56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "DismembermentGraphNode.h"
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#include "DismembermentGraphNodePhysics.generated.h"
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/**
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* Node for physics simulation in the dismemberment graph
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*/
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UCLASS()
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class FLESHEDITOR_API UDismembermentGraphNodePhysics : public UDismembermentGraphNode
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{
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GENERATED_BODY()
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public:
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UDismembermentGraphNodePhysics();
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// Physics parameters
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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float Mass;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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float LinearDamping;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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float AngularDamping;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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bool bEnableGravity;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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bool bSimulatePhysics;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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bool bGenerateOverlapEvents;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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TObjectPtr<UPhysicalMaterial> PhysicalMaterial;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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float ImpulseForce;
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UPROPERTY(EditAnywhere, Category = "Physics Parameters")
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float ImpulseRadius;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// UDismembermentGraphNode interface
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virtual void CompileNode(class FDismembermentCompiler* Compiler) override;
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virtual void ExecuteNode(class FDismembermentExecutor* Executor) override;
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// End of UDismembermentGraphNode interface
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};
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