diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_01_LookDev.exr_hcm.swatch b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_01_LookDev.exr_hcm.swatch new file mode 100644 index 0000000..ebbfa10 Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_01_LookDev.exr_hcm.swatch differ diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_02_Studio.exr_hcm.swatch b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_02_Studio.exr_hcm.swatch new file mode 100644 index 0000000..bb5b0f0 Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_02_Studio.exr_hcm.swatch differ diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_03_StudioSpotLights.exr_hcm.swatch b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_03_StudioSpotLights.exr_hcm.swatch new file mode 100644 index 0000000..cde1ccc Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_03_StudioSpotLights.exr_hcm.swatch differ diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_05_Parking.exr_hcm.swatch b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_05_Parking.exr_hcm.swatch new file mode 100644 index 0000000..28ec301 Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_05_Parking.exr_hcm.swatch differ diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_06_Exterior.exr_hcm.swatch b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_06_Exterior.exr_hcm.swatch new file mode 100644 index 0000000..ddb3add Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/.mayaSwatches/HDR_06_Exterior.exr_hcm.swatch differ diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/Ground_Shadows.ma b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/Ground_Shadows.ma new file mode 100644 index 0000000..c8e0648 --- /dev/null +++ b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/Ground_Shadows.ma @@ -0,0 +1,122 @@ +//Maya ASCII 2018 scene +//Name: Ground_Shadows.ma +//Last modified: Mon, May 21, 2018 11:05:58 AM +//Codeset: 1252 +requires maya "2018"; +requires "stereoCamera" "10.0"; +currentUnit -l centimeter -a degree -t film; +fileInfo "application" "maya"; +fileInfo "product" "Maya 2018"; +fileInfo "version" "2018"; +fileInfo "cutIdentifier" "201706261615-f9658c4cfc"; +fileInfo "osv" "Microsoft Windows 8 Home Premium Edition, 64-bit (Build 9200)\n"; +createNode transform -n "Ground_Shadows"; + rename -uid "32266A3C-446F-BD51-6E8E-2BA5F0689623"; +createNode mesh -n "Ground_ShadowsShape" -p "Ground_Shadows"; + rename -uid "226BD557-4A29-9A53-E25A-B9A3757F0D4D"; + setAttr -k off ".v"; + setAttr ".vir" yes; + setAttr ".vif" yes; + setAttr ".uvst[0].uvsn" -type "string" "map1"; + setAttr -s 4 ".uvst[0].uvsp[0:3]" -type "float2" 0 0 1 0 0 1 1 1; + setAttr ".cuvs" -type "string" "map1"; + setAttr ".dcc" -type "string" "Ambient+Diffuse"; + setAttr ".covm[0]" 0 1 1; + setAttr ".cdvm[0]" 0 1 1; + setAttr -s 4 ".vt[0:3]" -50 -1.110223e-14 50 50 -1.110223e-14 50 + -50 1.110223e-14 -50 50 1.110223e-14 -50; + setAttr -s 4 ".ed[0:3]" 0 1 0 0 2 0 1 3 0 2 3 0; + setAttr -ch 4 ".fc[0]" -type "polyFaces" + f 4 0 2 -4 -2 + mu 0 4 0 1 3 2; + setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ; + setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ; + setAttr ".pd[0]" -type "dataPolyComponent" Index_Data UV 0 ; + setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ; + setAttr ".db" yes; + setAttr ".vs" 4; + setAttr ".bw" 4; + setAttr ".ai_translator" -type "string" "polymesh"; +createNode materialInfo -n "materialInfo2"; + rename -uid "70FFEF30-4017-A5E6-8967-34942FA3B0FD"; +createNode shadingEngine -n "Ground_Shadows_shd_SG"; + rename -uid "432F2A56-45B7-73CC-17C3-8BA6BF1FDA5A"; + setAttr ".ihi" 0; + setAttr ".ro" yes; +createNode blinn -n "Ground_Shadows_shd"; + rename -uid "C35294D4-4F22-A223-9366-27BEE8C624DC"; + setAttr ".dc" 1; + setAttr ".c" -type "float3" 0.028000001 0.028000001 0.028000001 ; + setAttr ".sc" -type "float3" 0 0 0 ; + setAttr ".ec" 0; +createNode ramp -n "Ground_Shadows_Ramp"; + rename -uid "F94B8301-44BA-DB91-E101-A988020B536F"; + setAttr ".t" 4; + setAttr -s 2 ".cel"; + setAttr ".cel[0].ep" 0.081632651388645172; + setAttr ".cel[0].ec" -type "float3" 0 0 0 ; + setAttr ".cel[1].ep" 0.68098819255828857; + setAttr ".cel[1].ec" -type "float3" 1 1 1 ; +createNode place2dTexture -n "Ground_Shadows_pt"; + rename -uid "55678F7E-4D9F-8124-2092-C2B2C16ADCE8"; +createNode lightLinker -s -n "lightLinker1"; + rename -uid "8D33E3DC-4F04-EFFA-8A21-1CA1C5986CEE"; + setAttr -s 4 ".lnk"; + setAttr -s 4 ".slnk"; +select -ne :time1; + setAttr ".o" 1; + setAttr ".unw" 1; +select -ne :hardwareRenderingGlobals; + setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; + setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 + 1 1 1 0 0 0 0 0 0 0 0 0 + 0 0 0 0 ; + setAttr ".msaa" yes; + setAttr ".fprt" yes; +select -ne :renderPartition; + setAttr -s 4 ".st"; +select -ne :renderGlobalsList1; +select -ne :defaultShaderList1; + setAttr -s 7 ".s"; +select -ne :postProcessList1; + setAttr -s 2 ".p"; +select -ne :defaultRenderUtilityList1; + setAttr -s 7 ".u"; +select -ne :defaultRenderingList1; + setAttr -s 2 ".r"; +select -ne :lightList1; + setAttr -s 2 ".l"; +select -ne :defaultTextureList1; + setAttr -s 6 ".tx"; +select -ne :initialShadingGroup; + setAttr ".ro" yes; +select -ne :initialParticleSE; + setAttr ".ro" yes; +select -ne :defaultRenderGlobals; + setAttr ".ren" -type "string" "arnold"; + setAttr ".hbl" -type "string" "Viewport_Shaders"; +select -ne :defaultResolution; + setAttr ".pa" 1; +select -ne :defaultLightSet; + setAttr -s 2 ".dsm"; +select -ne :hardwareRenderGlobals; + setAttr ".ctrs" 256; + setAttr ".btrs" 512; +connectAttr "Ground_Shadows_shd_SG.msg" "materialInfo2.sg"; +connectAttr "Ground_Shadows_shd.msg" "materialInfo2.m"; +connectAttr "Ground_Shadows_shd.oc" "Ground_Shadows_shd_SG.ss"; +connectAttr "Ground_ShadowsShape.iog" "Ground_Shadows_shd_SG.dsm" -na; +connectAttr "Ground_Shadows_Ramp.oc" "Ground_Shadows_shd.it"; +connectAttr "Ground_Shadows_pt.o" "Ground_Shadows_Ramp.uv"; +connectAttr "Ground_Shadows_pt.ofs" "Ground_Shadows_Ramp.fs"; +relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; +relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; +relationship "link" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message"; +relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; +relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; +relationship "shadowLink" ":lightLinker1" "Ground_Shadows_shd_SG.message" ":defaultLightSet.message"; +connectAttr "Ground_Shadows_shd_SG.pa" ":renderPartition.st" -na; +connectAttr "Ground_Shadows_shd.msg" ":defaultShaderList1.s" -na; +connectAttr "Ground_Shadows_pt.msg" ":defaultRenderUtilityList1.u" -na; +connectAttr "Ground_Shadows_Ramp.msg" ":defaultTextureList1.tx" -na; +// End of Ground_Shadows.ma diff --git a/Scripts/Modeling/Edit/ModIt/Ressources/HDR/HDR_01_LookDev.exr b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/HDR_01_LookDev.exr new file mode 100644 index 0000000..20854d0 Binary files /dev/null and b/Scripts/Modeling/Edit/ModIt/Ressources/HDR/HDR_01_LookDev.exr differ