Files
Maya_MCP/http_handler.py
2025-04-17 00:20:15 +08:00

587 lines
24 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
Maya MCP HTTP Handler
This module provides HTTP request handling for the Maya MCP server.
Version: 1.0.0
Author: Jeffrey Tsai
"""
import os
import sys
import json
import time
import traceback
import threading
from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
from port_config import SERVER_HOST, SERVER_PORT
from log_config import get_logger, initialize_logging
# Initialize logging
initialize_logging()
logger = get_logger("HTTPHandler")
# Global variables
_server_instance = None
_server_running = False
_clients = [] # List of (handler, client_id) tuples
_clients_lock = threading.RLock() # Lock for thread-safe client list operations
_event_callbacks = {}
class MCPHTTPHandler(BaseHTTPRequestHandler):
"""HTTP request handler for Maya MCP server"""
def do_GET(self):
"""Handle GET requests"""
try:
# Check if this is an SSE request
accept_header = self.headers.get('Accept', '')
logger.debug(f"Received GET request for path: {self.path}")
logger.debug(f"Headers: {self.headers}")
# Support both root path and /events path for SSE
if ('text/event-stream' in accept_header and
(self.path == '/' or self.path == '/events')):
logger.info(f"Received SSE request from {self.client_address[0]}:{self.client_address[1]}")
self._handle_sse_request()
else:
logger.info(f"Received regular request for path: {self.path}")
self._handle_regular_request()
except Exception as e:
logger.error(f"Error occurred while handling GET request: {e}")
logger.error(traceback.format_exc())
self._send_error(500, str(e))
def do_POST(self):
"""Handle POST requests"""
try:
logger.debug(f"Received POST request for path: {self.path}")
logger.debug(f"Headers: {self.headers}")
# Handle POST request
self._handle_regular_request()
except Exception as e:
logger.error(f"Error occurred while handling POST request: {e}")
logger.error(traceback.format_exc())
self._send_error(500, str(e))
def _handle_sse_request(self):
"""Handle Server-Sent Events (SSE) request"""
client_id = f"client-{int(time.time())}"
try:
# Add client to list
with _clients_lock:
_clients.append((self, client_id))
logger.info(f"New SSE client connected: {client_id}")
# Send SSE headers
self.send_response(200)
self.send_header('Content-Type', 'text/event-stream')
self.send_header('Cache-Control', 'no-cache, no-transform')
self.send_header('Connection', 'keep-alive')
self.send_header('Access-Control-Allow-Origin', '*')
self.send_header('Access-Control-Allow-Methods', 'GET, OPTIONS')
self.send_header('Access-Control-Allow-Headers', 'Content-Type')
self.send_header('X-Accel-Buffering', 'no') # Disable Nginx buffering
self.end_headers()
# Force immediate flush of headers
if hasattr(self.wfile, 'flush'):
self.wfile.flush()
# Send initial comment to keep connection alive
logger.debug(f"Sending initial ping to client {client_id}")
try:
# Send multiple initial comments to ensure connection is established
for _ in range(3):
self.wfile.write(": ping\n\n".encode('utf-8'))
if hasattr(self.wfile, 'flush'):
self.wfile.flush()
time.sleep(0.1) # Brief delay to ensure data is sent
logger.debug(f"Sent initial pings to client {client_id}")
except Exception as e:
logger.error(f"Error sending initial ping: {e}")
raise
# Send connection event immediately
connection_data = {
"status": "connected",
"client_id": client_id,
"server_port": SERVER_PORT,
"server_type": "maya",
"version": "1.0.0",
"timestamp": int(time.time() * 1000),
"protocol": "SSE"
}
# Send connection event
self._send_sse_event("connection", connection_data)
logger.info(f"Sent connection event to client {client_id}")
# Send ready event immediately after
ready_data = {
"status": "ready",
"timestamp": int(time.time() * 1000)
}
self._send_sse_event("ready", ready_data)
logger.info(f"Sent ready event to client {client_id}")
# Send initial scene info
try:
# import server module dynamically
import importlib
import server
importlib.reload(server)
scene_info = server.get_scene_info()
