "右眼"]
- LOD6: ["头部", "牙齿", "左眼", "右眼"]
- LOD7: ["头部", "牙齿", "左眼", "右眼"]
###### 2. 绑定视图 (Rigging)
####### DNA预设浏览器
- 预设角色图标矩阵 (6x6网格)
- 缩放控制滑块 (默认90)
- 导入/导出设置按钮
####### 资产设置
- 项目路径设置
- 预设文件选择
- 数据分层选项
- 行为(包括描述和定义)
- 覆盖表情选项
- 描述设置:
- 名称Archetype
- 原型:其他
- 性别:女性
- 年龄24
- 变换单位:厘米
- 旋转单位:角度
- 向上轴标Z轴向上
- LOD计数8
###### 3. 行为视图 (Behaviour)
####### Raw Control [814/814]
- 搜索过滤
- BlendShape列表
- 数值调节 (0.010)
- 过滤按钮组 (全部/2/3/4/5/6)
- 范围控制
####### Related Blend Shapes [858/858]
- 关联BlendShape列表
- 数值调节 (0.000)
- 操作按钮组:
- 翻转目标
- 镜像目标
- 查找翻转目标
- 添加混合目标
- 删除混合目标
- 批量混合目标
- 功能按钮组:
- PSD
- BSE
- KEY
- MIR
- ARK
- CTR
###### 4. 定义视图 (Definition)
####### LODs列表
- LOD 0-7
- Define Joint For LOD
####### Meshes [010/54]
- head_lod0_mesh (000)
- teeth_lod0_mesh (001)
- saliva_lod0_mesh (002)
- eyeLeft_lod0_mesh (003)
- eyeRight_lod0_mesh (004)
- eyeshell_lod0_mesh (005)
- eyelashes_lod0_mesh (006)
- eyeEdge_lod0_mesh (007)
- Create Geometry 按钮
####### Joints [840/870]
- FACIAL_C_NeckB Group: 001
- FACIAL_L_NeckB1 Group: 002
- FACIAL_R_NeckB1 Group: 003
- FACIAL_L_NeckB2 Group: 002
- FACIAL_R_NeckB2 Group: 003
- FACIAL_C12PV_NeckB1 Group: 001
####### Blend Shapes [782/782]
- brow_down_L 000
- brow_down_R 001
- brow_lateral_L 002
- brow_lateral_R 003
- brow_raiseIn_L 004
- brow_raiseIn_R 005
####### AnimatedMap [082/82]
- head_cm2_color.head_wm2.browsDown 000
- head_cm2_color.head_wm2.browsDown 001
- head_cm2_color.head_wm2.browsLate 002
- head_cm2_color.head_wm2.browsLate 003
- head_cm1_color.head_wm1.browsRais 004
- head_cm1_color.head_wm1.browsRais 005
####### 操作区域
- Write
- Write Neutral Pose Joint Position
- Write Geometry
- Write Skin Weights
- Write Blend Shapes Targets
- Create
- Create Blend Shapes For Mesh
- Bind Skin For Mesh
- Unbind Skin For Mesh
- Tools
- New Neutral Joint Transform
- Quickly Create Presets```

37
.gitattributes vendored
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@ -1,11 +1,26 @@
assets/dna/*.dna filter=lfs diff=lfs merge=lfs -text # 二进制文件统一配置
assets/img/*.png filter=lfs diff=lfs merge=lfs binary *.png filter=lfs diff=lfs merge=lfs binary
assets/maya/*.mb filter=lfs diff=lfs merge=lfs binary *.mb filter=lfs diff=lfs merge=lfs binary
assets/maya/*.ma filter=lfs diff=lfs merge=lfs binary *.ma filter=lfs diff=lfs merge=lfs binary
assets/maya/*.fbx filter=lfs diff=lfs merge=lfs binary *.fbx filter=lfs diff=lfs merge=lfs binary
