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Jeffreytsai1004 2025-04-18 01:28:11 +08:00
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# Add directories or file patterns to ignore during indexing (e.g. foo/ or *.csv)

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# 二进制文件统一配置
*.png filter=lfs diff=lfs merge=lfs binary
*.mb filter=lfs diff=lfs merge=lfs binary
*.ma filter=lfs diff=lfs merge=lfs binary
*.fbx filter=lfs diff=lfs merge=lfs binary
*.dna filter=lfs diff=lfs merge=lfs -text
# 指定目录配置(如果需要特殊处理)
assets/** filter=lfs diff=lfs merge=lfs
assets/maya/** filter=lfs diff=lfs merge=lfs
assets/MH.2/** filter=lfs diff=lfs merge=lfs
assets/MH.4/** filter=lfs diff=lfs merge=lfs
# 文本文件配置
*.py text eol=lf
*.json text eol=lf
*.xml text eol=lf
*.txt text eol=lf
# 确保脚本文件使用正确的行尾
*.sh text eol=lf
*.bat text eol=crlf
# 其他常用配置
.gitattributes text eol=lf
.gitignore text eol=lf

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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.dylib
# Fortran module files
*.smod
# Compiled Static libraries
*.lai
*.la
# Executables
*.exe
*.out
*.app
# Local build
/build*
# Work Environment Artifacts
/.vs
/.vscode
*.pyc
/.idea
/output
/Reference

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@echo off
REM Delete all __pycache__ folders
for /d /r %%d in (__pycache__) do @if exist "%%d" rd /s /q "%%d"
echo Cleaned up!

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global proc install()
{
string $scriptPath = `whatIs install`;
string $dirPath = `substring $scriptPath 25 (size($scriptPath))`;
$dirPath = `dirname $dirPath`;
string $pythonPath = $dirPath + "/Install.py";
$pythonPath = substituteAllString($pythonPath, "\\", "/");
string $pythonCmd = "import os, sys\n";
$pythonCmd += "INSTALL_PATH = r'" + $pythonPath + "'\n";
$pythonCmd += "sys.path.append(os.path.dirname(INSTALL_PATH))\n";
$pythonCmd += "import Install\n";
$pythonCmd += "Install.main()\n";
python($pythonCmd);
}
install();

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#===================================== 1. Module Imports =====================================
import maya.OpenMayaUI as omui
import maya.cmds as cmds
import maya.mel as mel
import webbrowser
import sys
import os
from scripts import config
QtCore, QtGui, QtWidgets, wrapInstance = config.Qt()
if QtCore is None or QtGui is None or QtWidgets is None or wrapInstance is None:
print(f"Qt加载失败: {QtCore}, {QtGui}, {QtWidgets}, {wrapInstance}")
TOOL_NAME = config.TOOL_NAME
TOOL_ICON = config.TOOL_ICON
TOOL_COMMAND_ICON = config.TOOL_COMMAND_ICON
TOOL_VERSION = config.TOOL_VERSION
TOOL_AUTHOR = config.TOOL_AUTHOR
TOOL_LANG = config.TOOL_LANG
TOOL_WSCL_NAME = config.TOOL_WSCL_NAME
TOOL_YEAR = config.TOOL_YEAR
TOOL_MOD_FILENAME = config.TOOL_MOD_FILENAME
SYSTEM_OS = config.SYSTEM_OS
TOOL_PATH = config.TOOL_PATH
ROOT_DIR = config.TOOL_PATH
ICONS_PATH = config.ICONS_PATH
SCRIPTS_PATH = config.SCRIPTS_PATH
TOOL_STYLE_FILE = config.TOOL_STYLE_FILE
MAYA_VERSION = config.MAYA_VERSION
PYTHON_VERSION = config.PYTHON_VERSION
PYTHON_VERSION_DIR = config.PYTHON_VERSION_DIR
TOOL_HELP_URL = config.TOOL_HELP_URL
PLUGIN_PATH = config.PLUGIN_PATH
PYDNA_PATH = config.PYDNA_PATH
TOOL_MAIN_SCRIPT = config.TOOL_MAIN_SCRIPT
print(f"TOOL_NAME: {TOOL_NAME}")
print(f"TOOL_VERSION: {TOOL_VERSION}")
print(f"TOOL_AUTHOR: {TOOL_AUTHOR}")
print(f"TOOL_LANG: {TOOL_LANG}")
print(f"TOOL_WSCL_NAME: {TOOL_WSCL_NAME}")
print(f"TOOL_YEAR: {TOOL_YEAR}")
print(f"TOOL_MOD_FILENAME: {TOOL_MOD_FILENAME}")
print(f"TOOL_HELP_URL: {TOOL_HELP_URL}")
print(f"SYSTEM_OS: {SYSTEM_OS}")
print(f"MAYA_VERSION: {MAYA_VERSION}")
print(f"PYTHON: {PYTHON_VERSION_DIR}")
print(f"PYTHON VERSION: {PYTHON_VERSION}")
print(f"TOOL_PATH: {TOOL_PATH}")
print(f"ROOT_DIR: {ROOT_DIR}")
print(f"SCRIPTS_PATH: {SCRIPTS_PATH}")
print(f"TOOL_STYLE_FILE: {TOOL_STYLE_FILE}")
print(f"PLUGIN_PATH: {PLUGIN_PATH}")
print(f"PYDNA_PATH: {PYDNA_PATH}")
#===================================== 3. Utility Functions =====================================
def maya_main_window():
"""获取Maya主窗口"""
main_window_ptr = omui.MQtUtil.mainWindow()
if main_window_ptr:
return wrapInstance(int(main_window_ptr), QtWidgets.QWidget)