self._send_sse_event("scene_info", scene_info)
logger.info(f"Sent initial scene info to client {client_id}")
except Exception as e:
logger.warning(f"Could not send initial scene info: {e}")
logger.debug(traceback.format_exc())
# Start a thread to keep the connection alive
thread = threading.Thread(target=self._sse_connection_thread, args=(client_id,))
thread.daemon = True
thread.start()
logger.info(f"SSE connection thread started for client {client_id}")
# Keep connection open until client disconnects
# This will block until client disconnects
while True:
time.sleep(1)
except (BrokenPipeError, ConnectionResetError) as e:
# Client disconnected
logger.info(f"Client {client_id} disconnected: {e}")
except Exception as e:
logger.error(f"Error handling SSE request: {e}")
logger.error(traceback.format_exc())
finally:
# Remove client from list
with _clients_lock:
for i, (client, cid) in enumerate(_clients):
if cid == client_id:
_clients.pop(i)
break
logger.info(f"Client {client_id} removed from clients list")
def _sse_connection_thread(self, client_id):
"""SSE connection thread"""
try:
# Keep connection alive with periodic pings
last_ping_time = time.time()
last_heartbeat_time = time.time()
connection_active = True
while connection_active:
try:
# get current time
current_time = time.time()
# send ping every 5 seconds
if current_time - last_ping_time > 5:
# check if socket is still valid
if hasattr(self.wfile, '_sock') and self.wfile._sock is not None:
try:
# send ping comment
self.wfile.write(": ping\n\n".encode('utf-8'))
if hasattr(self.wfile, 'flush'):
self.wfile.flush()
last_ping_time = current_time
logger.debug(f"Sent ping to client {client_id}")
except (BrokenPipeError, ConnectionResetError) as e:
logger.info(f"Client {client_id} disconnected during ping: {e}")
connection_active = False
break
except OSError as e:
if e.errno == 10038: # Socket operation on non-socket
logger.info(f"Client {client_id} socket closed")
connection_active = False
break
else:
logger.error(f"OSError in SSE thread: {e}")
connection_active = False
break
# send heartbeat event every 30 seconds
if current_time - last_heartbeat_time > 30:
# send heartbeat event
heartbeat_data = {
"status": "alive",
"timestamp": int(current_time * 1000)
}
success = self._send_sse_event("heartbeat", heartbeat_data)
if success:
last_heartbeat_time = current_time
logger.debug(f"Sent heartbeat event to client {client_id}")
else:
logger.warning(f"Failed to send heartbeat to client {client_id}")
connection_active = False
break
# Sleep briefly to avoid high CPU usage
time.sleep(0.5)
except (BrokenPipeError, ConnectionResetError) as e:
logger.info(f"Client {client_id} disconnected: {e}")
connection_active = False
break
except OSError as e:
if e.errno == 10038: # Socket operation on non-socket
logger.info(f"Client {client_id} socket closed")
connection_active = False
break
else:
logger.error(f"OSError in SSE thread: {e}")
connection_active = False
break
except Exception as e:
logger.error(f"Unexpected error in SSE thread: {e}")
logger.error(traceback.format_exc())
connection_active = False
break
except Exception as e:
logger.error(f"Error in SSE thread: {e}")
logger.error(traceback.format_exc())
finally:
# Always remove client from list when connection is closed
with _clients_lock:
for i, (client, cid) in enumerate(_clients):
if cid == client_id:
_clients.pop(i)
break
logger.info(f"SSE client disconnected: {client_id}")
def _send_sse_event(self, event_type, data):
"""Send SSE event"""
try:
# Convert data to JSON
data_json = json.dumps(data)
# Create SSE event
event = f"event: {event_type}\n"
event += f"data: {data_json}\n\n"
# Send event
self.wfile.write(event.encode('utf-8'))
if hasattr(self.wfile, 'flush'):
self.wfile.flush()
logger.debug(f"Sent SSE event: {event_type}")
except ConnectionResetError as e:
logger.error(f"Error sending SSE event: {e}")
# Don't raise the exception, just log it
# This prevents the SSE loop from crashing when a client disconnects
return False
except Exception as e:
logger.error(f"Error sending SSE event: {e}")
