Files
FLESH/Source/FLESHEditor/Public/FLESHEditor.h
2025-04-17 23:59:17 +08:00

108 lines
3.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Widgets/Docking/SDockTab.h"
class SDockTab;
class SGraphEditor;
class SPropertyTreeView;
class SAssetBrowser;
class SMatrixInputWidget;
/**
* FLESH Main Editor
* Provides the main editing functionality for the dismemberment system
*/
class FLESHEDITOR_API FFLESHEditor : public FAssetEditorToolkit
{
public:
FFLESHEditor();
virtual ~FFLESHEditor();
// Initialize the editor
void InitFLESHEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost);
// FAssetEditorToolkit interface
virtual void RegisterTabSpawners(const TSharedRef<FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<FTabManager>& TabManager) override;
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual FString GetWorldCentricTabPrefix() const override;
virtual FLinearColor GetWorldCentricTabColorScale() const override;
// End of FAssetEditorToolkit interface
// Open the editor
static void OpenEditor();
private:
// Tab spawners
TSharedRef<SDockTab> SpawnTab_Viewport(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Details(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_AssetBrowser(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_MatrixEditor(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_GraphEditor(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Toolbar(const FSpawnTabArgs& Args);
// Create viewport widget
TSharedRef<SWidget> CreateViewportWidget();
// Create details panel
TSharedRef<SWidget> CreateDetailsWidget();
// Create asset browser
TSharedRef<SWidget> CreateAssetBrowserWidget();
// Create matrix editor
TSharedRef<SWidget> CreateMatrixEditorWidget();
// Create graph editor
TSharedRef<SWidget> CreateGraphEditorWidget();
// Create toolbar
TSharedRef<SWidget> CreateToolbarWidget();
// Create command list
void CreateCommandList();
// Command handlers
void OnOpenDismembermentGraphEditor();
void OnOpenAnatomicalLayerEditor();
void OnOpenBooleanCutTool();
void OnOpenBloodSystemEditor();
void OnImportCharacterModel();
void OnImportOrganModel();
void OnImportSkeletonModel();
void OnImportPhysicsAsset();
void OnTestMatrix();
// Viewport widget
TSharedPtr<class SViewport> ViewportWidget;
// Details panel
TSharedPtr<class IDetailsView> DetailsWidget;
// Asset browser
TSharedPtr<SAssetBrowser> AssetBrowserWidget;
// Matrix editor
TSharedPtr<SMatrixInputWidget> MatrixEditorWidget;
// Graph editor
TSharedPtr<SGraphEditor> GraphEditorWidget;
// Toolbar
TSharedPtr<class SBorder> ToolbarWidget;
// Command list
TSharedPtr<FUICommandList> CommandList;
// Tab IDs
static const FName ViewportTabId;
static const FName DetailsTabId;
static const FName AssetBrowserTabId;
static const FName MatrixEditorTabId;
static const FName GraphEditorTabId;
static const FName ToolbarTabId;
};