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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "DismembermentGraph.generated.h"
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/**
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* Dismemberment graph for visual logic design
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* Allows for node-based editing of dismemberment system logic
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*/
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UCLASS()
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class FLESHEDITOR_API UDismembermentGraph : public UEdGraph
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{
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GENERATED_BODY()
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public:
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UDismembermentGraph();
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// The asset that owns this graph
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UPROPERTY()
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class UDismembermentGraphAsset* OwningAsset;
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};
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