logger.error(traceback.format_exc())
return False
return True
def _handle_regular_request(self):
"""Handle regular HTTP request"""
try:
# Default response
status_code = 200
content_type = "application/json"
response_data = {"status": "ok"}
# Handle different paths
if self.path == "/" or self.path == "/info":
# Get server info
response_data = {
"name": "Maya MCP Server",
"version": "1.0.0",
"port": SERVER_PORT
}
logger.debug(f"Sending server info: {response_data}")
elif self.path.startswith("/command"):
# Execute Maya command
try:
# Check if this is a POST request
if self.command == "POST":
# Get command from request body
content_length = int(self.headers.get('Content-Length', 0))
if content_length > 0:
body = self.rfile.read(content_length).decode('utf-8')
try:
command_data = json.loads(body)
command = command_data.get('command', '')
if command:
logger.info(f"Executing command: {command}")
# Import Maya commands
import maya.cmds as cmds
# Execute command
try:
result = eval(f"cmds.{command}")
response_data = {
"status": "success",
"result": result
}
logger.info(f"Command executed successfully: {command}")
except Exception as e:
logger.error(f"Error executing command: {e}")
logger.error(traceback.format_exc())
status_code = 500
response_data = {
"status": "error",
"error": "Command execution failed",
"details": str(e)
}
else:
status_code = 400
response_data = {"error": "No command specified"}
except json.JSONDecodeError:
status_code = 400
response_data = {"error": "Invalid JSON in request body"}
else:
status_code = 400
response_data = {"error": "Empty request body"}
else:
status_code = 405
response_data = {"error": "Method not allowed, use POST for commands"}
except Exception as e:
logger.error(f"Error handling command request: {e}")
logger.error(traceback.format_exc())
status_code = 500
response_data = {"error": "Internal server error", "details": str(e)}
elif self.path == "/scene":
# Get scene info
try:
# First try to import the function
try:
from server import get_scene_info
logger.info("Successfully imported get_scene_info function")
except ImportError as ie:
logger.error(f"Error importing get_scene_info: {ie}")
logger.error(traceback.format_exc())
status_code = 500
response_data = {"error": "Failed to import scene info function", "details": str(ie)}
self._send_response(status_code, content_type, response_data)
return
# Then try to call the function with a timeout
try:
logger.info("Attempting to get scene info...")
response_data = get_scene_info()
logger.info(f"Scene info retrieved successfully: {len(str(response_data))} bytes")
except Exception as e:
logger.error(f"Error calling get_scene_info: {e}")
logger.error(traceback.format_exc())
status_code = 500
response_data = {
"error": "Failed to get scene info",
"details": str(e),
"fallback_info": {
"status": "error",
"message": "Could not retrieve scene information",
"timestamp": int(time.time() * 1000)
}
}
except Exception as outer_e:
logger.error(f"Outer exception in scene info handler: {outer_e}")
logger.error(traceback.format_exc())
status_code = 500
response_data = {"error": "Internal server error", "details": str(outer_e)}
else:
# Unknown path
status_code = 404
response_data = {"error": f"Path not found: {self.path}"}
logger.warning(f"Unknown path requested: {self.path}")
# Send response
self._send_response(status_code, content_type, response_data)
except Exception as e:
logger.error(f"Error handling regular request: {e}")
logger.error(traceback.format_exc())
self._send_error(500, str(e))
def _send_response(self, status_code, content_type, data):
"""Send HTTP response"""
try:
# Send response
self.send_response(status_code)
self.send_header('Content-Type', content_type)
self.send_header('Access-Control-Allow-Origin', '*')
self.end_headers()
# Send data
response_json = json.dumps(data)
self.wfile.write(response_json.encode('utf-8'))
logger.debug(f"Sent response with status {status_code}, size: {len(response_json)} bytes")
except Exception as e:
logger.error(f"Error sending response: {e}")
