#pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraph.h" #include "DismembermentGraph.generated.h" /** * Dismemberment graph for visual logic design * Allows for node-based editing of dismemberment system logic */ UCLASS() class FLESHEDITOR_API UDismembermentGraph : public UEdGraph { GENERATED_BODY() public: UDismembermentGraph(); // The asset that owns this graph UPROPERTY() TObjectPtr OwningAsset; };