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@@ -151,150 +151,94 @@ def update_animatedmap_selection():
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return True
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# 底部工具面板功能
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# 导入部分功能
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def import_joint_system():
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# 写入部分功能
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def write_neutral_pose_joint_position():
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"""
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导入关节系统
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写入中性姿势关节位置
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"""
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print("导入关节系统")
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try:
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file_path = cmds.fileDialog2(
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fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;All Files (*.*)",
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dialogStyle=2,
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fileMode=1
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)
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if file_path:
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# 这里实现导入关节系统的功能
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print(f"将从{file_path[0]}导入关节系统")
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except Exception as e:
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print(f"导入关节系统时出错: {e}")
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print("写入中性姿势关节位置")
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# TODO: 实现写入中性姿势关节位置的逻辑
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return True
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def import_geometry():
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def write_geometry():
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"""
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导入几何体
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写入几何体
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"""
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print("导入几何体")
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try:
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file_path = cmds.fileDialog2(
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fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;OBJ Files (*.obj);;All Files (*.*)",
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dialogStyle=2,
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fileMode=1
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)
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if file_path:
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# 这里实现导入几何体的功能
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print(f"将从{file_path[0]}导入几何体")
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except Exception as e:
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print(f"导入几何体时出错: {e}")
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print("写入几何体")
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# TODO: 实现写入几何体的逻辑
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return True
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def import_blendshape_target():
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def write_skin_weight():
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"""
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导入形状混合目标
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写入蒙皮权重
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"""
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print("导入形状混合目标")
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try:
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file_path = cmds.fileDialog2(
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fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;OBJ Files (*.obj);;All Files (*.*)",
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dialogStyle=2,
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fileMode=1
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)
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if file_path:
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# 这里实现导入形状混合目标的功能
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print(f"将从{file_path[0]}导入形状混合目标")
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except Exception as e:
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print(f"导入形状混合目标时出错: {e}")
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print("写入蒙皮权重")
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# TODO: 实现写入蒙皮权重的逻辑
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return True
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def import_animated_map():
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def write_blendshape_target():
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"""
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导入动画贴图
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写入BlendShapes目标
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"""
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print("导入动画贴图")
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try:
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file_path = cmds.fileDialog2(
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fileFilter="Image Files (*.jpg *.jpeg *.png *.tif *.tiff);;All Files (*.*)",
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dialogStyle=2,
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fileMode=1
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)
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if file_path:
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# 这里实现导入动画贴图的功能
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print(f"将从{file_path[0]}导入动画贴图")
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except Exception as e:
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print(f"导入动画贴图时出错: {e}")
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print("写入BlendShapes目标")
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# TODO: 实现写入BlendShapes目标的逻辑
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return True
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# 创建部分功能
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def create_neutral_pose():
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def create_blendshapes_for_mesh():
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"""
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创建中性姿势
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为网格创建BlendShapes
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"""
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print("创建中性姿势")
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# 这里实现创建中性姿势的功能
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print("为网格创建BlendShapes")
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# TODO: 实现为网格创建BlendShapes的逻辑
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return True
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def bind_geometry():
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def create_skin_for_mesh():
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"""
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绑定几何体
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为网格绑定蒙皮
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"""
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print("绑定几何体")
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# 这里实现绑定几何体的功能
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print("为网格绑定蒙皮")
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# TODO: 实现为网格绑定蒙皮的逻辑
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return True
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def take_pose():
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def unbind_skin_for_mesh():
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"""
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取消姿势
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取消网格蒙皮
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"""
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print("取消姿势")
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# 这里实现取消姿势的功能
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return True
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def unbind_skin():
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"""
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取消蒙皮
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"""
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print("取消蒙皮")
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# 这里实现取消蒙皮的功能
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print("取消网格蒙皮")
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# TODO: 实现取消网格蒙皮的逻辑
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return True
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# 工具部分功能
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def reposition_all_joints():
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def new_head_netural_joint_transform():
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"""
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重新定位所有关节
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新建头部中性关节变换
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"""
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print("重新定位所有关节")
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# 这里实现重新定位所有关节的功能
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print("新建头部中性关节变换")
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# TODO: 实现新建头部中性关节变换的逻辑
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return True
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def reposition_selected_joints():
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def new_body_netural_joint_transform():
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"""
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重新定位选定关节
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新建身体中性关节变换
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"""
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print("重新定位选定关节")
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# 这里实现重新定位选定关节的功能
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print("新建身体中性关节变换")
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# TODO: 实现新建身体中性关节变换的逻辑
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return True
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def reposition_all_head_joints():
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def new_netural_joint_transform():
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"""
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重新定位所有头部关节
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新建中性关节变换
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"""
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print("重新定位所有头部关节")
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# 这里实现重新定位所有头部关节的功能
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print("新建中性关节变换")
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# TODO: 实现新建中性关节变换的逻辑
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return True
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def quick_preset():
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def quick_create_preset():
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"""
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快速预设
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快速创建预设
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"""
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print("快速预设")
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# 这里实现快速预设的功能
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print("快速创建预设")
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# TODO: 实现快速创建预设的逻辑
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return True
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# 保留原来的函数作为兼容性考虑
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def definition_temp_utils_function():
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"""
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Placeholder function for definition module
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This function will be replaced with actual functionality in future updates
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"""
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print("Definition module temporary function called")
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return True
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