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CHANGELOG.md
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CHANGELOG.md
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# Change Log
|
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|
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All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).
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|
||||
## [1.3.1] - 2024-12-20
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||||
### Added
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||||
- example script to assemble face rig in Maya with textures `dna_viewer_build_rig_with_textures.py`
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- added support for Maya 2024 in dna_calibration.mod file
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||||
|
||||
## [1.3.0] - 2024-08-15
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|
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### Added
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- support for Maya 2024
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- support for Python 3.10
|
||||
- added source code comments to python wrappers
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||||
|
||||
### Fixed
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||||
- `CalculateMeshLowerLODsCommand` was rewritten to address edge cases discovered with eye lashes and to handle some common cases of invalid UV data.
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- `RotateCommand` to rotate blend shape target deltas as well.
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||||
- `SetBlendShapeTargetDeltasCommand` to allow setting vertex indices as well.
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- Swig generated classes are now wrapped instead of being monkey-patched to invoke constructors and destructors (which allows building with newer Swig versions - 4.0.x and 4.1.x).
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||||
|
||||
### Changed
|
||||
- CMake files to add test cases that execute the example scripts and allow generating bundled archives with CPack.
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||||
- Binaries for embeddedRL4 plugin to be .so files.
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||||
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## [1.2.0] - 2023-06-30
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|
||||
### Added
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- assets (gui.ma, Ada.dna, additional_assemble_script.py) which support MHC 2.x.x releases (UE 5.2 and 5.3)
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|
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## [1.1.0] - 2023-04-20
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### Added
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- support for Maya 2023
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- support for Python 3.9
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||||
- `RenameAnimatedMapCommand` class to DNACalib API. Command to remove animated maps.
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- `RemoveBlendShapeCommand` class to DNACalib API. Command to remove blend shapes.
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- `DNA` class to DNAViewer API. This class is used for accessing data in DNA file.
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- `rig_build` method to DNAViewer API. Method used for creating maya scene with functional rig. Replacement of method `assemble_rig`.
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- `Config` class to DNAViewer API. Configuration class used for `build_meshes`.
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- `RigConfig` class to DNAViewer API. Configuration class used for `rig_build`.
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- documentation for DNA library.
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|
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### Fixed
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- `ClearBlendShapesCommand` blend shape channel LODs were not correctly set.
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- `RotateCommand` to rotate blend shape target deltas as well.
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- `SetBlendShapeTargetDeltasCommand` to allow setting vertex indices as well.
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|
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### Changed
|
||||
- changed signature of `build_meshes`. Method used for creating maya scene with meshes.
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||||
- Simplification of additional assemble script.
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- option to pass list of indices to remove in remove commands.
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|
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### Removed
|
||||
- removed method `assemble_rig` from DNAViewer API.
|
116
LICENSE
116
LICENSE
@ -1,116 +0,0 @@
|
||||
MetaHuman DNA Calibration License Agreement
|
||||
|
||||
This MetaHuman DNA Calibration License Agreement (“License Agreement”) is a legal document
|
||||
detailing your rights and obligations related to your use of Epic’s proprietary
|
||||
computer software known as MetaHuman DNA Calibration, including any updates, upgrades, or source
|
||||
code made available to you by Epic (“Software”). By downloading or using the
|
||||
Software, you are agreeing to be bound by the terms of this License Agreement,
|
||||
and this License Agreement will be effective upon the first of those events to
|
||||
occur. If you do not or cannot agree to the terms of this License Agreement, do
|
||||
not use the Software.
|
||||
|
||||
1. Internal Production License. Subject to the terms and conditions herein,
|
||||
Epic hereby grants you a worldwide, nonexclusive, royalty-free, non-sublicensable
|
||||
license to reproduce and prepare derivative works of the Software for the sole
|
||||
purpose of developing and using tools that enable third-party software programs
|
||||
to export and edit digital characters in Epic’s proprietary MetaHuman format
|
||||
(such exports, “MetaHuman Characters”). You may not distribute the Software or
|
||||
make any use of the Software other than as expressly permitted in this Section 1.
