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Scripts/Modeling/Edit/CreasePlus/readit.txt
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40
Scripts/Modeling/Edit/CreasePlus/readit.txt
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_____ _____ ______ _____ ______
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/ ____| __ \| ____| /\ / ____| ____|_
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| | | |__) | |__ / \ | (___ | |__ _| |_
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| | | _ /| __| / /\ \ \___ \| __|_ _|
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| |____| | \ \| |____ / ____ \ ____) | |____|_|
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\_____|_| \_\______/_/ \_\_____/|______|
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This version of CreasePlus is rewritten entirely in python cmds(maya) and API's.
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thus there is no longer support for MayaLT. And the run-in lang is Python.
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install :
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extract, then just place icon and main folders in documents/maya/(maya_version)/scripts/
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restart maya if opened.
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#
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# attach it as python script / runtime command to hotkey:
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import maya.cmds as cmds
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from CreasePlus import CreasePlusMain
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CreasePlusMain.start()
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if not cmds.pluginInfo("CreasePlusNodes", q=True, loaded=True):
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cmds.loadPlugin("CreasePlusNodes.py")
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# attach it as python script / runtime command to hotkey, for attribute iteration in context (optional):
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from CreasePlus import CreasePlusMain
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CreasePlusMain.crepcore.creasePlusLastCtx()
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# attach it as python script / runtime command to hotkey, for edge soft/hard toggle (optional):
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from CreasePlus import CreasePlusMain
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CreasePlusMain.crepcore.creasePlusToggleEdgeSmooth()
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# attach it as python script / runtime command to hotkey, for edge makeUV (optional):
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from CreasePlus import CreasePlusMain
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CreasePlusMain.crepcore.creasePlusMakeUv()
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# commands / defs for bindings / scripts can be found in def_sheet file
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# thank you
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