//Maya ASCII 2018 scene //Name: Ground_Shadows.ma //Last modified: Mon, May 21, 2018 11:05:58 AM //Codeset: 1252 requires maya "2018"; requires "stereoCamera" "10.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2018"; fileInfo "version" "2018"; fileInfo "cutIdentifier" "201706261615-f9658c4cfc"; fileInfo "osv" "Microsoft Windows 8 Home Premium Edition, 64-bit (Build 9200)\n"; createNode transform -n "Ground_Shadows"; rename -uid "32266A3C-446F-BD51-6E8E-2BA5F0689623"; createNode mesh -n "Ground_ShadowsShape" -p "Ground_Shadows"; rename -uid "226BD557-4A29-9A53-E25A-B9A3757F0D4D"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr -s 4 ".uvst[0].uvsp[0:3]" -type "float2" 0 0 1 0 0 1 1 1; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr -s 4 ".vt[0:3]" -50 -1.110223e-14 50 50 -1.110223e-14 50 -50 1.110223e-14 -50 50 1.110223e-14 -50; setAttr -s 4 ".ed[0:3]" 0 1 0 0 2 0 1 3 0 2 3 0; setAttr -ch 4 ".fc[0]" -type "polyFaces" f 4 0 2 -4 -2 mu 0 4 0 1 3 2; setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ; setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ; setAttr ".pd[0]" -type "dataPolyComponent" Index_Data UV 0 ; setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ; setAttr ".db" yes; setAttr ".vs" 4; setAttr ".bw" 4; setAttr ".ai_translator" -type "string" "polymesh"; createNode materialInfo -n "materialInfo2"; rename -uid "70FFEF30-4017-A5E6-8967-34942FA3B0FD"; createNode shadingEngine -n "Ground_Shadows_shd_SG"; rename -uid "432F2A56-45B7-73CC-17C3-8BA6BF1FDA5A"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode blinn -n "Ground_Shadows_shd"; rename -uid "C35294D4-4F22-A223-9366-27BEE8C624DC"; setAttr ".dc" 1; setAttr ".c" -type "float3" 0.028000001 0.028000001 0.028000001 ; setAttr ".sc" -type "float3" 0 0 0 ; setAttr ".ec" 0; createNode ramp -n "Ground_Shadows_Ramp"; rename -uid "F94B8301-44BA-DB91-E101-A988020B536F"; setAttr ".t" 4; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0.081632651388645172; setAttr ".cel[0].ec" -type "float3" 0 0 0 ; setAttr ".cel[1].ep" 0.68098819255828857; setAttr ".cel[1].ec" -type "float3" 1 1 1 ; createNode place2dTexture -n "Ground_Shadows_pt"; rename -uid "55678F7E-4D9F-8124-2092-C2B2C16ADCE8"; createNode lightLinker -s -n "lightLinker1"; rename -uid "8D33E3DC-4F04-EFFA-8A21-1CA1C5986CEE"; setAttr -s 4 ".lnk"; setAttr -s 4 ".slnk"; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :hardwareRenderingGlobals; setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 ; setAttr ".msaa" yes; setAttr ".fprt" yes; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 7 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 7 ".u"; select -ne :defaultRenderingList1; setAttr -s 2 ".r"; select -ne :lightList1; setAttr -s 2 ".l"; select -ne :defaultTextureList1; setAttr -s 6 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".ren" -type "string" "arnold"; setAttr ".hbl" -type "string" "Viewport_Shaders"; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -s 2 ".dsm"; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; connectAttr "Ground_Shadows_shd_SG.msg" "materialInfo2.sg"; connectAttr "Ground_Shadows_shd.msg" "materialInfo2.m"; connectAttr "Ground_Shadows_shd.oc" "Ground_Shadows_shd_SG.ss"; connectAttr "Ground_ShadowsShape.iog" "Ground_Shadows_shd_SG.dsm" -na; connectAttr "Ground_Shadows_Ramp.oc" "Ground_Shadows_shd.it"; connectAttr "Ground_Shadows_pt.o" "Ground_Shadows_Ramp.uv"; connectAttr "Ground_Shadows_pt.ofs" "Ground_Shadows_Ramp.fs"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message"; connectAttr "Ground_Shadows_shd_SG.pa" ":renderPartition.st" -na; connectAttr "Ground_Shadows_shd.msg" ":defaultShaderList1.s" -na; connectAttr "Ground_Shadows_pt.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "Ground_Shadows_Ramp.msg" ":defaultTextureList1.tx" -na; // End of Ground_Shadows.ma