|
||||
|
||||
2. MetaHuman Characters. You may only use MetaHuman Characters to the extent
|
||||
such uses would be permitted if the MetaHuman Characters were licensed to you as
|
||||
MetaHuman Content under the Epic Content License Agreement available at
|
||||
https://www.unrealengine.com/en-US/eula/content. This means, for example, that
|
||||
MetaHuman Characters may only be used in conjunction with Unreal Engine and Unreal
|
||||
Engine-based products as designated by Epic, such as Twinmotion.
|
||||
|
||||
3. Ownership. The Software, and all intellectual property rights therein or
|
||||
thereto, are owned by Epic or Epic’s licensors and are protected under both United
|
||||
States and foreign laws. Epic reserve all right, title and interest in and to the
|
||||
Software, including all related intellectual property rights therein or thereto.
|
||||
No licenses or rights are granted to you other than as expressly stated in this
|
||||
License Agreement.
|
||||
|
||||
4. Trademarks. This License Agreement does not grant you any right, title or
|
||||
interest in the trademarks, service marks, trade names, and logos associated with
|
||||
Epic, Epic’s games and other intellectual property, including Unreal Engine (the
|
||||
“Epic Trademarks”). All use of the Epic Trademarks will inure to the sole benefit
|
||||
of Epic.
|
||||
|
||||
5. Disclaimer of Warranties. THE SOFTWARE, INCLUDING ALL INFORMATION, CONTENT,
|
||||
MATERIALS AND CODE, ARE PROVIDED BY EPIC ON AN “AS IS” AND “AS AVAILABLE” BASIS.
|
||||
EPIC AND ITS AFFILIATES, LICENSORS AND SERVICE PROVIDERS (THE “EPIC PARTIES”) MAKE
|
||||
NO REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, REGARDING THE SOFTWARE.
|
||||
YOUR USE OF THE SOFTWARE IS AT YOUR SOLE RISK. TO THE FULL EXTENT PERMISSIBLE BY
|
||||
APPLICABLE LAW, THE EPIC PARTIES DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
|
||||
IMPLIED OR STATUTORY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
TITLE AND NONINFRINGEMENT. THE EPIC PARTIES DO NOT WARRANT THAT THE SOFTWARE IS
|
||||
FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE PARTIES ACKNOWLEDGE AND AGREE THAT
|
||||
THE FOREGOING WARRANTY DISCLAIMERS WERE AN ESSENTIAL ELEMENT IN SETTING CONSIDERATION
|
||||
UNDER THIS LICENSE AGREEMENT.
|
||||
|
||||
6. Limitation of Liability. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW,
|
||||
THE EPIC PARTIES WILL HAVE NO, AND YOU IRREVOCABLY RELEASE THE EPIC PARTIES FROM
|
||||
AND FOREVER WAIVES ANY RIGHT YOU HAVE TO MAKE CLAIMS AGAINST THE EPIC PARTIES FOR,
|
||||
ANY LIABILITY (WHETHER IN CONTRACT, WARRANTY, TORT, NEGLIGENCE, STRICT LIABILITY
|
||||
OR OTHERWISE) ARISING OUT OF OR RELATING TO THE USE OR INABILITY TO USE THE SOFTWARE
|
||||
OR OTHERWISE UNDER OR IN CONNECTION WITH THIS LICENSE AGREEMENT, INCLUDING WITHOUT
|
||||
LIMITATION ANY DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, EXEMPLARY, SPECIAL OR
|
||||
PUNITIVE DAMAGES OR LIABILITIES WHATSOEVER, EVEN IF A EPIC PARTY HAS BEEN ADVISED
|
||||
OF THE POSSIBILITY OF SUCH DAMAGES. YOUR EXCLUSIVE REMEDY WILL BE TO IMMEDIATELY
|
||||
STOP USING THE SOFTWARE. THE LIMITATIONS OF LIABILITY SET FORTH IN THIS SECTION WILL
|
||||
SURVIVE ANY TERMINATION OR EXPIRATION OF THIS LICENSE AGREEMENT AND WILL APPLY EVEN
|
||||
IF ANY LIMITED REMEDY SPECIFIED HEREIN IS FOUND TO HAVE FAILED ITS ESSENTIAL PURPOSE.