return None
def ensure_directory(directory_path):
"""确保目录存在"""
if directory_path and isinstance(directory_path, str):
if not os.path.exists(directory_path):
os.makedirs(directory_path)
print(f"Created directory: {directory_path}")
return directory_path
def get_maya_modules_dir():
"""获取Maya模块目录"""
maya_app_dir = cmds.internalVar(userAppDir=True)
if maya_app_dir and isinstance(maya_app_dir, str):
return ensure_directory(os.path.join(maya_app_dir, "modules"))
return None
#===================================== 4. UI Component Classes =====================================
class SetButton(QtWidgets.QPushButton):
"""Custom styled button for installation interface"""
def __init__(self, text):
super(SetButton, self).__init__(text)
#===================================== 5. Main Window Class =====================================
class InstallDialog(QtWidgets.QDialog):
def __init__(self, parent=maya_main_window()):
super(InstallDialog, self).__init__(parent)
self.load_stylesheet()
self.setup_ui()
def load_stylesheet(self):
with open(TOOL_STYLE_FILE, 'r', encoding='utf-8') as f:
style = f.read()
self.setStyleSheet(style)
def setup_ui(self):
"""Initialize and setup UI components"""
self.setWindowTitle(f"{TOOL_NAME} Installation")
self.setFixedSize(220, 120)
self.setup_window_icon()
self.create_widgets()
self.create_layouts()
self.create_connections()
def setup_window_icon(self):
"""Setup window icon if available"""
if os.path.exists(TOOL_ICON):
self.setWindowIcon(QtGui.QIcon(TOOL_ICON))
else:
print(f"Warning: Icon file not found: {TOOL_ICON}")
#----------------- 5.1 UI Methods -----------------
def create_widgets(self):
self.new_shelf_toggle = QtWidgets.QCheckBox(f"{TOOL_NAME} Installation")
self.install_button = SetButton("Install " + TOOL_NAME)
self.uninstall_button = SetButton("Uninstall " + TOOL_NAME)
def create_layouts(self):
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.setContentsMargins(10, 2, 10, 5)
main_layout.setSpacing(5)
header_layout = QtWidgets.QHBoxLayout()
header_layout.setSpacing(5)
welcome_label = QtWidgets.QLabel("Welcome to " + TOOL_NAME + "!")
welcome_label.setStyleSheet("font-size: 11px; padding: 0px; margin: 0px;")
header_layout.addWidget(welcome_label)
header_layout.addStretch()
main_layout.addLayout(header_layout)
main_layout.addWidget(self.install_button)
main_layout.addWidget(self.uninstall_button)
self.install_button.setFixedHeight(30)
self.uninstall_button.setFixedHeight(30)
def create_connections(self):
self.install_button.clicked.connect(self.install)
self.uninstall_button.clicked.connect(self.uninstall)
def create_styled_message_box(self, title, text):
msg_box = QtWidgets.QMessageBox(self)
msg_box.setWindowTitle(title)
msg_box.setText(text)
msg_box.setStandardButtons(QtWidgets.QMessageBox.Yes | QtWidgets.QMessageBox.No)
msg_box.setStyleSheet(self.styleSheet())
return msg_box
#----------------- 5.2 Event Handler Methods -----------------
def event(self, event):
if event.type() == QtCore.QEvent.EnterWhatsThisMode:
QtWidgets.QWhatsThis.leaveWhatsThisMode()
self.open_help_url()
return True
return QtWidgets.QDialog.event(self, event)
def closeEvent(self, event):
"""Handle window close event"""
try:
super(InstallDialog, self).closeEvent(event)
except Exception as e:
print(f"Error closing window: {e}")
event.accept()
def helpEvent(self, event):
self.open_help_url()
event.accept()
#----------------- 5.3 Utility Methods -----------------
def open_help_url(self):
webbrowser.open(TOOL_HELP_URL)
QtWidgets.QApplication.restoreOverrideCursor()
def get_script_path():
maya_script = mel.eval('getenv("MAYA_SCRIPT_NAME")')
if maya_script and os.path.exists(maya_script):
return os.path.dirname(maya_script)
for sys_path in sys.path:
install_path = os.path.join(sys_path, "install.py")
if os.path.exists(install_path):
return os.path.dirname(install_path)
return os.getcwd()
#----------------- 5.4 Installation Methods -----------------
def install(self):
"""Handle install request with error handling"""
if not self._validate_paths():
return
msg_box = self.create_styled_message_box(
"Confirm Installation",
f"Are you sure you want to install {TOOL_NAME}?"
