Update
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66
Source/FLESHEditor/Private/AnatomicalStructureBrush.cpp
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66
Source/FLESHEditor/Private/AnatomicalStructureBrush.cpp
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#include "AnatomicalStructureBrush.h"
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#include "Engine/SkeletalMesh.h"
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#include "Engine/StaticMesh.h"
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#include "Materials/MaterialInterface.h"
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UAnatomicalStructureBrush::UAnatomicalStructureBrush()
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{
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// Initialize default values
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BrushSettings.BrushType = EAnatomicalBrushType::Bone;
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BrushSettings.BrushSize = 10.0f;
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BrushSettings.BrushStrength = 0.5f;
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BrushSettings.BrushFalloff = 0.5f;
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BrushSettings.BrushMaterial = nullptr;
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}
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void UAnatomicalStructureBrush::Initialize(const FAnatomicalBrushSettings& InSettings)
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{
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BrushSettings = InSettings;
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}
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bool UAnatomicalStructureBrush::ApplyToSkeletalMesh(USkeletalMesh* TargetMesh, const FVector& Location, const FVector& Direction, FName BoneName)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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return false;
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}
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bool UAnatomicalStructureBrush::ApplyToStaticMesh(UStaticMesh* TargetMesh, const FVector& Location, const FVector& Direction)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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return false;
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}
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void UAnatomicalStructureBrush::SetBrushType(EAnatomicalBrushType BrushType)
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{
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BrushSettings.BrushType = BrushType;
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}
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void UAnatomicalStructureBrush::SetBrushSize(float Size)
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{
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BrushSettings.BrushSize = FMath::Clamp(Size, 0.1f, 100.0f);
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}
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void UAnatomicalStructureBrush::SetBrushStrength(float Strength)
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{
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BrushSettings.BrushStrength = FMath::Clamp(Strength, 0.0f, 1.0f);
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}
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FAnatomicalBrushSettings UAnatomicalStructureBrush::GetBrushSettings() const
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{
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return BrushSettings;
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}
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UStaticMesh* UAnatomicalStructureBrush::CreateAnatomicalStructure(const FVector& Location, const FVector& Direction, float Size)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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return nullptr;
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}
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void UAnatomicalStructureBrush::ApplyPhysicsProperties(UStaticMesh* Mesh)
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{
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// Implementation will be added in future updates
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// This is a placeholder to resolve link errors
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}
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