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33
Scripts/Animation/dwpicker/scripts/create_buttons.py
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33
Scripts/Animation/dwpicker/scripts/create_buttons.py
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import dwpicker
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from dwpicker.scenedata import load_local_picker_data, store_local_picker_data
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from dwpicker.templates import BUTTON
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def add_button(index, options, refresh_ui=True):
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"""
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This works with pick closed as well.
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@param int index: the tab position of the dwpicker.
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@param dict options:
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This is a dictionnary of the shape options. List of possible options
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are can be found here dwpicker.templates.BUTTON
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(too much very many long to be documented here ;) )
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@param bool refresh_ui:
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this update the ui. Can be disabled for loop purpose.
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"""
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pickers = load_local_picker_data()
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button = BUTTON.copy()
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button.update(options)
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pickers[index]['shapes'].append(button)
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store_local_picker_data(pickers)
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if refresh_ui:
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dwpicker.refresh()
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options = {
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'text.content': 'Button',
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'shape.left': 250,
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'shape.top': 150,
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'shape.width': 120.0,
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'shape.height': 25.0,
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}
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add_button(0, options)
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