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@@ -11,8 +11,8 @@ Definition UI Module for Plugin
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- 工具:重新定位头部关节,重新定位身体关节,重新定位全身关节,快速创建预设
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"""
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#========================================= IMPORT =========================================
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from Qt import QtWidgets, QtCore, QtGui
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from Qt.QtCompat import wrapInstance
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from scripts.ui.Qt import QtWidgets, QtCore, QtGui
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from scripts.ui.Qt.QtCompat import wrapInstance
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from maya import OpenMayaUI as omui
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import maya.cmds as cmds
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import maya.mel as mel
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@@ -51,8 +51,7 @@ TOOL_WIDTH = config.TOOL_WIDTH
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TOOL_HEIGHT = config.TOOL_HEIGHT
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#========================================= LOCATION =======================================
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from scripts.ui import localization
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LANG = localization.LANG
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get_text = localization.get_text
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TEXT = localization.TEXT
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class DefinitionUI(ui_utils.BaseUI):
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"""
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@@ -64,27 +63,19 @@ class DefinitionUI(ui_utils.BaseUI):
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"""
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初始化定义系统UI
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"""
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super(DefinitionUI, self).__init__() # 不传递parent参数给BaseUI
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# 设置单例实例
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DefinitionUI._instance = self
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super().__init__(parent)
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# 创建主控件
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self.main_widget = QtWidgets.QWidget(parent)
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self.main_widget = QtWidgets.QWidget()
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self.main_widget.setObjectName("definitionMainWidget")
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# 初始化控件、布局和按钮字典
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self.controls = {}
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self.layouts = {}
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self.buttons = {}
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self.splitters = {}
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# 创建UI组件
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self.create_widgets()
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self.create_layouts()
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self.create_connections()
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# 注意:移除了这里的分割器元素添加代码
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# 更新UI文本
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self.update_language()
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#========================================= WIDGET =======================================
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def create_widgets(self):
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@@ -93,7 +84,7 @@ class DefinitionUI(ui_utils.BaseUI):
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包括按钮、标签、列表等
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"""
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# 标题标签 - 使用HTML格式化标题
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title_text = f"<h4 style='margin:0;padding:5px;'>{get_text('definition_title', 'DNA定义')}</h4>"
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title_text = f"<h4 style='margin:0;padding:5px;'>{TEXT('definition_title', 'DNA定义')}</h4>"
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self.controls["title_label"] = QtWidgets.QLabel(title_text)
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self.controls["title_label"].setObjectName("definitionTitleLabel")
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self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
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@@ -124,7 +115,7 @@ class DefinitionUI(ui_utils.BaseUI):
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self.controls["lods_list"].setObjectName("lodsList")
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# 定义LOD关联按钮
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self.buttons["define_lod_relations"] = QtWidgets.QPushButton(get_text("define_lod_relations", "定义LOD关联"))
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self.buttons["define_lod_relations"] = QtWidgets.QPushButton(TEXT("define_lod_relations", "定义LOD关联"))
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self.buttons["define_lod_relations"].setIcon(ui_utils.load_icon("layerEditor.png"))
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self.buttons["define_lod_relations"].setObjectName("defineLodRelationsButton")
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@@ -137,7 +128,7 @@ class DefinitionUI(ui_utils.BaseUI):
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self.controls["meshes_list"].setObjectName("meshesList")
