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@@ -4,6 +4,7 @@
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#include "UObject/NoExportTypes.h"
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#include "DismembermentCompiler.h"
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#include "NiagaraSystem.h"
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#include "BooleanCutTool.h"
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#include "DismembermentExecutor.generated.h"
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class AActor;
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@@ -147,6 +148,10 @@ private:
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// Selected bones
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UPROPERTY()
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TArray<FName> SelectedBones;
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// Boolean cut tool for mesh cutting operations
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UPROPERTY()
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TObjectPtr<UBooleanCutTool> CutTool;
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// Find the target skeletal mesh component
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bool FindTargetSkeletalMesh();
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