This commit is contained in:
Jeffreytsai1004 2025-01-14 02:31:35 +08:00
parent c559692847
commit d364875c9f
7 changed files with 122 additions and 0 deletions

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//Maya ASCII 2018 scene
//Name: Ground_Shadows.ma
//Last modified: Mon, May 21, 2018 11:05:58 AM
//Codeset: 1252
requires maya "2018";
requires "stereoCamera" "10.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya 2018";
fileInfo "version" "2018";
fileInfo "cutIdentifier" "201706261615-f9658c4cfc";
fileInfo "osv" "Microsoft Windows 8 Home Premium Edition, 64-bit (Build 9200)\n";
createNode transform -n "Ground_Shadows";
rename -uid "32266A3C-446F-BD51-6E8E-2BA5F0689623";
createNode mesh -n "Ground_ShadowsShape" -p "Ground_Shadows";
rename -uid "226BD557-4A29-9A53-E25A-B9A3757F0D4D";
setAttr -k off ".v";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr -s 4 ".uvst[0].uvsp[0:3]" -type "float2" 0 0 1 0 0 1 1 1;
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
setAttr -s 4 ".vt[0:3]" -50 -1.110223e-14 50 50 -1.110223e-14 50
-50 1.110223e-14 -50 50 1.110223e-14 -50;
setAttr -s 4 ".ed[0:3]" 0 1 0 0 2 0 1 3 0 2 3 0;
setAttr -ch 4 ".fc[0]" -type "polyFaces"
f 4 0 2 -4 -2
mu 0 4 0 1 3 2;
setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ;
setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
setAttr ".pd[0]" -type "dataPolyComponent" Index_Data UV 0 ;
setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
setAttr ".db" yes;
setAttr ".vs" 4;
setAttr ".bw" 4;
setAttr ".ai_translator" -type "string" "polymesh";
createNode materialInfo -n "materialInfo2";
rename -uid "70FFEF30-4017-A5E6-8967-34942FA3B0FD";
createNode shadingEngine -n "Ground_Shadows_shd_SG";
rename -uid "432F2A56-45B7-73CC-17C3-8BA6BF1FDA5A";
setAttr ".ihi" 0;
setAttr ".ro" yes;
createNode blinn -n "Ground_Shadows_shd";
rename -uid "C35294D4-4F22-A223-9366-27BEE8C624DC";
setAttr ".dc" 1;
setAttr ".c" -type "float3" 0.028000001 0.028000001 0.028000001 ;
setAttr ".sc" -type "float3" 0 0 0 ;
setAttr ".ec" 0;
createNode ramp -n "Ground_Shadows_Ramp";
rename -uid "F94B8301-44BA-DB91-E101-A988020B536F";
setAttr ".t" 4;
setAttr -s 2 ".cel";
setAttr ".cel[0].ep" 0.081632651388645172;
setAttr ".cel[0].ec" -type "float3" 0 0 0 ;
setAttr ".cel[1].ep" 0.68098819255828857;
setAttr ".cel[1].ec" -type "float3" 1 1 1 ;
createNode place2dTexture -n "Ground_Shadows_pt";
rename -uid "55678F7E-4D9F-8124-2092-C2B2C16ADCE8";
createNode lightLinker -s -n "lightLinker1";
rename -uid "8D33E3DC-4F04-EFFA-8A21-1CA1C5986CEE";
setAttr -s 4 ".lnk";
setAttr -s 4 ".slnk";
select -ne :time1;
setAttr ".o" 1;
setAttr ".unw" 1;
select -ne :hardwareRenderingGlobals;
setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ;
setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1
1 1 1 0 0 0 0 0 0 0 0 0
0 0 0 0 ;
setAttr ".msaa" yes;
setAttr ".fprt" yes;
select -ne :renderPartition;
setAttr -s 4 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 7 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
setAttr -s 7 ".u";
select -ne :defaultRenderingList1;
setAttr -s 2 ".r";
select -ne :lightList1;
setAttr -s 2 ".l";
select -ne :defaultTextureList1;
setAttr -s 6 ".tx";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultRenderGlobals;
setAttr ".ren" -type "string" "arnold";
setAttr ".hbl" -type "string" "Viewport_Shaders";
select -ne :defaultResolution;
setAttr ".pa" 1;
select -ne :defaultLightSet;
setAttr -s 2 ".dsm";
select -ne :hardwareRenderGlobals;
setAttr ".ctrs" 256;
setAttr ".btrs" 512;
connectAttr "Ground_Shadows_shd_SG.msg" "materialInfo2.sg";
connectAttr "Ground_Shadows_shd.msg" "materialInfo2.m";
connectAttr "Ground_Shadows_shd.oc" "Ground_Shadows_shd_SG.ss";
connectAttr "Ground_ShadowsShape.iog" "Ground_Shadows_shd_SG.dsm" -na;
connectAttr "Ground_Shadows_Ramp.oc" "Ground_Shadows_shd.it";
connectAttr "Ground_Shadows_pt.o" "Ground_Shadows_Ramp.uv";
connectAttr "Ground_Shadows_pt.ofs" "Ground_Shadows_Ramp.fs";
relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message";
connectAttr "Ground_Shadows_shd_SG.pa" ":renderPartition.st" -na;
connectAttr "Ground_Shadows_shd.msg" ":defaultShaderList1.s" -na;
connectAttr "Ground_Shadows_pt.msg" ":defaultRenderUtilityList1.u" -na;
connectAttr "Ground_Shadows_Ramp.msg" ":defaultTextureList1.tx" -na;
// End of Ground_Shadows.ma