Update
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "DismembermentGraphNode.h"
|
||||
#include "DismembermentGraphNodeBloodEffect.generated.h"
|
||||
|
||||
/**
|
||||
* Node for creating blood effects in the dismemberment graph
|
||||
*/
|
||||
UCLASS()
|
||||
class FLESHEDITOR_API UDismembermentGraphNodeBloodEffect : public UDismembermentGraphNode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UDismembermentGraphNodeBloodEffect();
|
||||
|
||||
// Blood effect parameters
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect")
|
||||
TObjectPtr<UNiagaraSystem> BloodEffect;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect")
|
||||
float BloodAmount;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect")
|
||||
float BloodPressure;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect")
|
||||
bool bCreateBloodPool;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect", meta = (EditCondition = "bCreateBloodPool"))
|
||||
float BloodPoolSize;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Blood Effect", meta = (EditCondition = "bCreateBloodPool"))
|
||||
TObjectPtr<UMaterialInterface> BloodPoolMaterial;
|
||||
|
||||
// UEdGraphNode interface
|
||||
virtual void AllocateDefaultPins() override;
|
||||
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
||||
// End of UEdGraphNode interface
|
||||
|
||||
// UDismembermentGraphNode interface
|
||||
virtual void CompileNode(class FDismembermentCompiler* Compiler) override;
|
||||
virtual void ExecuteNode(class FDismembermentExecutor* Executor) override;
|
||||
// End of UDismembermentGraphNode interface
|
||||
};
|
Reference in New Issue
Block a user