#pragma once #include "CoreMinimal.h" #include "DismembermentGraphNode.h" #include "DismembermentGraphNodeCut.generated.h" /** * Node for performing a cut operation in the dismemberment graph */ UCLASS() class FLESHEDITOR_API UDismembermentGraphNodeCut : public UDismembermentGraphNode { GENERATED_BODY() public: UDismembermentGraphNodeCut(); // Cut parameters UPROPERTY(EditAnywhere, Category = "Cut Parameters") float CutWidth; UPROPERTY(EditAnywhere, Category = "Cut Parameters") float CutDepth; UPROPERTY(EditAnywhere, Category = "Cut Parameters") bool bUseCustomMaterial; UPROPERTY(EditAnywhere, Category = "Cut Parameters", meta = (EditCondition = "bUseCustomMaterial")) TObjectPtr CustomCutMaterial; // UEdGraphNode interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End of UEdGraphNode interface // UDismembermentGraphNode interface virtual void CompileNode(class FDismembermentCompiler* Compiler) override; virtual void ExecuteNode(class FDismembermentExecutor* Executor) override; // End of UDismembermentGraphNode interface };