)
if msg_box.exec_() == QtWidgets.QMessageBox.Yes:
try:
self.install_tool()
self.close()
except Exception as e:
error_msg = f"Error during installation: {e}"
print(error_msg)
QtWidgets.QMessageBox.critical(self, "Error", error_msg)
def uninstall(self, *args):
"""Handle uninstall request"""
msg_box = self.create_styled_message_box(
"Confirm Uninstallation",
f"Are you sure you want to uninstall {TOOL_NAME}?"
)
if msg_box.exec_() == QtWidgets.QMessageBox.Yes:
try:
self.uninstall_tool()
self.close()
except Exception as e:
error_msg = f"Error during uninstallation: {e}"
print(error_msg)
QtWidgets.QMessageBox.critical(self, "Error", error_msg)
else:
print("Uninstallation cancelled")
def create_mod_file(self):
"""创建或更新Maya的.mod文件"""
modules_dir = get_maya_modules_dir()
# 获取所有Maya版本和对应的Python版本
version_map = {
"2022": "python3",
"2023": "python397",
"2024": "python3108",
"2025": "python311"
}
# 系统映射
os_paths = {
"win64": "Windows",
"linux": "Linux"
}
# 创建mod文件内容
mod_content = f"""+ {TOOL_NAME} {TOOL_VERSION} {TOOL_PATH}
"""
# 添加每个Maya版本的配置
for maya_version, python_version in version_map.items():
# 添加每个操作系统的配置
for os_name, os_path in os_paths.items():
mod_content += f"""
if MAYA_VERSION == {maya_version} && PLATFORM == {os_name}
scripts: {SCRIPTS_PATH}
plug-ins: {os.path.join(PLUGIN_PATH, os_path)}
XBMLANGPATH+:={ICONS_PATH}
PATH+:={os.path.join(PLUGIN_PATH, os_path)}
PATH+:={os.path.join(PLUGIN_PATH, os_path, "pydna", python_version)}
PYTHONPATH+:={SCRIPTS_PATH}
PYTHONPATH+:={os.path.join(PLUGIN_PATH, os_path, "pydna", python_version)}
endif
"""
# 写入mod文件
mod_file_path = os.path.join(modules_dir, TOOL_MOD_FILENAME)
try:
with open(mod_file_path, "w", encoding="utf-8") as f:
f.write(mod_content)
print(f"Created mod file: {mod_file_path}")
except Exception as e:
print(f"Error creating mod file {mod_file_path}: {e}")
def uninstall_mod_file(self):
modules_dir = get_maya_modules_dir()
mod_file_path = os.path.join(modules_dir, TOOL_MOD_FILENAME)
if os.path.exists(mod_file_path):
try:
os.remove(mod_file_path)
print(f"{TOOL_NAME}.mod file deleted")
except Exception as e:
print(f"Error deleting {TOOL_NAME}.mod file: {e}")
def clean_existing_buttons(self):
if cmds.shelfLayout(TOOL_NAME, exists=True):
buttons = cmds.shelfLayout(TOOL_NAME, query=True, childArray=True) or []
for btn in buttons:
if cmds.shelfButton(btn, query=True, exists=True):
label = cmds.shelfButton(btn, query=True, label=True)
if label == TOOL_NAME:
cmds.deleteUI(btn)
print(f"Deleted existing {TOOL_NAME} button: {btn}")
def install_tool(self):
"""Install the tool to Maya"""
if not os.path.exists(SCRIPTS_PATH):
print(f"Error: Scripts path does not exist: {SCRIPTS_PATH}")
return
if not os.path.exists(TOOL_MAIN_SCRIPT):
print(f"Error: Main script file not found: {TOOL_MAIN_SCRIPT}")
return
# Add scripts path to Python path
if SCRIPTS_PATH not in sys.path:
sys.path.insert(0, SCRIPTS_PATH)
# Create shelf and button
self._create_shelf_button()
self.create_mod_file()
# Switch to the newly created shelf
try:
cmds.shelfTabLayout("ShelfLayout", edit=True, selectTab=TOOL_NAME)
print(f"Switched to {TOOL_NAME} shelf")
except Exception as e:
print(f"Error switching to {TOOL_NAME} shelf: {e}")
self._show_install_success_message()
def _create_shelf_button(self):
"""Create shelf button for the tool"""
