66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*
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* Copyright (C) 2023, Inria
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* GRAPHDECO research group, https://team.inria.fr/graphdeco
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* All rights reserved.
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*
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* This software is free for non-commercial, research and evaluation use
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* under the terms of the LICENSE.md file.
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*
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* For inquiries contact george.drettakis@inria.fr
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*/
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#ifndef CUDA_RASTERIZER_BACKWARD_H_INCLUDED
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#define CUDA_RASTERIZER_BACKWARD_H_INCLUDED
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#include <cuda.h>
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#include "cuda_runtime.h"
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#include "device_launch_parameters.h"
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#define GLM_FORCE_CUDA
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#include <glm/glm.hpp>
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namespace BACKWARD
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{
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void render(
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const dim3 grid, dim3 block,
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const uint2* ranges,
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const uint32_t* point_list,
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int W, int H,
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const float* bg_color,
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const float2* means2D,
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const float4* conic_opacity,
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const float* colors,
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const float* final_Ts,
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const uint32_t* n_contrib,
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const float* dL_dpixels,
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float3* dL_dmean2D,
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float4* dL_dconic2D,
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float* dL_dopacity,
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float* dL_dcolors);
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void preprocess(
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int P, int D, int M,
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const float3* means,
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const int* radii,
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const float* shs,
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const bool* clamped,
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const glm::vec3* scales,
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const glm::vec4* rotations,
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const float scale_modifier,
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const float* cov3Ds,
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const float* conics,
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const float* view,
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const float* proj,
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const float focal_x, float focal_y,
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const float tan_fovx, float tan_fovy,
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const glm::vec3* campos,
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const float3* dL_dmean2D,
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const float* dL_dconics,
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glm::vec3* dL_dmeans,
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float* dL_dcolor,
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float* dL_dcov3D,
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float* dL_dsh,
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glm::vec3* dL_dscale,
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glm::vec4* dL_drot);
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}
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#endif |