|
||||
IN NO EVENT WILL THE AGGREGATE LIABILITY OF THE EPIC PARTIES HEREUNDER EXCEED TEN
|
||||
DOLLARS ($10.00). The foregoing disclaimer of warranties, disclaimer of certain
|
||||
damages and limitation of liability will apply to the maximum extent permitted by
|
||||
applicable law. The laws of some states or jurisdictions do not allow the exclusion
|
||||
of implied warranties or the exclusion or limitation of certain damages. To the extent
|
||||
that those laws apply to this License Agreement, the exclusions and limitations set
|
||||
forth above may not apply to you.
|
||||
|
||||
7. U.S. Government License Rights. You may not use, access, download, or
|
||||
otherwise export, reexport, or transfer the Software in violation of applicable
|
||||
export control, economic sanctions, and import laws and regulations, such as the
|
||||
U.S. Export Administration Regulations and U.S. Department of the Treasury’s
|
||||
Office of Foreign Assets Control regulations.
|
||||
|
||||
8. Termination. Without prejudice to any other rights, Epic may, upon written
|
||||
notice, terminate this License Agreement at any time for convenience. Unless
|
||||
otherwise agreed to by Epic in writing, upon termination of this License Agreement,
|
||||
You must immediately delete all copies of the Software and any derivative works
|
||||
based on the Software.
|
||||
|
||||
9. Governing Law; Jurisdiction. Any dispute or claim by you arising out of
|
||||
or related to this License Agreement will be governed by North Carolina law,
|
||||
exclusive of its choice of law rules. You and Epic submit to the exclusive jurisdiction
|
||||
of the Superior Court of Wake County, North Carolina, or, if federal court jurisdiction
|
||||
exists, the United States District Court for the Eastern District of North Carolina.
|
||||
You and Epic waive any jurisdictional, venue, or inconvenient forum objections to such
|
||||
courts (without affecting either party’s rights to remove a case to federal court if
|
||||
permissible), as well as any right to a jury trial. The Convention on Contracts for
|
||||
the International Sale of Goods will not apply. Any law or regulation which provides
|
||||
that the language of a contract will be construed against the drafter will not apply
|
||||
to this License Agreement. This Section 9 will be interpreted as broadly as applicable
|
||||
law permits.
|
||||
|
||||
10. Attorneys’ Fees. In any action or proceeding to enforce rights under this
|
||||
License Agreement, the prevailing party will be entitled to recover costs and
|
||||
reasonable attorneys’ fees.
|
||||
|
||||
11. Severability; Waiver. If any provision or part of a provision of this License
|
||||
Agreement is unlawful, void or unenforceable, that provision or part of the provision
|
||||
is deemed severable from this License Agreement and does not affect the validity and
|
||||
enforceability of any remaining provisions.
|
||||
|
||||
The failure or delay of Epic to exercise or enforce any right, remedy or provision of
|
||||
this License Agreement will not constitute a waiver of such right, remedy or provision.
|
||||
All waivers of any terms or conditions in this License Agreement must be in writing
|
||||
signed by Epic.
|
||||
|
||||
12. Entire Agreement. This License Agreement sets forth the entire agreement
|
||||
between Epic and You with respect to the Software and the subject matter hereof
|
||||
and supersedes all prior and contemporaneous understandings and agreements whether
|
||||
written or oral. No amendment, modification or waiver of any of the provisions of
|
||||
this License Agreement will be valid unless set forth in a written instrument signed
|
||||
by the party to be bound thereby.
