Files
FLESH/Source/FLESHEditor/Private/AnatomicalStructureBrush.cpp
2025-04-18 18:42:53 +08:00

67 lines
2.0 KiB
C++

#include "AnatomicalStructureBrush.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/StaticMesh.h"
#include "Materials/MaterialInterface.h"
UAnatomicalStructureBrush::UAnatomicalStructureBrush()
{
// Initialize default values
BrushSettings.BrushType = EAnatomicalBrushType::Bone;
BrushSettings.BrushSize = 10.0f;
BrushSettings.BrushStrength = 0.5f;
BrushSettings.BrushFalloff = 0.5f;
BrushSettings.BrushMaterial = nullptr;
}
void UAnatomicalStructureBrush::Initialize(const FAnatomicalBrushSettings& InSettings)
{
BrushSettings = InSettings;
}
bool UAnatomicalStructureBrush::ApplyToSkeletalMesh(USkeletalMesh* TargetMesh, const FVector& Location, const FVector& Direction, FName BoneName)
{
// Implementation will be added in future updates
// This is a placeholder to resolve link errors
return false;
}
bool UAnatomicalStructureBrush::ApplyToStaticMesh(UStaticMesh* TargetMesh, const FVector& Location, const FVector& Direction)
{
// Implementation will be added in future updates
// This is a placeholder to resolve link errors
return false;
}
void UAnatomicalStructureBrush::SetBrushType(EAnatomicalBrushType BrushType)
{
BrushSettings.BrushType = BrushType;
}
void UAnatomicalStructureBrush::SetBrushSize(float Size)
{
BrushSettings.BrushSize = FMath::Clamp(Size, 0.1f, 100.0f);
}
void UAnatomicalStructureBrush::SetBrushStrength(float Strength)
{
BrushSettings.BrushStrength = FMath::Clamp(Strength, 0.0f, 1.0f);
}
FAnatomicalBrushSettings UAnatomicalStructureBrush::GetBrushSettings() const
{
return BrushSettings;
}
UStaticMesh* UAnatomicalStructureBrush::CreateAnatomicalStructure(const FVector& Location, const FVector& Direction, float Size)
{
// Implementation will be added in future updates
// This is a placeholder to resolve link errors
return nullptr;
}
void UAnatomicalStructureBrush::ApplyPhysicsProperties(UStaticMesh* Mesh)
{
// Implementation will be added in future updates
// This is a placeholder to resolve link errors
}