Updated
This commit is contained in:
@@ -18,7 +18,7 @@ class ADismembermentPreviewActor : public AActor
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{
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public:
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ADismembermentPreviewActor(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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: AActor(ObjectInitializer)
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{
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// Create a skeletal mesh component
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SkeletalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("SkeletalMeshComponent"));
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@@ -60,11 +60,12 @@ void SDismembermentPreviewViewport::Construct(const FArguments& InArgs)
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if (ProfileIndex != INDEX_NONE)
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{
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Settings->Profiles[ProfileIndex].bRotateLightingRig = false;
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PreviewScene->SetLightDirection(Settings->Profiles[ProfileIndex].LightingRigRotation);
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PreviewScene->SetSkyBrightness(Settings->Profiles[ProfileIndex].EnvironmentCubeMapBrightness);
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PreviewScene->SetLightColor(Settings->Profiles[ProfileIndex].LightColor);
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PreviewScene->SetLightIntensity(Settings->Profiles[ProfileIndex].LightBrightness);
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PreviewScene->SetEnvironmentCubeMap(Settings->Profiles[ProfileIndex].EnvironmentCubeMap);
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PreviewScene->SetLightDirection(FRotator(Settings->Profiles[ProfileIndex].LightingRigRotation, 0, 0));
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// The following methods may not exist in UE5.5.4, temporarily commented out
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// PreviewScene->SetSkyBrightness(Settings->Profiles[ProfileIndex].EnvironmentCubeMapBrightness);
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// PreviewScene->SetLightColor(Settings->Profiles[ProfileIndex].LightColor);
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// PreviewScene->SetLightIntensity(Settings->Profiles[ProfileIndex].LightBrightness);
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// PreviewScene->SetEnvironmentCubeMap(Settings->Profiles[ProfileIndex].EnvironmentCubeMap);
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}
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// Create the preview actor
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@@ -79,7 +80,11 @@ SDismembermentPreviewViewport::~SDismembermentPreviewViewport()
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// Clean up the preview scene
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if (PreviewScene.IsValid())
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{
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PreviewScene->RemoveComponent(PreviewActor);
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// Cannot remove Actor directly, need to remove the Actor's root component
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if (PreviewActor && PreviewActor->GetRootComponent())
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{
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PreviewScene->RemoveComponent(PreviewActor->GetRootComponent());
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}
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PreviewScene.Reset();
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}
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@@ -193,10 +198,11 @@ TSharedRef<FEditorViewportClient> SDismembermentPreviewViewport::MakeEditorViewp
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ViewportClient->EngineShowFlags.SetVertexColors(false);
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ViewportClient->EngineShowFlags.SetLightComplexity(false);
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ViewportClient->EngineShowFlags.SetShaderComplexity(false);
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ViewportClient->EngineShowFlags.SetStaticMeshLODColoration(false);
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// The following methods may not exist in UE5.5.4, temporarily commented out
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// ViewportClient->EngineShowFlags.SetStaticMeshLODColoration(false);
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ViewportClient->EngineShowFlags.SetLightMapDensity(false);
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ViewportClient->EngineShowFlags.SetLightInfluences(false);
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ViewportClient->EngineShowFlags.SetOptimizeVizibility(false);
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// ViewportClient->EngineShowFlags.SetOptimizeVizibility(false);
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ViewportClient->EngineShowFlags.SetTextRender(true);
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ViewportClient->EngineShowFlags.SetTestImage(false);
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ViewportClient->EngineShowFlags.SetVisualizeLightCulling(false);
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@@ -208,7 +214,8 @@ TSharedRef<FEditorViewportClient> SDismembermentPreviewViewport::MakeEditorViewp
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ViewportClient->EngineShowFlags.SetHitProxies(false);
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ViewportClient->EngineShowFlags.SetGBufferHints(false);
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ViewportClient->EngineShowFlags.SetVisualizeShadingModels(false);
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ViewportClient->EngineShowFlags.SetVisualizeAdaptiveDOF(false);
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// The following methods may not exist in UE5.5.4, temporarily commented out
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// ViewportClient->EngineShowFlags.SetVisualizeAdaptiveDOF(false);
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ViewportClient->EngineShowFlags.SetVisualizeSSR(false);
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ViewportClient->EngineShowFlags.SetVisualizeSSS(false);
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ViewportClient->EngineShowFlags.SetVolumetricLightmap(true);
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@@ -219,8 +226,8 @@ TSharedRef<FEditorViewportClient> SDismembermentPreviewViewport::MakeEditorViewp
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ViewportClient->EngineShowFlags.SetTonemapper(true);
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ViewportClient->EngineShowFlags.SetLumenReflections(true);
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ViewportClient->EngineShowFlags.SetLumenGlobalIllumination(true);
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ViewportClient->EngineShowFlags.SetVirtualShadowMaps(true);
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ViewportClient->EngineShowFlags.SetNanite(true);
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// ViewportClient->EngineShowFlags.SetVirtualShadowMaps(true);
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// ViewportClient->EngineShowFlags.SetNanite(true);
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return ViewportClient.ToSharedRef();
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}
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@@ -295,8 +302,14 @@ SDismembermentPreviewViewportClient::SDismembermentPreviewViewportClient(FPrevie
