// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FLESHEditor : ModuleRules { public FLESHEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... "$(PluginDir)/Source/FLESHEditor/Public" } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "FLESH" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UnrealEd", "PropertyEditor", "ApplicationCore", "AppFramework", "LevelEditor", "AssetTools", "GraphEditor", "GeometryCore", "GeometryFramework", "GeometryScriptingEditor", "ToolMenus", "GraphEditor", "BlueprintGraph", "KismetWidgets", "ApplicationCore", "InputCore", "AssetTools", "EditorWidgets", "Kismet", "AdvancedPreviewScene", "Projects", "Niagara", "NiagaraEditor", "PhysicsCore", "MeshDescription", "StaticMeshDescription", "DynamicMesh", "GeometryScriptingCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }