import dwpicker from dwpicker.scenedata import load_local_picker_data, store_local_picker_data from dwpicker.templates import BUTTON def add_button(index, options, refresh_ui=True): """ This works with pick closed as well. @param int index: the tab position of the dwpicker. @param dict options: This is a dictionnary of the shape options. List of possible options are can be found here dwpicker.templates.BUTTON (too much very many long to be documented here ;) ) @param bool refresh_ui: this update the ui. Can be disabled for loop purpose. """ pickers = load_local_picker_data() button = BUTTON.copy() button.update(options) pickers[index]['shapes'].append(button) store_local_picker_data(pickers) if refresh_ui: dwpicker.refresh() options = { 'text.content': 'Button', 'shape.left': 250, 'shape.top': 150, 'shape.width': 120.0, 'shape.height': 25.0, } add_button(0, options)