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67
Source/FLESHEditor/FLESHEditor.Build.cs
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67
Source/FLESHEditor/FLESHEditor.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FLESHEditor : ModuleRules
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{
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public FLESHEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"FLESH"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"PropertyEditor",
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"EditorStyle",
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"LevelEditor",
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"GeometryCore",
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"GeometryFramework",
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"GeometryScriptingEditor",
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"ToolMenus",
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"GraphEditor",
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"BlueprintGraph",
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"KismetWidgets",
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"ApplicationCore",
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"InputCore",
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"AssetTools",
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"EditorWidgets",
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"Kismet",
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"AdvancedPreviewScene",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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