Update
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
#include "DismembermentGraph/DismembermentGraphNodeWound.h"
|
||||
|
||||
UDismembermentGraphNodeWound::UDismembermentGraphNodeWound()
|
||||
{
|
||||
// Initialize default values
|
||||
NodeTitleColor = FLinearColor(0.8f, 0.2f, 0.2f); // Dark red for wounds
|
||||
NodeCategory = FText::FromString("Effects");
|
||||
NodeDescription = FText::FromString("Adds wound effect to the dismemberment");
|
||||
}
|
||||
|
||||
void UDismembermentGraphNodeWound::AllocateDefaultPins()
|
||||
{
|
||||
// Create input pin
|
||||
CreatePin(EGPD_Input, TEXT("Exec"), TEXT("In"));
|
||||
|
||||
// Create output pin
|
||||
CreatePin(EGPD_Output, TEXT("Exec"), TEXT("Out"));
|
||||
}
|
||||
|
||||
FText UDismembermentGraphNodeWound::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
return FText::FromString("Wound Effect");
|
||||
}
|
||||
|
||||
void UDismembermentGraphNodeWound::CompileNode(class FDismembermentCompiler* Compiler)
|
||||
{
|
||||
// Implementation will be added in future updates
|
||||
// This is a placeholder to resolve link errors
|
||||
}
|
||||
|
||||
void UDismembermentGraphNodeWound::ExecuteNode(class FDismembermentExecutor* Executor)
|
||||
{
|
||||
// Implementation will be added in future updates
|
||||
// This is a placeholder to resolve link errors
|
||||
}
|
Reference in New Issue
Block a user