from maya import cmds as mc import maya.mel as mel import maya.mel as mel ##____BEVEL VERTEX______________________________________ ###_________Selection VertexInitSelection = mc.ls(sl= True) mc.ConvertSelectionToFaces() mc.ConvertSelectionToContainedEdges() BorderAll = mc.sets(n = "Border_Set") mc.select(VertexInitSelection) mc.ConvertSelectionToEdges() BorderToVerif = mc.sets(n = "ToVerif_Set") # Return the union of two sets Verif = mc.sets( "Border_Set", sub="ToVerif_Set" ) mc.select(Verif) EdgeSel = mc.ls(sl= True) mc.delete("Border_Set") mc.delete("ToVerif_Set") mc.polyExtrudeEdge( EdgeSel, kft=True, pvx= 0, pvy= 0, pvz= 0, divisions= 1, twist= 0, taper= 1, offset= 0, thickness= 0) mc.ConvertSelectionToFaces() extrudeFaces = mc.ls(sl= True) #mc.ToggleVisibilityAndKeepSelection() mc.ConvertSelectionToContainedEdges() edgeToBevel = mc.ls(sl= True) mel.eval('dR_DoCmd("bevelPress")')