assets/MH.2/*.mb filter=lfs diff=lfs merge=lfs binary *.dna filter=lfs diff=lfs merge=lfs -text
assets/MH.2/*.ma filter=lfs diff=lfs merge=lfs binary
assets/MH.2/*.fbx filter=lfs diff=lfs merge=lfs binary # 指定目录配置(如果需要特殊处理)
assets/MH.4/*.mb filter=lfs diff=lfs merge=lfs binary assets/** filter=lfs diff=lfs merge=lfs
assets/MH.4/*.ma filter=lfs diff=lfs merge=lfs binary assets/maya/** filter=lfs diff=lfs merge=lfs
assets/MH.4/*.fbx filter=lfs diff=lfs merge=lfs binary assets/MH.2/** filter=lfs diff=lfs merge=lfs
assets/MH.4/** filter=lfs diff=lfs merge=lfs
# 文本文件配置
*.py text eol=lf
*.json text eol=lf
*.xml text eol=lf
*.txt text eol=lf
# 确保脚本文件使用正确的行尾
*.sh text eol=lf
*.bat text eol=crlf
# 其他常用配置
.gitattributes text eol=lf
.gitignore text eol=lf

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@ -9,7 +9,7 @@ import webbrowser
import sys import sys
import os import os
from scripts.config import data from scripts import config
try: try:
from PySide2 import QtCore, QtGui, QtWidgets from PySide2 import QtCore, QtGui, QtWidgets
@ -30,28 +30,29 @@ except ImportError:
QtCore = QtGui = QtWidgets = None QtCore = QtGui = QtWidgets = None
wrapInstance = None wrapInstance = None
TOOL_NAME = data.TOOL_NAME TOOL_NAME = config.TOOL_NAME
TOOL_ICON = data.TOOL_ICON TOOL_ICON = config.TOOL_ICON
TOOL_COMMAND_ICON = data.TOOL_COMMAND_ICON TOOL_COMMAND_ICON = config.TOOL_COMMAND_ICON
TOOL_VERSION = data.TOOL_VERSION TOOL_VERSION = config.TOOL_VERSION
TOOL_AUTHOR = data.TOOL_AUTHOR TOOL_AUTHOR = config.TOOL_AUTHOR
TOOL_LANG = data.TOOL_LANG TOOL_LANG = config.TOOL_LANG
TOOL_WSCL_NAME = data.TOOL_WSCL_NAME TOOL_WSCL_NAME = config.TOOL_WSCL_NAME
TOOL_YEAR = data.TOOL_YEAR TOOL_YEAR = config.TOOL_YEAR
TOOL_MOD_FILENAME = data.TOOL_MOD_FILENAME TOOL_MOD_FILENAME = config.TOOL_MOD_FILENAME
SYSTEM_OS = data.SYSTEM_OS SYSTEM_OS = config.SYSTEM_OS
TOOL_PATH = data.TOOL_PATH TOOL_PATH = config.TOOL_PATH
ROOT_DIR = data.TOOL_PATH ROOT_DIR = config.TOOL_PATH
ICONS_PATH = data.ICONS_PATH ICONS_PATH = config.ICONS_PATH
SCRIPTS_PATH = data.SCRIPTS_PATH SCRIPTS_PATH = config.SCRIPTS_PATH
TOOL_STYLE_FILE = data.TOOL_STYLE_FILE TOOL_STYLE_FILE = config.TOOL_STYLE_FILE
MAYA_VERSION = data.MAYA_VERSION MAYA_VERSION = config.MAYA_VERSION
PYTHON_VERSION = data.PYTHON_VERSION PYTHON_VERSION = config.PYTHON_VERSION
PYTHON_VERSION_DIR = data.PYTHON_VERSION_DIR PYTHON_VERSION_DIR = config.PYTHON_VERSION_DIR