shelf_layout = mel.eval('$tmpVar=$gShelfTopLevel')
# Create shelf if not exists
if not cmds.shelfLayout(TOOL_NAME, exists=True):
cmds.shelfLayout(TOOL_NAME, parent=shelf_layout)
# Clean existing buttons
self.clean_existing_buttons()
# Create new button
icon_path = TOOL_ICON if os.path.exists(TOOL_ICON) else TOOL_COMMAND_ICON
command = self._get_shelf_button_command()
cmds.shelfButton(
parent=TOOL_NAME,
image1=icon_path,
label=TOOL_NAME,
command=command,
sourceType="python",
annotation=f"{TOOL_NAME} {TOOL_VERSION}",
noDefaultPopup=True,
style="iconOnly"
)
def _get_shelf_button_command(self):
"""Get the command string for shelf button"""
return f"""
import sys
import os
TOOL_PATH = r'{TOOL_PATH}'
if TOOL_PATH not in sys.path:
sys.path.insert(0, TOOL_PATH)
SCRIPTS_PATH = r'{SCRIPTS_PATH}'
if SCRIPTS_PATH not in sys.path:
sys.path.insert(0, SCRIPTS_PATH)
os.chdir(SCRIPTS_PATH)
try:
import MetaFusion
MetaFusion.show()
except ImportError as e:
print("Error importing MetaFusion:", str(e))
print(f"Scripts path: {SCRIPTS_PATH}")
print("sys.path:", sys.path)
print(f"Contents of Scripts folder: {os.listdir(SCRIPTS_PATH)}")
"""
def uninstall_tool(self):
"""Uninstall the tool from Maya"""
window_name = f"{TOOL_NAME}Window"
dock_name = f"{TOOL_NAME}WindowDock"
shelf_file = f"shelf_{TOOL_NAME}.mel"
if cmds.window(window_name, exists=True):
try:
cmds.deleteUI(window_name)
except Exception as e:
print(f"Error closing {TOOL_NAME} window: {e}")
if cmds.dockControl(dock_name, exists=True):
try:
cmds.deleteUI(dock_name)
except Exception as e:
print(f"Error closing docked {TOOL_NAME} window: {e}")
self.uninstall_mod_file()
# Get the current shelf before removing it
current_shelf = cmds.shelfTabLayout("ShelfLayout", query=True, selectTab=True)
# Delete Shelves and Buttons
if cmds.shelfLayout(TOOL_NAME, exists=True):
try:
cmds.deleteUI(TOOL_NAME, layout=True)
except Exception as e:
print(f"Error deleting {TOOL_NAME} shelf: {e}")
self._clean_all_shelf_buttons()
# Remove from Python path
if SCRIPTS_PATH in sys.path:
sys.path.remove(SCRIPTS_PATH)
# Deleting Shelf Files
shelf_path = os.path.join(
cmds.internalVar(userAppDir=True),
cmds.about(version=True),
"prefs",
"shelves",
f"shelf_{TOOL_NAME}.mel"
)
if os.path.exists(shelf_path):
try:
os.remove(shelf_path)
except Exception as e:
print(f"Error deleting shelf file: {e}")
# If the current tool shelf is a deleted tool shelf, switch to another tool shelf
if current_shelf == TOOL_NAME:
shelves = cmds.shelfTabLayout("ShelfLayout", query=True, childArray=True)
if shelves and len(shelves) > 0:
cmds.shelfTabLayout("ShelfLayout", edit=True, selectTab=shelves[0])
self._show_uninstall_success_message()
def _clean_all_shelf_buttons(self):
"""Clean up all shelf buttons related to the tool"""
all_shelves = cmds.shelfTabLayout("ShelfLayout", query=True, childArray=True) or []
for shelf in all_shelves:
shelf_buttons = cmds.shelfLayout(shelf, query=True, childArray=True) or []
for btn in shelf_buttons:
if cmds.shelfButton(btn, query=True, exists=True):
if cmds.shelfButton(btn, query=True, label=True) == TOOL_NAME:
cmds.deleteUI(btn)
def _show_uninstall_success_message(self):
"""Show uninstallation success message"""
msg_box = QtWidgets.QMessageBox(self)
msg_box.setWindowTitle("Uninstallation Successful")
msg_box.setText(f"{TOOL_NAME} has been successfully uninstalled!")
