Files
FLESH/Source/FLESHEditor/Public/DismembermentGraph/DismembermentGraphSchema.h
2025-04-17 23:59:17 +08:00

169 lines
5.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphSchema.h"
#include "DismembermentGraphSchema.generated.h"
class UDismembermentGraphNode;
/**
* Connection response
*/
USTRUCT()
struct FDismembermentGraphConnectionResponse
{
GENERATED_BODY()
// Response type
UPROPERTY()
int32 Response;
// Response text
UPROPERTY()
FText Message;
// Pin names that would be broken
UPROPERTY()
TArray<FText> BreakingPins;
// Constructor
FDismembermentGraphConnectionResponse()
: Response(0)
{
}
};
/**
* Connection response types
*/
struct FDismembermentGraphConnectionResponse_K2
{
enum Type
{
// No error
OK = 0,
// Generic error
ERROR_INCOMPATIBLE = 1,
// Disallowed pin connection
ERROR_DISALLOWED = 2,
// Self-connection not allowed
ERROR_SELF_CONNECTION = 3,
// Cycle not allowed
ERROR_CYCLE = 4
};
};
/**
* Pin type
*/
USTRUCT()
struct FDismembermentGraphPinType
{
GENERATED_BODY()
// Pin category
UPROPERTY()
FName PinCategory;
// Constructor
FDismembermentGraphPinType()
{
}
// Constructor with category
FDismembermentGraphPinType(const FName& InPinCategory)
: PinCategory(InPinCategory)
{
}
// Equality operator
bool operator==(const FDismembermentGraphPinType& Other) const
{
return PinCategory == Other.PinCategory;
}
// Inequality operator
bool operator!=(const FDismembermentGraphPinType& Other) const
{
return !(*this == Other);
}
};
/**
* Dismemberment graph schema
*/
UCLASS()
class FLESHEDITOR_API UDismembermentGraphSchema : public UEdGraphSchema
{
GENERATED_BODY()
public:
// Pin categories
static const FName PC_Exec;
static const FName PC_Bone;
static const FName PC_Cut;
static const FName PC_Blood;
static const FName PC_Physics;
static const FName PC_Organ;
static const FName PC_Wound;
// UEdGraphSchema interface
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual void GetContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual bool TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const override;
virtual bool ShouldHidePinDefaultValue(UEdGraphPin* Pin) const override;
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override;
virtual void BreakNodeLinks(UEdGraphNode& TargetNode) const override;
virtual void BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotification) const override;
virtual void BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) const override;
virtual void DroppedAssetsOnGraph(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraph* Graph) const override;
virtual void DroppedAssetsOnNode(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphNode* Node) const override;
virtual void DroppedAssetsOnPin(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphPin* Pin) const override;
virtual void GetAssetsNodeHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const override;
virtual void GetAssetsPinHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const override;
// End of UEdGraphSchema interface
/**
* Check if two pins can be connected
* @param PinA - First pin
* @param PinB - Second pin
* @param OutResponse - Connection response
* @return True if the pins can be connected
*/
bool CanConnectPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, FDismembermentGraphConnectionResponse& OutResponse) const;
/**
* Check if connecting two pins would create a cycle
* @param PinA - First pin
* @param PinB - Second pin
* @return True if connecting the pins would create a cycle
*/
bool WouldCreateCycle(const UEdGraphPin* PinA, const UEdGraphPin* PinB) const;
/**
* Get the pin type from a pin
* @param Pin - The pin to get the type from
* @return The pin type
*/
static FDismembermentGraphPinType GetPinType(const UEdGraphPin* Pin);
/**
* Get the pin type color
* @param PinType - The pin type
* @return The pin color
*/
static FLinearColor GetPinTypeColor(const FDismembermentGraphPinType& PinType);
/**
* Create a new node
* @param NodeClass - Class of the node to create
* @param ParentGraph - Graph to create the node in
* @param NodePosX - X position of the node
* @param NodePosY - Y position of the node
* @param bSelectNewNode - Whether to select the new node
* @return The created node
*/
static UDismembermentGraphNode* CreateNode(TSubclassOf<UDismembermentGraphNode> NodeClass, UEdGraph* ParentGraph, float NodePosX, float NodePosY, bool bSelectNewNode = true);
};