59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "DismembermentGraphNode.h"
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#include "DismembermentGraphNodeOrgan.generated.h"
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/**
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* Node for organ simulation in the dismemberment graph
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*/
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UCLASS()
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class FLESHEDITOR_API UDismembermentGraphNodeOrgan : public UDismembermentGraphNode
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{
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GENERATED_BODY()
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public:
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UDismembermentGraphNodeOrgan();
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// Organ parameters
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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TObjectPtr<UStaticMesh> OrganMesh;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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TObjectPtr<UMaterialInterface> OrganMaterial;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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FName AttachBoneName;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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FVector RelativeLocation;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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FRotator RelativeRotation;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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FVector RelativeScale;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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bool bSimulatePhysics;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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float DamageMultiplier;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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bool bIsCriticalOrgan;
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UPROPERTY(EditAnywhere, Category = "Organ Parameters")
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float BloodAmount;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// UDismembermentGraphNode interface
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virtual void CompileNode(class FDismembermentCompiler* Compiler) override;
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virtual void ExecuteNode(class FDismembermentExecutor* Executor) override;
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// End of UDismembermentGraphNode interface
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};
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