msg_box.setStandardButtons(QtWidgets.QMessageBox.Ok)
msg_box.setWindowIcon(QtGui.QIcon(TOOL_ICON))
msg_box.setStyleSheet(self.styleSheet())
msg_box.exec_()
def _show_install_success_message(self):
msg_box = QtWidgets.QMessageBox(self)
msg_box.setWindowTitle("Installation Successful")
msg_box.setText(f"{TOOL_NAME} has been successfully installed!")
msg_box.setStandardButtons(QtWidgets.QMessageBox.Ok)
msg_box.setWindowIcon(QtGui.QIcon(TOOL_ICON))
msg_box.setStyleSheet(self.styleSheet())
msg_box.exec_()
def _validate_paths(self):
"""Validate all required paths exist"""
paths = {
"Root": TOOL_PATH,
"Scripts": SCRIPTS_PATH,
"Icons": ICONS_PATH
}
for name, path in paths.items():
if not os.path.exists(path):
error_msg = f"Error: {name} path does not exist: {path}"
print(error_msg)
QtWidgets.QMessageBox.critical(self, "Error", error_msg)
return False
return True
def _log(self, message, error=False):
"""Log messages with timestamp"""
from datetime import datetime
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
log_message = f"[{timestamp}] {message}"
print(log_message)
if error:
QtWidgets.QMessageBox.critical(self, "Error", message)
def _load_mel_shelf(self):
"""Load mel shelf file with error handling"""
try:
mel.eval(f'loadNewShelf "shelf_{TOOL_NAME}.mel"')
except Exception as e:
self._log(f"Error loading shelf file: {e}", error=True)
#===================================== 6. Main Function =====================================
def main():
"""Main entry point for the installer"""
try:
dialog = InstallDialog()
dialog.show()
except Exception as e:
print(f"Error launching installer: {e}")
return -1
return dialog
if __name__ == "__main__":
main()

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Always respond in 中文,
先阅读知识库,并按照 Readme.md 来查看文件路径以及参考品文档和参考代码来协助用户完成项目
# MetaFusion 开发文档
## 一 本地知识库导航
### 1 文档
Reference\docs\Metahuman解析.pdf
Reference\docs\SuperRiggingEditor使用文档.pdf
Reference\DNA_Calibration\docs\dna_api.md
Reference\DNA_Calibration\docs\dna_viewer_api_build_meshes.md
Reference\DNA_Calibration\docs\dna_viewer_api_build_rig.md
Reference\DNA_Calibration\docs\dna_viewer_API.md
Reference\DNA_Calibration\docs\dna_viewer_maya.md
Reference\DNA_Calibration\docs\dna_viewer.md
Reference\DNA_Calibration\docs\dna.md
Reference\DNA_Calibration\docs\dnacalib_api.md
Reference\DNA_Calibration\docs\dnacalib.md
Reference\DNA_Calibration\docs\faq.md
Reference\DNA_Calibration\docs\repository_organization.md
DNA_Calibration在线文档: https://epicgames.github.io/MetaHuman-DNA-Calibration
### 2 代码参考
Reference\DNA_Calibration
Reference\MSLiveLink
Reference\SuperRiggingEditor
Reference\Utils
### 3 UI参考图片
Reference\UI
## 二 项目描述
### 1 目标
做一个Maya的Metahuman自定义的插件语言:基于PythonMaya版本:2022, 2023, 2024, 2025
### 项目描述
- 本项目是一个Maya插件主要功能是提供与MetaHuman相同拓扑的模型或者自定义的3d模型以来完成自定义绑定编辑DNA校准骨骼位置保存DNA载入DNA导出fbx保存DNA文件, 编辑BlendShape,等功能。
### 2 主要功能
- 提供与MetaHuman相同拓扑的模型或者自定义的3d模型以来完成自定义绑定编辑DNA校准骨骼位置保存DNA载入DNA导出fbx保存DNA文件, 编辑BlendShape,等功能。
### 3 注意Reference路径不参与参见功能实现只作为参考。Reference只作为参考可以从中拷贝必要的文件到当前项目中
### 4 代码规范
- 所有代码必须使用UTF-8编码
- 所有模块开头必须添加
```.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
```
- 代码必须考虑兼容 Maya2022, Maya2023, Maya2024, Maya2025
- 代码必须考虑兼容 Python3.10, Python3.11, Python3.12
- 所有模型引用关系自动更新修正
- UI样式必须统一的一个样式文件来实现
- 所有UI必须使用Qt来实现
- 所有Pyside代码必须使用 widget, layout, connection 的结构来实现
- 文件夹结构尽量以目前的代码结构来触发实现,各个模块各功能给要条理清晰
- 使用config.py文件来统一实现配置文件
- 使用style.qss文件来实现UI样式
- 功能函数放在utils文件夹中
### 5 文件基本结构 (参考), 以"\"结尾的行为文件夹
- 参考[MetaFusion 文件基本结构](#metafusion-文件基本结构)
#### MetaFusion 文件基本结构
```.