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# 创建几何体按钮
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self.buttons["create_geometry"] = QtWidgets.QPushButton(get_text("create_geometry", "创建几何体"))
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self.buttons["create_geometry"] = QtWidgets.QPushButton(TEXT("create_geometry", "创建几何体"))
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self.buttons["create_geometry"].setIcon(ui_utils.load_icon("polyCube.png"))
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self.buttons["create_geometry"].setObjectName("createGeometryButton")
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@@ -168,61 +159,61 @@ class DefinitionUI(ui_utils.BaseUI):
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# 底部工具面板
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# 写入部分
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self.controls["write_label"] = QtWidgets.QLabel(get_text("Write", "写入"))
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self.controls["write_label"] = QtWidgets.QLabel(TEXT("Write", "写入"))
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self.controls["write_label"].setObjectName("WriteLabel")
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self.controls["write_label"].setAlignment(QtCore.Qt.AlignCenter)
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self.buttons["write_neutral_pose_joint_position"] = QtWidgets.QPushButton(get_text("Write Neutral Pose Joint Position", "写入中性Pose关节位置"))
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self.buttons["write_neutral_pose_joint_position"] = QtWidgets.QPushButton(TEXT("Write Neutral Pose Joint Position", "写入中性Pose关节位置"))
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self.buttons["write_neutral_pose_joint_position"].setIcon(ui_utils.load_icon("HIKCharacterToolBodyPart.png"))
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self.buttons["write_neutral_pose_joint_position"].setObjectName("WriteNeutralPoseJointPositionButton")
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self.buttons["write_geometry"] = QtWidgets.QPushButton(get_text("Write Geometry", "写入几何体"))
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self.buttons["write_geometry"] = QtWidgets.QPushButton(TEXT("Write Geometry", "写入几何体"))
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self.buttons["write_geometry"].setIcon(ui_utils.load_icon("polyCube.png"))
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self.buttons["write_geometry"].setObjectName("WriteGeometryButton")
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self.buttons["write_skin_weight"] = QtWidgets.QPushButton(get_text("Write Skin Weight", "写入蒙皮权重"))
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self.buttons["write_skin_weight"] = QtWidgets.QPushButton(TEXT("Write Skin Weight", "写入蒙皮权重"))
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self.buttons["write_skin_weight"].setIcon(ui_utils.load_icon("paintSkinWeights.png"))
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self.buttons["write_skin_weight"].setObjectName("WriteSkinWeightButton")
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self.buttons["write_blendshape_target"] = QtWidgets.QPushButton(get_text("Write Blendshape Target", "写入BS对象"))
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self.buttons["write_blendshape_target"] = QtWidgets.QPushButton(TEXT("Write Blendshape Target", "写入BS对象"))
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self.buttons["write_blendshape_target"].setIcon(ui_utils.load_icon("blendShape.png"))
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self.buttons["write_blendshape_target"].setObjectName("WriteBlendshapeTargetButton")
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# 创建部分
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self.controls["create_label"] = QtWidgets.QLabel(get_text("Create", "创建"))
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self.controls["create_label"] = QtWidgets.QLabel(TEXT("Create", "创建"))
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self.controls["create_label"].setObjectName("CreateLabel")
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self.controls["create_label"].setAlignment(QtCore.Qt.AlignCenter)
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self.buttons["create_blendshapes_for_mesh"] = QtWidgets.QPushButton(get_text("Create Blendshapes For Mesh", "为模型创建Blendshape"))
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self.buttons["create_blendshapes_for_mesh"] = QtWidgets.QPushButton(TEXT("Create Blendshapes For Mesh", "为模型创建Blendshape"))
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self.buttons["create_blendshapes_for_mesh"].setIcon(ui_utils.load_icon("blendShapeEditor.png"))
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self.buttons["create_blendshapes_for_mesh"].setObjectName("CreateBlendshapeForMeshButton")
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self.buttons["create_skin_for_mesh"] = QtWidgets.QPushButton(get_text("Create Skin For Mesh", "为模型创建绑定蒙皮"))
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self.buttons["create_skin_for_mesh"] = QtWidgets.QPushButton(TEXT("Create Skin For Mesh", "为模型创建绑定蒙皮"))
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self.buttons["create_skin_for_mesh"].setIcon(ui_utils.load_icon("smoothSkin.png"))
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self.buttons["create_skin_for_mesh"].setObjectName("CreateSkinForMeshButton")
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self.buttons["unbind_skin_for_mesh"] = QtWidgets.QPushButton(get_text("Unbind Skin For Mesh", "为模型取消绑定蒙皮"))
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self.buttons["unbind_skin_for_mesh"] = QtWidgets.QPushButton(TEXT("Unbind Skin For Mesh", "为模型取消绑定蒙皮"))
