67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#include "AnatomicalStructureBrush.h"
|
|
#include "Engine/SkeletalMesh.h"
|
|
#include "Engine/StaticMesh.h"
|
|
#include "Materials/MaterialInterface.h"
|
|
|
|
UAnatomicalStructureBrush::UAnatomicalStructureBrush()
|
|
{
|
|
// Initialize default values
|
|
BrushSettings.BrushType = EAnatomicalBrushType::Bone;
|
|
BrushSettings.BrushSize = 10.0f;
|
|
BrushSettings.BrushStrength = 0.5f;
|
|
BrushSettings.BrushFalloff = 0.5f;
|
|
BrushSettings.BrushMaterial = nullptr;
|
|
}
|
|
|
|
void UAnatomicalStructureBrush::Initialize(const FAnatomicalBrushSettings& InSettings)
|
|
{
|
|
BrushSettings = InSettings;
|
|
}
|
|
|
|
bool UAnatomicalStructureBrush::ApplyToSkeletalMesh(USkeletalMesh* TargetMesh, const FVector& Location, const FVector& Direction, FName BoneName)
|
|
{
|
|
// Implementation will be added in future updates
|
|
// This is a placeholder to resolve link errors
|
|
return false;
|
|
}
|
|
|
|
bool UAnatomicalStructureBrush::ApplyToStaticMesh(UStaticMesh* TargetMesh, const FVector& Location, const FVector& Direction)
|
|
{
|
|
// Implementation will be added in future updates
|
|
// This is a placeholder to resolve link errors
|
|
return false;
|
|
}
|
|
|
|
void UAnatomicalStructureBrush::SetBrushType(EAnatomicalBrushType BrushType)
|
|
{
|
|
BrushSettings.BrushType = BrushType;
|
|
}
|
|
|
|
void UAnatomicalStructureBrush::SetBrushSize(float Size)
|
|
{
|
|
BrushSettings.BrushSize = FMath::Clamp(Size, 0.1f, 100.0f);
|
|
}
|
|
|
|
void UAnatomicalStructureBrush::SetBrushStrength(float Strength)
|
|
{
|
|
BrushSettings.BrushStrength = FMath::Clamp(Strength, 0.0f, 1.0f);
|
|
}
|
|
|
|
FAnatomicalBrushSettings UAnatomicalStructureBrush::GetBrushSettings() const
|
|
{
|
|
return BrushSettings;
|
|
}
|
|
|
|
UStaticMesh* UAnatomicalStructureBrush::CreateAnatomicalStructure(const FVector& Location, const FVector& Direction, float Size)
|
|
{
|
|
// Implementation will be added in future updates
|
|
// This is a placeholder to resolve link errors
|
|
return nullptr;
|
|
}
|
|
|
|
void UAnatomicalStructureBrush::ApplyPhysicsProperties(UStaticMesh* Mesh)
|
|
{
|
|
// Implementation will be added in future updates
|
|
// This is a placeholder to resolve link errors
|
|
}
|