├── assets\
│ ├── dna\ DNA文件路径
│ ├── img\ DNA图标路径
│ ├── maya\ Maya资源文件路径
│ ├── MH.2\ MetaHuman 2.0文件路径
│ ├── MH.4\ MetaHuman 4.0文件路径
├── icons\ 插件图标路径
├── plugins\
│ └── Linux\
│ │ ├── 2022\
│ │ ├── 2023\
│ │ ├── 2024\
│ │ ├── 2025\
│ │ ├── pydna\
│ │ │ ├── python3\
│ │ │ ├── python311\
│ │ │ ├── python397\
│ │ │ ├── python3108\
│ └── Windows\
│ │ ├── 2022\
│ │ ├── 2023\
│ │ ├── 2024\
│ │ ├── 2025\
│ │ ├── pydna\
│ │ │ ├── python3\
│ │ │ ├── python311\
│ │ │ ├── python397\
│ │ │ ├── python3108\
├── Reference\ 参考模块(不引用,仅供参考)
│ ├── DNA_Calibration 参考模块DNA_Calibration
│ ├── MSLiveLink 参考模块MSLiveLink
│ ├── SuperRiggingEditor 参考模块SuperRiggingEditor
├── scripts\
│ ├── builder\
│ │ ├── maya\
│ │ │ ├── __init__.py
│ │ │ ├── mesh.py
│ │ │ ├── skin_weights.py
│ │ │ ├── util.py
│ │ ├── __init__.py
│ │ ├── builder.py
│ │ ├── config.py
│ │ ├── joint.py
│ │ ├── mesh.py
│ │ ├── rig_builder.py
│ ├── dnacalib\
│ │ ├── CMakeModulesExtra\
│ │ ├── DNACalib\
│ │ ├── PyDNA\
│ │ ├── PyDNACalib\
│ │ ├── SPyUS\
│ │ ├── CMakeLists.txt
│ ├── dnalib\
│ │ ├── __init__.py
│ │ ├── behavior.py
│ │ ├── definition.py
│ │ ├── descriptor.py
│ │ ├── dnalib.py
│ │ ├── geometry.py
│ │ ├── layer.py
│ ├── ui\
│ │ ├── __init__.py
│ │ ├── style.qss UI样式文件
│ │ ├── menu.py UI菜单UI文件
│ │ ├── toolshelf.py UI工具架UI文件
│ │ ├── meshes.py UI模型UI文件
│ │ ├── rigging.py UI绑定UI文件
│ │ ├── behaviour.py UI行为UI文件
│ │ ├── definition.py UI定义UI文件
│ ├── utils\ 功能模块路径
│ │ ├── __init__.py
│ │ ├── ...
