#include "DismembermentGraph/DismembermentGraphNodeBoneSelect.h" UDismembermentGraphNodeBoneSelect::UDismembermentGraphNodeBoneSelect() { // Initialize default values NodeTitleColor = FLinearColor(0.8f, 0.8f, 0.2f); // Yellow for bone NodeCategory = FText::FromString("Selection"); NodeDescription = FText::FromString("Selects bones for dismemberment"); } void UDismembermentGraphNodeBoneSelect::AllocateDefaultPins() { // Create input pin CreatePin(EGPD_Input, TEXT("Exec"), TEXT("In")); // Create output pin CreatePin(EGPD_Output, TEXT("Exec"), TEXT("Out")); } FText UDismembermentGraphNodeBoneSelect::GetNodeTitle(ENodeTitleType::Type TitleType) const { return FText::FromString("Bone Selection"); } void UDismembermentGraphNodeBoneSelect::CompileNode(class FDismembermentCompiler* Compiler) { // Implementation will be added in future updates // This is a placeholder to resolve link errors } void UDismembermentGraphNodeBoneSelect::ExecuteNode(class FDismembermentExecutor* Executor) { // Implementation will be added in future updates // This is a placeholder to resolve link errors }