Files
FLESH/Source/FLESHEditor/Public/DismembermentGraph/DismembermentGraphEditor.h
2025-04-17 23:59:17 +08:00

81 lines
2.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "GraphEditor.h"
class UDismembermentGraphAsset;
class UDismembermentGraph;
class SDockTab;
/**
* Dismemberment graph editor
* Provides a Mutable-like node editor for dismemberment system logic
*/
class FLESHEDITOR_API FDismembermentGraphEditor : public FAssetEditorToolkit
{
public:
FDismembermentGraphEditor();
virtual ~FDismembermentGraphEditor();
// Initialize the editor
void InitDismembermentGraphEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UDismembermentGraphAsset* InAsset);
// FAssetEditorToolkit interface
virtual void RegisterTabSpawners(const TSharedRef<FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<FTabManager>& TabManager) override;
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual FString GetWorldCentricTabPrefix() const override;
virtual FLinearColor GetWorldCentricTabColorScale() const override;
// End of FAssetEditorToolkit interface
// Get the edited asset
UDismembermentGraphAsset* GetEditedAsset() const { return EditedAsset; }
// Get the graph editor widget
TSharedRef<SGraphEditor> GetGraphEditor() const { return GraphEditorWidget.ToSharedRef(); }
private:
// The asset being edited
UDismembermentGraphAsset* EditedAsset;
// The graph editor widget
TSharedPtr<SGraphEditor> GraphEditorWidget;
// Tab spawners
TSharedRef<SDockTab> SpawnTab_GraphCanvas(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Palette(const FSpawnTabArgs& Args);
// Create graph editor widget
TSharedRef<SGraphEditor> CreateGraphEditorWidget();
// Graph editor commands
void CreateCommandList();
TSharedPtr<FUICommandList> GraphEditorCommands;
// Command handlers
void SelectAllNodes();
void DeleteSelectedNodes();
void CutSelectedNodes();
void CopySelectedNodes();
void PasteNodes();
void DuplicateSelectedNodes();
// Graph changed handler
void OnGraphChanged(const FEdGraphEditAction& Action);
// Node selection changed handler
void OnSelectedNodesChanged(const TSet<UObject*>& NewSelection);
// Compile the graph
void CompileGraph();
// Properties panel
TSharedPtr<class IDetailsView> PropertiesWidget;
// Node palette
TSharedPtr<class SDismembermentGraphPalette> PaletteWidget;
};