MetaBox/Scripts/Animation/springmagic/history.txt

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2025-01-14 03:07:45 +08:00
#####################################################################################
#
# Spring Magic for Maya
#
# Calculate bone chain animation by settings, support collisions and wind force
# Can work with rigging controller as well
#
# Need pringMagic.ui file to work with
# This script need also icon file support, which should be put in same folder
#
# feel free to mail me redtank@outlook.com for any bug or issue
#
# Yanbin Bai
# 2021.02
#
#####################################################################################
3.5a
- Fix bug tension calculation introduced in the 3.5 (Benoit Degand)
- Fix bug inertia calculation introduced in the 3.5 (Benoit Degand)
- Clarify code splitting source code in class and methods (Benoit Degand)
3.5
- Apply PEP8 coding format (Benoit Degand)
- Add possiblity to cancel the operation (Esc) (Benoit Degand)
- Increase speed (x2), avoiding locators and aim constraints intensive creation/deletion (Benoit Degand)
- Fragment source code in several files (Benoit Degand)
- Pose Match default off
3.4b
- fix collision bug
3.4a
- fix wind bug
3.4
- add plane collision
- add pose match
3.3
- add inertia effect
3.2
- fix wind effect cannot set key issue
3.1
- add bind controller
- add wind
- add flex setting
- improve performance
- fix twist bug
- add capsule icon
- seperate skinTools to spring magic and skin magic
3.0
- re-write spring magic to improve performance
- add capsule collision for spring magic
- add donate page
2.7.8
- fix script stop working issue cause by highend3d.com changed their web page
2.7.7
- add time out for update checking in case of network issue
2.7.6
- fix spring magic calculation issue on MAYA 2016
- update UI for MAYA 2016
Thanks for all the help from Nobuyuki Kobayashi nobuyuki@unity3d.com
2.7.5
- add floor collision to spring magic
2.7
- Add spring magic