#include "DismembermentGraph/DismembermentGraphNodeWound.h" UDismembermentGraphNodeWound::UDismembermentGraphNodeWound() { // Initialize default values NodeTitleColor = FLinearColor(0.8f, 0.2f, 0.2f); // Dark red for wounds NodeCategory = FText::FromString("Effects"); NodeDescription = FText::FromString("Adds wound effect to the dismemberment"); } void UDismembermentGraphNodeWound::AllocateDefaultPins() { // Create input pin CreatePin(EGPD_Input, TEXT("Exec"), TEXT("In")); // Create output pin CreatePin(EGPD_Output, TEXT("Exec"), TEXT("Out")); } FText UDismembermentGraphNodeWound::GetNodeTitle(ENodeTitleType::Type TitleType) const { return FText::FromString("Wound Effect"); } void UDismembermentGraphNodeWound::CompileNode(class FDismembermentCompiler* Compiler) { // Implementation will be added in future updates // This is a placeholder to resolve link errors } void UDismembermentGraphNodeWound::ExecuteNode(class FDismembermentExecutor* Executor) { // Implementation will be added in future updates // This is a placeholder to resolve link errors }