|
174
README.md
174
README.md
@ -1,173 +1 @@
|
||||
# MetaHuman DNA 校准
|
||||
MetaHuman DNA 校准是一组用于处理 MetaHuman DNA 文件的工具,捆绑在一个单独的包中。
|
||||
[`DNA`](/docs/dna.md#metahuman-dna) 是 [MetaHuman](https://www.unrealengine.com/en-US/metahuman) 身份的一个组成部分。
|
||||
DNA 文件是使用 [MetaHuman Creator](https://metahuman.unrealengine.com/) 创建,并通过
|
||||
[Quixel Bridge](https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/) 和 UE5 中的 Bifrost 下载的。
|
||||
|
||||
MetaHuman DNA 校准是一组用于处理 MetaHuman DNA 文件的工具,捆绑在一个单独的包中。我们希望分享此代码,以帮助用户自定义 DNA 文件,从而能够更好地将他们创建的角色集成到他们的游戏和体验中。
|
||||
MetaHuman DNA 校准工具在 GitHub 存储库中提供,地址在此。
|
||||
|
||||
# 概述
|
||||
关于存储库的组织方式的解释,[点击此处](docs/repository_organization.md)。
|
||||
|
||||
MetaHuman DNA 校准存储库包含两个不同的工具:
|
||||
- [DNACalib](docs/dnacalib.md)(及其依赖项)
|
||||
- [DNAViewer](docs/dna_viewer.md)
|
||||
|
||||
## 所需知识
|
||||
要使用这些工具,您应该熟悉:
|
||||
- 在 Maya 中的绑定
|
||||
- Python
|
||||
|
||||
## 可选知识
|
||||
- C++(用于 [DNACalib](docs/dnacalib.md) 及其 [API](docs/dnacalib_api.md))
|
||||
|
||||
## DNACalib
|
||||
[DNACalib](docs/dnacalib.md) 及其 [API](docs/dnacalib_api.md) 用于检查和修改 DNA 文件。使用 [DNACalib](docs/dnacalib.md),您可以在 DNA 文件中进行以下更改:
|
||||
- 重命名关节、网格、混合形状和/或动画映射。
|
||||
- 删除关节、网格和/或关节动画。
|
||||
- 旋转、缩放和平移装备。
|
||||
- 删除 LOD。
|
||||
- 更改中立关节位置、中立网格位置和混合形状增量值。
|
||||
- 修剪混合形状。
|
||||
- 删除所有混合形状数据。
|
||||
|
||||
MetaHuman DNA 文件格式的概述可以在 [`这里`](/docs/dna.md) 找到。
|
||||
|
||||
**注意**:DNACalib 库允许删除和重命名任何关节。然而,以下关节用于连接头部和身体,不应被删除或重命名:neck_01、neck_02、FACIAL_C_FacialRoot。
|
||||
|
||||
## 外部软件依赖项
|
||||
DNACalib 的 Python 包装器是针对 Python 3.7 和 3.9 编译的。Windows 和 Linux(均为 64 位)的预编译二进制文件是存储库的一部分。
|
||||
如果您使用的是不同版本的 Python,则必须重新编译。任何 Python 3 版本都应该可以。
|
||||
如果用户具有不同的平台或架构,则必须编译库及其依赖项。
|
||||
|
||||
**重要**
|
||||
DNA 文件作为 [LFS(大文件存储)](https://git-lfs.github.com/) 文件存储。如果安装并配置了 git-lfs 以供使用,它们将与其余代码一起下载。如果您未使用 git-lfs,则必须手动下载 DNA 文件。
|
||||
|
||||
更多信息可以在 [这里](docs/faq.md#fix--runtimeerror--error-loading-dna--dna-signature-mismatched-expected-dna-got-ver-) 找到。
|
||||
|
||||
**警告**:
|
||||
不支持 Python 2。
|
||||
|
||||
DNACalib 可以在 C++ 项目中作为 C++ 库使用。
|
||||
|
||||
DNACalib Python 包装器可以在 Python 3.7 和 3.9 中使用,`mayapy`(与 Maya 一起提供的 Python 解释器)与 Maya 一起使用。
|
||||
支持的 Maya 版本为 2022 和 2023。
|
||||
|
||||
