Files
FLESH/Source/FLESHEditor/FLESHEditor.Build.cs
2025-04-21 08:17:52 +08:00

80 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FLESHEditor : ModuleRules
{
public FLESHEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
"$(PluginDir)/Source/FLESHEditor/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"FLESH"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"PropertyEditor",
"ApplicationCore",
"AppFramework",
"LevelEditor",
"AssetTools",
"GraphEditor",
"GeometryCore",
"GeometryFramework",
"GeometryScriptingEditor",
"ToolMenus",
"GraphEditor",
"BlueprintGraph",
"KismetWidgets",
"ApplicationCore",
"InputCore",
"AssetTools",
"EditorWidgets",
"Kismet",
"AdvancedPreviewScene",
"Projects",
"Niagara",
"NiagaraEditor",
"PhysicsCore",
"MeshDescription",
"StaticMeshDescription",
"DynamicMesh",
"GeometryScriptingCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}