│ ├── MetaFusion.py 插件主文件
│ ├── config.py 配置文件
├── Install.mel 拖入maya安装文件
├── Install.py 安装执行文件
├── CleanPycache.bat 清除pycache文件不修改
├── README.md 开发文档
```
### 6 UI界面风格
- 扁平化设计风格,
- 要有高级感和科幻未来感
- 圆角设计
- 中文要清晰大气
- 英文要简洁明了
- 颜色要统一
- 字体要统一
- 字体大小要统一
- 按钮要统一
- 输入框要统一
- 标签要统一
### 7 UI界面
UI参考图片
Reference\UI\01_Menu_File.jpg
Reference\UI\02_Menu_Edit.jpg
Reference\UI\03_Menu_Tools.jpg
Reference\UI\04_Language.jpg
Reference\UI\05_Menu_Help.jpg
Reference\UI\06_Tool_Shelf.jpg
Reference\UI\07_Meshes_LOD0.jpg
Reference\UI\08_Meshes_LOD1.jpg
Reference\UI\09_Meshes_LOD2.jpg
Reference\UI\10_Meshes_LOD3.jpg
Reference\UI\11_Meshes_LOD4.jpg
Reference\UI\12_Meshes_LOD5.jpg
Reference\UI\13_Meshes_LOD6.jpg
Reference\UI\14_Meshes_LOD7.jpg
Reference\UI\15_Rigging.jpg
Reference\UI\16_Behaviour.jpg
Reference\UI\17_Definitions.jpg
#### MetaFusion UI 结构
##### 一、菜单栏
###### 1. 文件菜单 (File)
- 打开 DNA | icons\open.png
- 保存 DNA | icons\save.png
- 加载当前项目 DNA | icons\open.png
- 修改混合目标名称 | icons\rename.png
- 重置混合目标名称 | icons\resetname.png
- 导出 FBX | icons\export.png
- 退出 | icons\exit.png
###### 2. 编辑菜单 (Edit)
- 创建 RL4 节点 | icons\connect.png
- 删除 RL4 节点 | icons\disconnect.png
- 镜像左至右 | icons\mirrorL.png
- 镜像右至左 | icons\mirrorR.png
- 姿势由 A 型转 T 型 | icons\pose_A_To_T.png
- 姿势由 T 型转 A 型 | icons\pose_T_To_A.png
- 传输 LOD 贴图 | icons\locator.png
- 设置关节颜色 | icons\color.png
- 取消全部标记 | icons\unmark_all.png
- 重建所有目标 | icons\rebuildTargets.png
- 为所有表情设置关键帧 | icons\bakeAnimation.png
- 烘焙所有表情的关键帧 | icons\centerCurrentTime.png
###### 3. 工具菜单 (Tools)
- 导出蒙皮 | icons\export_skin.png
- 导入蒙皮 | icons\import_skin.png
- 拷贝装皮 | icons\copy_skin.png
- RBF变形器 | icons\blendShape.png
- 快速绑定服装 | icons\clothing_weight.png
- 克隆混合变形 | icons\blendShape.png
- UV传递点序 | icons\repair_vertex_order.png
- 面部生成控制器 | icons\controller.png
- 提取52BS | icons\ARKit52.png
- 关节轴向修复 | icons\joint.png
- 生成身体控制器 | icons\create_body_ctrl.png
- 导入面部动画 | icons\import_face_anim.png
- 导入身体动画 | icons\import_body_anim.png
###### 4. 语言菜单 (Language)
- 中文 | icons\chinese.png
- English | icons\english.png
###### 5. 帮助菜单 (Help)
- 检查更新 | icons\update.png
- 帮助文档 | icons\help.png
- 关于 | icons\about.png
##### 二、工具架 横向排列
- 保存 DNA | icons\save.png
- 加载当前项目 DNA | icons\open.png
- 分隔符 separator
- 创建RL4节点 | icons\connect.png
- 删除RL4节点 | icons\disconnect.png
- 分隔符 separator
- 导出 蒙皮 | icons\export_skin.png
- 导入 蒙皮 | icons\import_skin.png
- 复制 蒙皮 | icons\copy_skin.png
- 分隔符 separator
- 帮助文档 | icons\help.png
- 关于 | icons\about.png
##### 三、主界面功能区
###### 1. 模型视图 (Meshes)
####### LOD选项卡 (LOD0-LOD7)
每个LOD包含以下模型项
- LOD0: ["*头部", "*牙齿", "*牙龈", "*左眼", "*右眼", "*虹膜", "*睫毛", "*眼睑", "*软骨", "*身体"]
- LOD1: ["头部", "牙齿", "牙龈", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "软骨", "身体"]
- LOD2: ["头部", "牙齿", "牙龈", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "身体"]
- LOD3: ["头部", "牙齿", "左眼", "右眼", "虹膜", "睫毛", "眼睑", "身体"]
- LOD4: ["头部", "牙齿", "左眼", "右眼", "虹膜"]
- LOD5: ["头部", "牙齿", "左眼", "右眼"]