TOOL_HELP_URL = data.TOOL_HELP_URL TOOL_HELP_URL = config.TOOL_HELP_URL
PLUGIN_PATH = data.PLUGIN_PATH PLUGIN_PATH = config.PLUGIN_PATH
PYDNA_PATH = data.PYDNA_PATH PYDNA_PATH = config.PYDNA_PATH
TOOL_MAIN_SCRIPT = data.TOOL_MAIN_SCRIPT TOOL_MAIN_SCRIPT = config.TOOL_MAIN_SCRIPT
print(f"TOOL_NAME: {TOOL_NAME}") print(f"TOOL_NAME: {TOOL_NAME}")
print(f"TOOL_VERSION: {TOOL_VERSION}") print(f"TOOL_VERSION: {TOOL_VERSION}")

114
README.md
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@ -1,15 +1,22 @@
# MetaFusion 开发文档 Always respond in 中文,
先阅读知识库,并按照 Readme.md 来查看文件路径以及参考品文档和参考代码来协助用户完成项目
# MetaFusion 开发文档
## 一 本地知识库导航 ## 一 本地知识库导航
### 1 文档 ### 1 文档
- [Metahuman解析](./docs/Metahuman解析.md) - [Metahuman解析](./docs/Metahuman解析.md)
- [SuperRigging解析](./docs/SuperRigging解析.md) - [SuperRigging解析](./Reference/docs/SuperRigging解析.pdf)
- [DNA_Calibration 文档](./Reference/DNA_Calibration/docs) - [DNA_Calibration 文档](./Reference/docs/DNA_Calibration.pdf)
- [DNA_Calibration在线文档](https://epicgames.github.io/MetaHuman-DNA-Calibration/) - [DNA_Calibration在线文档](https://epicgames.github.io/MetaHuman-DNA-Calibration/)
- [Metahuman解析](./Reference/docs/Metahuman解析.pdf)
- [SuperRiggingEditor使用文档](./Reference/docs/SuperRiggingEditor使用文档.pdf)
### 2 代码
### 2 代码参考
- [Metahuman](./Reference/Metahuman) - [Metahuman](./Reference/Metahuman)
- [SuperRigging](./Reference/SuperRigging) - [SuperRigging](./Reference/SuperRigging)
@ -19,7 +26,7 @@
### 3 UI参考 ### 3 UI参考
- [UI参考](./Reference/UI) - [UI参考图片](./Reference/UI)
## 二 项目描述 ## 二 项目描述
@ -47,21 +54,23 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
``` ```
- 所有模型引用关系必须自动更新修正
- 代码必须考虑兼容 Maya2022, Maya2023, Maya2024, Maya2025 - 代码必须考虑兼容 Maya2022, Maya2023, Maya2024, Maya2025
- 代码必须考虑兼容 Python3.10, Python3.11, Python3.12 - 代码必须考虑兼容 Python3.10, Python3.11, Python3.12
- 代码必须考虑兼容 Windows, Linux, Mac - 所有模型引用关系自动更新修正
- UI样式必须统一的一个样式文件来实现 - UI样式必须统一的一个样式文件来实现
- 所有UI必须使用Qt来实现 - 所有UI必须使用Qt来实现
- 所有Pyside代码必须使用 widget, layout, connection 的结构来实现 - 所有Pyside代码必须使用 widget, layout, connection 的结构来实现
- 文件夹结构尽量以目前的代码结构来触发实现,各个模块各功能给要条理清晰 - 文件夹结构尽量以目前的代码结构来触发实现,各个模块各功能给要条理清晰
- 使用config.py文件来统一实现配置文件 - 使用config.py文件来统一实现配置文件
- 使用main.ui文件来实现UI主界面
- 使用style.qss文件来实现UI样式 - 使用style.qss文件来实现UI样式
- 功能函数分别放在utils文件夹中 - 功能函数放在utils文件夹中
### 5 文件基本结构 (参考), 以"\"结尾的行为文件夹 ### 5 文件基本结构 (参考), 以"\"结尾的行为文件夹
- 参考[MetaFusion 文件基本结构](#metafusion-文件基本结构)
#### MetaFusion 文件基本结构
```. ```.
