.. | ||
cuda_rasterizer | ||
diff_gaussian_rasterization | ||
CMakeLists.txt | ||
ext.cpp | ||
LICENSE.md | ||
rasterize_points.cu | ||
rasterize_points.h | ||
README.md | ||
setup.py |
Differential Gaussian Rasterization
Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
BibTeX
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}