- LOD6: ["头部", "牙齿", "左眼", "右眼"]
- LOD7: ["头部", "牙齿", "左眼", "右眼"]
####### 功能按钮 是在LOD0-LOD7中的底部
自动加载模型icons\load_meshes.png标准化命名icons\standardize_name.png自动分组icons\auto_group.png
####### 工具栏功能
第一行:拓扑结构(下拉框,默认MetaHuman选择LOD下拉框默认LOD0LOD1~LOD7创建LODicons\create_lod.png
第二行模型分离icons\separate.png生成面部配件icons\face_accessory.png
第三行修复法线icons\fix_normal.png修复点序icons\fix_vertex_order.png
第四行修复接缝icons\fix_seam.png
###### 2. 绑定视图 (Rigging)
####### 预设
- DNA浏览器
- 图标缩放滑条; - 导入/导出设置按钮
####### 资产
- 项目路径: 输入框; 加载按钮
- 预设文件: 输入框; 加载按钮
- 数据分层: 下拉框(默认:行为(包括基础定义)); - 勾选框(勾选):覆盖表情
####### 描述
- 名称输入框默认Archetype; - 变换单位:下拉框(默认:厘米)
- 原型:下拉框(默认:亚洲人); - 旋转单位:下拉框(默认:角度)
- 性别:下拉框(默认:女性); - 向上轴标下拉框默认Z轴向上
- 年龄数值调节默认24 - LOD计数数值调节默认8
####### 功能按钮
- 清空选项icons\delete.png - 导入骨架icons\HIKCharacterToolSkeleton.png - 创建骨架icons\HIKcreateControlRig.png
###### 3. 行为视图 (Behaviour)
####### Raw Control [000/000] (在行为视图的左侧)
- 搜索过滤
- BlendShape列表
- 恢复表情按钮icons\restore.png- 混合筛选按钮icons\blendRaw.png
- 全部按钮2按钮3按钮4按钮5按钮6按钮
- 范围控制0.010),滑块,勾选框(未勾选), 文字"全部"
- 范围+按钮,范围-按钮
####### Related Blend Shapes [000/000] (在行为视图的右侧)
- 关联BlendShape列表
- 范围控制0.000),滑块,勾选框(未勾选), 文字"全部"
- 翻转目标icons\flip.png - 镜像目标icons\mirror.png - 查找翻转目标icons\mirrorR.png
- 添加混合目标(:locator.png - 删除混合目标icons\delete.png - 批量混合目标icons\batch.png
- 重建混合目标(:locator.png - 重建所有混合目标icons\rebuildAll.png
- 范围控制0.010),滑块,勾选框(未勾选), 文字"全部"
- 范围+按钮,范围-按钮
####### 功能按钮(在行为视图的底部)
- 第一行 PSD - BSE - KEY - MIR - ARK - CTR
- 第二行 范围控制0.000),滑块,"+"按钮, 勾选框(未勾选), 文字"全部"
- 第三行 按钮还原默认表情icons\rest.png查找选择表情icons\expressions_current.png写入当前表情icons\expression.png
- 第四行 按钮控制面板查找icons\controller.png选择关联关节icons\kinjoint.png写入镜像表情icons\ctrl_hide.png
###### 4. 定义视图 (Definition)
####### LODs列表
- LOD 0-7
- Define Joint For LOD
####### Meshes [010/54]
- head_lod0_mesh (000)
- teeth_lod0_mesh (001)
- saliva_lod0_mesh (002)
- eyeLeft_lod0_mesh (003)
- eyeRight_lod0_mesh (004)
- eyeshell_lod0_mesh (005)
- eyelashes_lod0_mesh (006)
- eyeEdge_lod0_mesh (007)
- Create Geometry 按钮
####### Joints [840/870]
- FACIAL_C_NeckB Group: 001
- FACIAL_L_NeckB1 Group: 002
- FACIAL_R_NeckB1 Group: 003
- FACIAL_L_NeckB2 Group: 002
- FACIAL_R_NeckB2 Group: 003
- FACIAL_C12PV_NeckB1 Group: 001
####### Blend Shapes [782/782]
- brow_down_L 000
- brow_down_R 001
- brow_lateral_L 002
- brow_lateral_R 003
- brow_raiseIn_L 004
- brow_raiseIn_R 005
####### AnimatedMap [082/82]
- head_cm2_color.head_wm2.browsDown 000
- head_cm2_color.head_wm2.browsDown 001
- head_cm2_color.head_wm2.browsLate 002
- head_cm2_color.head_wm2.browsLate 003
- head_cm1_color.head_wm1.browsRais 004
- head_cm1_color.head_wm1.browsRais 005
####### 操作区域
- Write
- Write Neutral Pose Joint Position
- Write Geometry
- Write Skin Weights
- Write Blend Shapes Targets
- Create
- Create Blend Shapes For Mesh
- Bind Skin For Mesh
- Unbind Skin For Mesh
- Tools
- New Neutral Joint Transform
- Quickly Create Presets

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