├── assets\ ├── assets\
│ ├── dna\ DNA文件路径 │ ├── dna\ DNA文件路径
@ -154,6 +163,8 @@
### 7 UI界面 ### 7 UI界面
- 参考[MetaFusion UI 结构](#metafusion-ui-结构)
#### MetaFusion UI 结构 #### MetaFusion UI 结构
##### 一、菜单栏 ##### 一、菜单栏
@ -210,11 +221,27 @@
- 帮助文档 | icons\help.png - 帮助文档 | icons\help.png
- 关于 | icons\about.png - 关于 | icons\about.png
##### 二、主界面功能区 ##### 二、工具架 横向排列
- 保存 DNA | icons\save.png
- 加载当前项目 DNA | icons\open.png
- 分隔符 separator
- 创建RL4节点 | icons\connect.png
- 删除RL4节点 | icons\disconnect.png
- 分隔符 separator
- 导出 蒙皮 | icons\export_skin.png
- 导入 蒙皮 | icons\import_skin.png
- 复制 蒙皮 | icons\copy_skin.png
- 分隔符 separator
- 帮助文档 | icons\help.png
- 关于 | icons\about.png
##### 三、主界面功能区
###### 1. 模型视图 (Meshes) ###### 1. 模型视图 (Meshes)
####### LOD选项卡 (LOD0-LOD7) ####### LOD选项卡 (LOD0-LOD7)
每个LOD包含以下模型项 每个LOD包含以下模型项
- LOD0: ["*头部", "*牙齿", "*牙龈", "*左眼", "*右眼", "*虹膜", "*睫毛", "*眼睑", "*软骨", "*身体"] - LOD0: ["*头部", "*牙齿", "*牙龈", "*左眼", "*右眼", "*虹膜", "*睫毛", "*眼睑", "*软骨", "*身体"]
@ -226,6 +253,71 @@
- LOD6: ["头部", "牙齿", "左眼", "右眼"] - LOD6: ["头部", "牙齿", "左眼", "右眼"]
- LOD7: ["头部", "牙齿", "左眼", "右眼"] - LOD7: ["头部", "牙齿", "左眼", "右眼"]
####### 功能按钮
1. 自动选择模型
- 功能根据当前LOD级别自动选择对应的模型组件
- 使用场景快速选择特定LOD级别下的所有相关模型
2. 标准化命名
- 功能:将选中模型重命名为标准命名格式
- 使用场景:确保模型命名符合项目规范
3. 自动分组
- 功能:根据模型类型自动创建和整理分组
- 使用场景:快速组织和管理模型层级结构
####### 工具栏功能
1. 模型显示控制
- 切换模型显示/隐藏
- 透明度调节
- 线框模式切换
2. LOD选择工具
- LOD级别快速切换
- 多级别对比视图
- 模型细节程度预览
3. 辅助功能
- 模型分离与合并
- 顶点/面数统计
- 模型检查与修复
####### 右侧工具面板
1. 添加功能
- 为每个模型类别提供快速添加功能
- 支持拖拽导入
- 批量导入支持
2. 模型属性编辑
- 材质分配
- UV设置
- 变形器设置
3. 高级功能
- 模型优化建议
- LOD自动生成
- 网格简化工具
####### 注意事项
1. 模型命名规则
- 所有模型必须遵循标准命名规范
- LOD0级别模型名称前需添加"*"标记
- 确保命名无特殊字符
2. 模型层级要求
- 保持正确的层级关系
- 避免深层嵌套
- 确保正确的父子关系
3. 性能优化建议
- 根据实际需求选择合适的LOD级别
- 注意模型面数控制
- 合理使用材质和贴图
###### 2. 绑定视图 (Rigging) ###### 2. 绑定视图 (Rigging)
####### DNA预设浏览器 ####### DNA预设浏览器
@ -342,4 +434,4 @@
- Unbind Skin For Mesh - Unbind Skin For Mesh
- Tools - Tools
- New Neutral Joint Transform - New Neutral Joint Transform
- Quickly Create Presets``` - Quickly Create Presets

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