41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "DismembermentGraphNode.h"
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#include "DismembermentGraphNodeBoneSelect.generated.h"
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/**
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* Node for selecting bones in the dismemberment graph
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*/
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UCLASS()
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class FLESHEDITOR_API UDismembermentGraphNodeBoneSelect : public UDismembermentGraphNode
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{
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GENERATED_BODY()
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public:
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UDismembermentGraphNodeBoneSelect();
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// Bone selection parameters
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UPROPERTY(EditAnywhere, Category = "Bone Selection")
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TArray<FName> BoneNames;
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UPROPERTY(EditAnywhere, Category = "Bone Selection")
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bool bUseRegex;
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UPROPERTY(EditAnywhere, Category = "Bone Selection", meta = (EditCondition = "bUseRegex"))
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FString BoneNamePattern;
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UPROPERTY(EditAnywhere, Category = "Bone Selection")
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bool bIncludeChildren;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// UDismembermentGraphNode interface
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virtual void CompileNode(class FDismembermentCompiler* Compiler) override;
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virtual void ExecuteNode(class FDismembermentExecutor* Executor) override;
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// End of UDismembermentGraphNode interface
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};
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