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self.buttons["unbind_skin_for_mesh"].setIcon(ui_utils.load_icon("detachSkin.png"))
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self.buttons["unbind_skin_for_mesh"].setObjectName("UnbindSkinForMeshButton")
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# 工具部分
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self.controls["tools_label"] = QtWidgets.QGroupBox(get_text("Tools", "工具"))
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self.controls["tools_label"] = QtWidgets.QGroupBox(TEXT("Tools", "工具"))
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self.controls["tools_label"].setObjectName("ToolsLabel")
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self.controls["tools_label"].setAlignment(QtCore.Qt.AlignCenter)
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self.buttons["new_head_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Head Netural Joint Transform", "重新定位头部关节"))
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self.buttons["new_head_netural_joint_transform"] = QtWidgets.QPushButton(TEXT("New Head Netural Joint Transform", "重新定位头部关节"))
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self.buttons["new_head_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
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self.buttons["new_head_netural_joint_transform"].setObjectName("NewHeadNeturalJointTransformButton")
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self.buttons["new_body_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Body Netural Joint Transform", "重新定位身体关节"))
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self.buttons["new_body_netural_joint_transform"] = QtWidgets.QPushButton(TEXT("New Body Netural Joint Transform", "重新定位身体关节"))
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self.buttons["new_body_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
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self.buttons["new_body_netural_joint_transform"].setObjectName("NewBodyNeturalJointTransformButton")
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self.buttons["new_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Netural Joint Transform", "重新定位全身关节"))
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self.buttons["new_netural_joint_transform"] = QtWidgets.QPushButton(TEXT("New Netural Joint Transform", "重新定位全身关节"))
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self.buttons["new_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
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self.buttons["new_netural_joint_transform"].setObjectName("NewNeturalJointTransformButton")
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self.buttons["quick_create_preset"] = QtWidgets.QPushButton(get_text("Quick Create Preset", "快速创建预设"))
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self.buttons["quick_create_preset"] = QtWidgets.QPushButton(TEXT("Quick Create Preset", "快速创建预设"))
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self.buttons["quick_create_preset"].setIcon(ui_utils.load_icon("QR_QuickRigTool.png"))
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self.buttons["quick_create_preset"].setObjectName("QuickCreatePreset")
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@@ -324,7 +315,7 @@ class DefinitionUI(ui_utils.BaseUI):
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self.layouts["bottom_panel"].setSpacing(10)
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# 写入部分QGroupBox
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self.controls["write_group"] = QtWidgets.QGroupBox(get_text("Write", "写入"))
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self.controls["write_group"] = QtWidgets.QGroupBox(TEXT("Write", "写入"))
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self.controls["write_group"].setObjectName("writeGroup")
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self.layouts["write_layout"] = QtWidgets.QVBoxLayout()
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self.layouts["write_layout"].setSpacing(5)
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@@ -336,7 +327,7 @@ class DefinitionUI(ui_utils.BaseUI):
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self.controls["write_group"].setLayout(self.layouts["write_layout"])
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# 创建部分QGroupBox
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self.controls["create_group"] = QtWidgets.QGroupBox(get_text("Create", "创建"))
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self.controls["create_group"] = QtWidgets.QGroupBox(TEXT("Create", "创建"))
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self.controls["create_group"].setObjectName("createGroup")
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self.layouts["create_layout"] = QtWidgets.QVBoxLayout()
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self.layouts["create_layout"].setSpacing(5)
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@@ -347,7 +338,7 @@ class DefinitionUI(ui_utils.BaseUI):
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self.controls["create_group"].setLayout(self.layouts["create_layout"])
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# 工具部分QGroupBox
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self.controls["tools_group"] = QtWidgets.QGroupBox(get_text("Tools", "工具"))
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self.controls["tools_group"] = QtWidgets.QGroupBox(TEXT("Tools", "工具"))
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self.controls["tools_group"].setObjectName("toolsGroup")
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self.layouts["tools_layout"] = QtWidgets.QVBoxLayout()
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self.layouts["tools_layout"].setSpacing(5)
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