注意:Maya 2022 与 Python 3.7 捆绑,Maya 2023 与 Python 3.9 捆绑。
|
||||
|
||||
## 环境设置
|
||||
|
||||
为了在您的脚本中使用 MetaHuman DNA 校准,您需要:
|
||||
- 安装 Python3,参见 [注意事项](README.md#external-software-dependencies),
|
||||
- 将 MetaHuman DNA 校准的位置添加到 `MAYA_MODULE_PATH` 系统变量中(如果您想在 Maya 中使用 MetaHuman DNA 校准)
|
||||
|
||||
如果您计划从命令行运行脚本:
|
||||
|
||||
- 对于 Maya 的解释器(mayapy),您将必须使用以下代码初始化 maya:
|
||||
|
||||
```python
|
||||
import maya.standalone
|
||||
maya.standalone.initialize()
|
||||
```
|
||||
- 对于 python 解释器,您将必须在脚本顶部添加以下内容:
|
||||
```python
|
||||
from os import path as ospath
|
||||
from sys import path as syspath
|
||||
from sys import platform
|
||||
|
||||
ROOT_DIR = f"{ospath.dirname(ospath.abspath(__file__))}/..".replace("\\", "/")
|
||||
MAYA_VERSION = "2022" # 或 2023
|
||||
ROOT_LIB_DIR = f"{ROOT_DIR}/lib/Maya{MAYA_VERSION}"
|
||||
if platform == "win32":
|
||||
LIB_DIR = f"{ROOT_LIB_DIR}/windows"
|
||||
elif platform == "linux":
|
||||
LIB_DIR = f"{ROOT_LIB_DIR}/linux"
|
||||
else:
|
||||
raise OSError(
|
||||
"操作系统不支持,请编译依赖项并为 LIB_DIR 添加值"
|
||||
)
|
||||
|
||||
# 将目录添加到路径
|
||||
syspath.insert(0, ROOT_DIR)
|
||||
syspath.insert(0, LIB_DIR)
|
||||
```
|
||||
|
||||
注意:
|
||||
如果在 Linux 上运行,请确保在运行示例之前将 `LD_LIBRARY_PATH` 附加到 `lib/Maya2022/linux` 或 `lib/Maya2023/linux` 目录的绝对路径:
|
||||
- `export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:<路径到 lib-linux 目录>`
|
||||
|
||||
## DNAViewer
|
||||
使用 DNAViewer,您可以:
|
||||
- 为 Maya 创建功能性装备。
|
||||
- 导出 FBX 文件。
|
||||
- 读取 DNA 文件的内部部分。
|
||||
|
||||
DNAViewer 可以在 `mayapy`(与 Maya 一起提供的 Python 解释器)或 Maya 2022 中使用,除了 [从 Maya 场景传播更改到 dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py),它只能在 Maya 中使用。
|
||||
|
||||
# 示例
|
||||
提供了几个 Python 示例作为参考,可以在 **examples'** 文件夹中找到:
|
||||
- [展示一些命令](/examples/dnacalib_demo.py)
|
||||
- [重命名关节](/examples/dnacalib_rename_joint_demo.py)
|
||||
- [从头创建一个小的 DNA](/examples/dna_demo.py)
|
||||
- [读取二进制 DNA 并以人类可读格式写入](/examples/dna_binary_to_json_demo.py)
|
||||
- [通过提取特定 LOD 从现有 DNA 创建新的 DNA](/examples/dnacalib_lod_demo.py)
|
||||
- [删除关节](/examples/dnacalib_remove_joint.py)
|
||||
- [清除混合形状数据](/examples/dnacalib_clear_blend_shapes.py)
|
||||
- [从中立网格中减去值](/examples/dnacalib_neutral_mesh_subtract.py)
|
||||
- [Maya 中的简单 UI](examples/dna_viewer_run_in_maya.py) 及其一些 [文档](docs/dna_viewer.md#usage-in-maya)
