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#include "DismembermentGraph/DismembermentGraphNodeBoneSelect.h"
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UDismembermentGraphNodeBoneSelect::UDismembermentGraphNodeBoneSelect()
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{
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// Initialize default values
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NodeTitleColor = FLinearColor(0.8f, 0.8f, 0.2f); // Yellow for bone
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NodeCategory = FText::FromString("Selection");
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NodeDescription = FText::FromString("Selects bones for dismemberment");
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}
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void UDismembermentGraphNodeBoneSelect::AllocateDefaultPins()
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{
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// Create input pin
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CreatePin(EGPD_Input, TEXT("Exec"), TEXT("In"));
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// Create output pin
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CreatePin(EGPD_Output, TEXT("Exec"), TEXT("Out"));
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}
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FText UDismembermentGraphNodeBoneSelect::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return FText::FromString("Bone Selection");
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}
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void UDismembermentGraphNodeBoneSelect::CompileNode(class FDismembermentCompiler* Compiler)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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}
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void UDismembermentGraphNodeBoneSelect::ExecuteNode(class FDismembermentExecutor* Executor)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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}
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