56 lines
1.6 KiB
Python
56 lines
1.6 KiB
Python
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# Copyright Epic Games, Inc. All Rights Reserved.
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from maya import cmds
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from epic_pose_wrangler.v2.model import base_action
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class SelectSolverAction(base_action.BaseAction):
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__display_name__ = "Select Solver Node(s)"
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__tooltip__ = "Selects the currently selected solver nodes in the scene"
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__category__ = "Select"
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@classmethod
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def validate(cls, ui_context):
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return bool(ui_context.current_solvers)
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def execute(self, ui_context=None, **kwargs):
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if not ui_context:
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ui_context = self.api.get_ui_context()
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if not ui_context:
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return
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cmds.select(ui_context.current_solvers, replace=True)
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class SelectDriverAction(base_action.BaseAction):
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__display_name__ = "Select Driver Node(s)"
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__tooltip__ = "Selects the driver nodes in the scene"
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__category__ = "Select"
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@classmethod
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def validate(cls, ui_context):
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return bool(ui_context.drivers)
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def execute(self, ui_context=None, **kwargs):
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if not ui_context:
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ui_context = self.api.get_ui_context()
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if not ui_context:
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return
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cmds.select(ui_context.drivers, replace=True)
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class SelectDrivenAction(base_action.BaseAction):
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__display_name__ = "Select Driven Node(s)"
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__tooltip__ = "Selects the driven nodes in the scene"
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__category__ = "Select"
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@classmethod
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def validate(cls, ui_context):
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return bool(ui_context.driven)
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def execute(self, ui_context=None, **kwargs):
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if not ui_context:
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ui_context = self.api.get_ui_context()
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if not ui_context:
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return
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cmds.select(ui_context.driven, replace=True)
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