|
||||
- [生成装备](/examples/dna_viewer_build_rig.py)
|
||||
- [按 LOD 导出 FBX](/examples/dna_viewer_export_fbx.py)
|
||||
- [从 Maya 场景传播更改到 dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
|
||||
- [生成带有纹理的面部装备](/examples/dna_viewer_build_rig_with_textures.py)
|
||||
|
||||
注意:示例分为三组:DNA、DNACalib 和 DNAViewer。这些名称作为前缀嵌入:dna_、dnacalib_ 和 dna_viewer_。
|
||||
|
||||
## 示例 DNA 文件
|
||||
[两个演示 DNA 文件](data/dna_files) 提供以便更轻松地测试此工具。任何使用 [MetaHumanCreator](https://www.unrealengine.com/en-US/metahuman) 生成的 DNA 都应该可以工作。
|
||||
|
||||
MHC 2023 春季发布对装备定义进行了更改(关节数量增加以及表达式数量增加)。
|
||||
为了适应这些更改,我们在 `/data/mh4` 文件夹中向存储库添加了几个文件:新的 [gui 场景](/data/mh4/gui.ma)、更新的 [组装脚本](/data/mh4/additional_assemble_script.py) 和 Ada 的示例 [DNA 文件](data/mh4/dna_files/Ada.dna)。
|
||||
如果用户想要切换并使用这个新的装备版本,则有必要在他们的脚本中更新路径:
|
||||
```python
|
||||
GUI = f"{DATA_DIR}/mh4/gui.ma"
|
||||
ADDITIONAL_ASSEMBLE_SCRIPT = f"{DATA_DIR}/mh4/additional_assemble_script.py"
|
||||
```
|
||||
如果角色 DNA 是从 [Quixel Bridge](https://quixel.com/bridge) 下载的,并且我们不确定使用的是哪个装备定义,可以使用以下代码进行检查:
|
||||
```python
|
||||
from dna import (
|
||||
BinaryStreamReader,
|
||||
DataLayer_All,
|
||||
FileStream,
|
||||
Status,
|
||||
)
|
||||
|
||||
def load_dna_reader(dna_file):
|
||||
stream = FileStream(
|
||||
dna_file, FileStream.AccessMode_Read, FileStream.OpenMode_Binary
|
||||
)
|
||||
reader = BinaryStreamReader(stream, DataLayer_All)
|
||||
reader.read()
|
||||
if not Status.isOk():
|
||||
status = Status.get()
|
||||
raise RuntimeError(f"错误加载 DNA: {status.message}")
|
||||
return reader
|
||||
|
||||
角色_dna = "路径到/角色.dna"
|
||||
reader = load_dna_reader(角色_dna)
|
||||
if reader.getDBName() == "MH.4":
|
||||
print("使用 mh4 文件夹")
|
||||
elif reader.getDBName() == "DHI":
|
||||
print("使用 data 文件夹")
|
||||
else:
|
||||
print("不支持的装备定义!")
|
||||
```
|
||||
|
||||
# 注意
|
||||
如果用户在 Maya 中运行示例,`ROOT_DIR` 的值应该更改并且必须使用绝对路径,
|
||||
例如在 Windows 中为 `c:/MetaHuman-DNA-Calibration` 或在 Linux 中为 `/home/user/MetaHuman-DNA-Calibration`。重要:使用 `/`(正斜杠),Maya 在路径中使用正斜杠。
|
||||
|
||||
更多规格请参阅 [常见问题解答指南](docs/faq.md)。
|
||||
|
||||
# 许可证
|
||||
MetaHuman DNA 校准随 [许可证](LICENSE) 发布。
|
||||
# MetaHuman Custome Tool For Maya
|
Loading…
Reference in New Issue
Block a user