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<section id="pose-driver-connect-documentation">
<h1>Pose Driver Connect Documentation<a class="headerlink" href="#pose-driver-connect-documentation" title="Link to this heading">#</a></h1>
<div class="toctree-wrapper compound">
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Pose Wrangler Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#ui-overview">UI Overview</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="upgrading.html">Upgrading to 2.0.0+</a></li>
<li class="toctree-l1"><a class="reference internal" href="skeleton_config.html">Skeleton Configs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="skeleton_config.html#retargeting-exporting">Retargeting/Exporting</a></li>
<li class="toctree-l2"><a class="reference internal" href="skeleton_config.html#mirror-mapping">Mirror Mapping</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="extensions.html">Extensions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="extensions.html#epic_pose_wrangler.v2.model.base_extension.PoseWranglerExtension"><code class="docutils literal notranslate"><span class="pre">PoseWranglerExtension</span></code></a></li>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="api.html#pose-wrangler-v2-main">pose_wrangler.v2.main</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="faq.html">FAQ</a></li>
</ul>
</div>
<section id="overview">
<h2>Overview<a class="headerlink" href="#overview" title="Link to this heading">#</a></h2>
<a class="reference internal image-reference" href="_images/v2.png"><img alt="UI Overview" src="_images/v2.png" style="width: 800px;" /></a>
<p>Pose Wrangler is the Maya portion of Pose Driver Connect, a pipeline for creating RBF data for Pose Driver nodes in
Unreal leveraging the MayaUERBFPlugin.</p>
<section id="stay-up-to-date">
<h3>Stay Up To Date<a class="headerlink" href="#stay-up-to-date" title="Link to this heading">#</a></h3>
<p>Updates to this tool can be found via the Unreal Marketplace here: <a class="reference external" href="https://www.unrealengine.com/marketplace/en-US/product/pose-driver-connect">https://www.unrealengine.com/marketplace/en-US/product/pose-driver-connect</a>.</p>
</section>
<section id="further-learning">
<h3>Further Learning<a class="headerlink" href="#further-learning" title="Link to this heading">#</a></h3>
<p>For an in depth breakdown of the RBF solver and its settings, check out the official tutorial on the Epic Developer
Community here: <a class="reference external" href="https://dev.epicgames.com/community/learning/tutorials/r04p/unreal-engine-authoring-secondary-animation-in-maya-and-unreal-with-pose-driver-connect">https://dev.epicgames.com/community/learning/tutorials/r04p/unreal-engine-authoring-secondary-animation-in-maya-and-unreal-with-pose-driver-connect</a></p>
</section>
<section id="release-history">
<h3>Release History<a class="headerlink" href="#release-history" title="Link to this heading">#</a></h3>
<section id="id1">
<h4>2.4.0:<a class="headerlink" href="#id1" title="Link to this heading">#</a></h4>
<blockquote>
<div><dl class="simple">
<dt>New Serializer Version:</dt><dd><ul class="simple">
<li><p>Bumped version number to 1.2.0</p></li>
<li><p>Driven transforms now serialize using deltas so they can be retargeted to skeletons with different driven positions</p></li>
</ul>
</dd>
<dt>Misc bug fixes:</dt><dd><ul class="simple">
<li><p>Added support for decompose matrix to take an MMatrix or a List</p></li>
<li><p>Fixed a bug where drivers that had been zerod out would raise a driver indices error when the file was reopened</p></li>
<li><p>Added support for mirror axes to be defined for translation and orientation in case PoseWrangler is not used with Z up and -Y forward</p></li>
</ul>
</dd>
</dl>
</div></blockquote>
</section>
<section id="id2">
<h4>2.3.0:<a class="headerlink" href="#id2" title="Link to this heading">#</a></h4>
<blockquote>
<div><ul class="simple">
<li><p>Maya 2020-2024 Support</p></li>
</ul>
<dl class="simple">
<dt>New skeleton config file:</dt><dd><ul class="simple">
<li><p>Replaces the existing mirror mapping file, encompassing that data and enabling additional skeleton related data to be stored and customized.</p></li>
<li><p>New retargeting feature to support driver/bind skeleton setups.</p></li>
</ul>
</dd>
<dt>New serialization interface</dt><dd><ul class="simple">
<li><p>New serializers can be made as the tool matures, ensuring backwards compatibility and upgrade steps for previous versions</p></li>
<li><p>All current saved files prior to this update will use the 1.0.0 serializer and automatically be upgraded to 1.1.0 upon next save.</p></li>
<li><p>1.1.0 introduces a new <cite>metadata</cite> field and stores the solver data under a new <cite>solvers</cite> field</p></li>
</ul>
</dd>
<dt>New Pose Exporter:</dt><dd><ul class="simple">
<li><p>Pose Wrangler now ships with the Pose Exporter extension, a simple to use interface that handles the exporting of poses and solver data into a format that the Unreal Pose Driver Connect plugin can interpret.</p></li>
<li><p>Pose Wrangler must be on your <cite>PYTHONPATH</cite> in order for the exporter to work, otherwise the export will fail with the exporter unable to find <cite>epic_pose_wrangler</cite></p></li>
<li><p>Pose Exporter exports out each solvers poses as an FBX animation sequence, that Pose Driver Connect in Unreal can use to generate AnimSequences and PoseAssets.</p></li>
</ul>
</dd>
</dl>
</div></blockquote>
</section>
<section id="id3">
<h4>2.0.0:<a class="headerlink" href="#id3" title="Link to this heading">#</a></h4>
<blockquote>
<div><ul class="simple">
<li><p>Supports scenes created with the UERBFSolverNode</p></li>
<li><p>Multiple Driver Support</p></li>
<li><p>Initial blendshape support (WIP)</p></li>
<li><p>Supports Maya 2018-2022</p></li>
<li><p>Support for custom mirror mappings to allow for rigs with naming conventions that deviate from the default UE5 conventions</p></li>
<li><p>Fully automatable via Python and MayaPy</p></li>
<li><p>Serialization/deserialization to dictionary or JSON file</p></li>
<li><p>Support for custom extensions and context menu actions</p></li>
</ul>
</div></blockquote>
</section>
<section id="id4">
<h4>1.0.0:<a class="headerlink" href="#id4" title="Link to this heading">#</a></h4>
<blockquote>
<div><ul class="simple">
<li><p>Supports legacy scenes created with the UE4RBFSolverNode</p></li>
<li><p>Supports Maya 2018-2022</p></li>
<li><p>Provides upgrade workflow to migrate to V2</p></li>
</ul>
</div></blockquote>
</section>
</section>
<section id="contributors">
<h3>Contributors<a class="headerlink" href="#contributors" title="Link to this heading">#</a></h3>
<ul class="simple">
<li><p>Chris Theodosius</p></li>
<li><p>Chris Evans</p></li>
<li><p>Judd Simantov</p></li>
<li><p>David Corral</p></li>
<li><p>Borna Berc</p></li>
</ul>
</section>
<section id="indices-and-tables">
<h3>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Link to this heading">#</a></h3>
<ul class="simple">
<li><p><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></p></li>
<li><p><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></p></li>
<li><p><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></p></li>
</ul>
</section>
</section>
</section>
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