logger.error(traceback.format_exc())
raise
def _send_error(self, status_code, error_message):
"""Send error response"""
try:
# Send error response
self.send_response(status_code)
self.send_header('Content-Type', 'application/json')
self.send_header('Access-Control-Allow-Origin', '*')
self.end_headers()
# Send error data
error_data = {"error": error_message}
error_json = json.dumps(error_data)
self.wfile.write(error_json.encode('utf-8'))
logger.debug(f"Sent error response with status {status_code}: {error_message}")
except Exception as e:
logger.error(f"Error sending error response: {e}")
logger.error(traceback.format_exc())
# Don't raise here to avoid infinite recursion
def log_message(self, format, *args):
"""Override log_message to use our logger"""
logger.debug(f"{self.address_string()} - {format % args}")
# Server class
class MCPHTTPServer:
"""HTTP server for Maya MCP"""
def __init__(self, port=SERVER_PORT):
"""Initialize server"""
self.port = port
self.server = None
self.thread = None
self.running = False
def start(self):
"""Start server"""
try:
# Create server - use ThreadingHTTPServer instead of HTTPServer
host = "127.0.0.1" # 强制使用 127.0.0.1 作为绑定地址
print(f"Attempting to start HTTP server on {host}:{self.port}")
self.server = ThreadingHTTPServer((host, self.port), MCPHTTPHandler)
# Get actual port used
_, self.port = self.server.server_address
self.running = True
# Run server in a separate thread
self.thread = threading.Thread(target=self._run_server)
self.thread.daemon = True
self.thread.start()
print(f"HTTP server started successfully on {host}:{self.port}")
logger.info(f"HTTP server started on {host}:{self.port}")
return True
except Exception as e:
print(f"Error starting HTTP server: {e}")
logger.error(f"Error starting HTTP server: {e}")
logger.error(traceback.format_exc())
self.stop()
return False
def stop(self):
"""Stop server"""
if not self.running:
return False
self.running = False
# Stop server
if self.server:
try:
self.server.shutdown()
self.server.server_close()
except:
pass
self.server = None
logger.info("HTTP server stopped")
return True
def is_running(self):
"""Check if server is running"""
return self.running
def _run_server(self):
"""Server main loop"""
logger.info("HTTP server main loop started")
try:
self.server.serve_forever()
except Exception as e:
if self.running:
logger.error(f"Error in HTTP server loop: {e}")
logger.error(traceback.format_exc())
logger.info("HTTP server main loop ended")
# Public functions
def start_http_server(port=SERVER_PORT):
"""Start HTTP server"""
global _server_instance, SERVER_PORT, _server_running
try:
# Check if server is already running
if _server_running and _server_instance:
logger.info(f"HTTP server already running on port {SERVER_PORT}")
return SERVER_PORT
# Create and start server
SERVER_PORT = port
_server_instance = MCPHTTPServer(port)
if _server_instance.start():
_server_running = True
SERVER_PORT = _server_instance.port
return SERVER_PORT
else:
_server_instance = None
return None
except Exception as e:
logger.error(f"Error starting HTTP server: {e}")
logger.error(traceback.format_exc())
return None
def stop_http_server():
"""Stop HTTP server"""
global _server_instance, _server_running
try:
if _server_instance and _server_running:
success = _server_instance.stop()
if success:
_server_running = False
_server_instance = None
return success
return False
except Exception as e:
logger.error(f"Error stopping HTTP server: {e}")
logger.error(traceback.format_exc())
return False
def is_http_server_running():
"""Check if HTTP server is running"""
global _server_instance, _server_running
if _server_instance and _server_running:
return _server_instance.is_running()
return False
def broadcast_event(event_type, data):
"""Broadcast event to all connected clients"""
try:
with _clients_lock:
for handler, client_id in _clients:
try:
handler._send_sse_event(event_type, data)
except Exception as e:
logger.error(f"Error broadcasting event to client {client_id}: {e}")
except Exception as e:
logger.error(f"Error broadcasting event: {e}")