##################################################################################### # # Spring Magic for Maya # # Calculate bone chain animation by settings, support collisions and wind force # Can work with rigging controller as well # # Need pringMagic.ui file to work with # This script need also icon file support, which should be put in same folder # # feel free to mail me redtank@outlook.com for any bug or issue # # Yanbin Bai # 2021.02 # ##################################################################################### 3.5a - Fix bug tension calculation introduced in the 3.5 (Benoit Degand) - Fix bug inertia calculation introduced in the 3.5 (Benoit Degand) - Clarify code splitting source code in class and methods (Benoit Degand) 3.5 - Apply PEP8 coding format (Benoit Degand) - Add possiblity to cancel the operation (Esc) (Benoit Degand) - Increase speed (x2), avoiding locators and aim constraints intensive creation/deletion (Benoit Degand) - Fragment source code in several files (Benoit Degand) - Pose Match default off 3.4b - fix collision bug 3.4a - fix wind bug 3.4 - add plane collision - add pose match 3.3 - add inertia effect 3.2 - fix wind effect cannot set key issue 3.1 - add bind controller - add wind - add flex setting - improve performance - fix twist bug - add capsule icon - seperate skinTools to spring magic and skin magic 3.0 - re-write spring magic to improve performance - add capsule collision for spring magic - add donate page 2.7.8 - fix script stop working issue cause by highend3d.com changed their web page 2.7.7 - add time out for update checking in case of network issue 2.7.6 - fix spring magic calculation issue on MAYA 2016 - update UI for MAYA 2016 Thanks for all the help from Nobuyuki Kobayashi nobuyuki@unity3d.com 2.7.5 - add floor collision to spring magic 2.7 - Add spring magic