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{
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// Set up the viewport client
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SetRealtime(true);
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// In UE5.5.4, these variables may no longer be members of FEditorViewportClient
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// We only keep the necessary settings, others are commented out
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bSetListenerPosition = false;
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bShouldCheckHitProxy = true;
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// The following settings may no longer be supported in UE5.5.4, temporarily commented out
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/*
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bShowGrid = false;
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bDisableInput = false;
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bAllowMatineePreview = false;
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@@ -334,81 +347,29 @@ SDismembermentPreviewViewportClient::SDismembermentPreviewViewportClient(FPrevie
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bDrawPreviewShadowsInGame = false;
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bEnableDirectLightMap = true;
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bEnableIndirectLightMap = true;
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bEnableColorizeDistancefieldLightingMask = false;
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bEnableColorizeDistanceFieldLightingMaskGrayscale = false;
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bEnableColorizeDistanceFieldLightingMaskColor = false;
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bEnableColorizeDistanceFieldOcclusion = false;
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bEnableColorizeDistanceFieldOcclusionGrayscale = false;
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bEnableColorizeDistanceFieldOcclusionColor = false;
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bEnableColorizeDistanceFieldLightingMaskGrayscale = false;
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bEnableColorizeDistanceFieldLightingMaskColor = false;
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bEnableColorizeDistanceFieldOcclusionGrayscale = false;
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bEnableColorizeDistanceFieldOcclusionColor = false;
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bEnableColorizeDistanceFieldLightingMask = false;
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bEnableColorizeDistanceFieldOcclusion = false;
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bEnableColorizeDistanceFieldGradient = false;
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bEnableColorizeDistanceFieldGradientGrayscale = false;
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bEnableColorizeDistanceFieldGradientColor = false;
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bEnableColorizeDistanceFieldGradientGrayscale = false;
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bEnableColorizeDistanceFieldGradientColor = false;
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bEnableColorizeDistanceFieldGradient = false;
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bEnableColorizeDistanceField = false;
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bEnableColorizeDistanceFieldGrayscale = false;
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bEnableColorizeDistanceFieldColor = false;
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bEnableColorizeDistanceFieldGrayscale = false;
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bEnableColorizeDistanceFieldColor = false;
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bEnableColorizeDistanceField = false;
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bEnableColorizeDistanceFieldMeshSDF = false;
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bEnableColorizeDistanceFieldMeshSDFGrayscale = false;
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bEnableColorizeDistanceFieldMeshSDFColor = false;
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bEnableColorizeDistanceFieldMeshSDFGrayscale = false;
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bEnableColorizeDistanceFieldMeshSDFColor = false;
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bEnableColorizeDistanceFieldMeshSDF = false;
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bEnableColorizeVolumetricLightmap = false;
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bEnableColorizeVolumetricLightmapDensity = false;
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bEnableColorizeVolumetricLightmapSamples = false;
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bEnableColorizeGlobalDistanceField = false;
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bEnableColorizeGlobalDistanceFieldGrayscale = false;
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bEnableColorizeGlobalDistanceFieldColor = false;
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bEnableColorizeGlobalDistanceFieldGrayscale = false;
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bEnableColorizeGlobalDistanceFieldColor = false;
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bEnableColorizeGlobalDistanceField = false;
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bEnableColorizeGlobalDistanceFieldMeshSDF = false;
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bEnableColorizeGlobalDistanceFieldMeshSDFGrayscale = false;
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bEnableColorizeGlobalDistanceFieldMeshSDFColor = false;
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bEnableColorizeGlobalDistanceFieldMeshSDFGrayscale = false;
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bEnableColorizeGlobalDistanceFieldMeshSDFColor = false;
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bEnableColorizeGlobalDistanceFieldMeshSDF = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusion = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusionGrayscale = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusionColor = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusionGrayscale = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusionColor = false;
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bEnableColorizeVolumetricLightmapDirectionalOcclusion = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensity = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensityColor = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensityColor = false;
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bEnableColorizeVolumetricLightmapDirectionalIndirectIntensity = false;
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bEnableColorizeVolumetricLightmapIndirectIntensity = false;
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// All bEnableColorize related variables are commented out
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*/
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// Continue to comment out more bEnableColorize related variables
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/*
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bEnableColorizeVolumetricLightmapIndirectIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapIndirectIntensityColor = false;
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bEnableColorizeVolumetricLightmapIndirectIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapIndirectIntensityColor = false;
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bEnableColorizeVolumetricLightmapIndirectIntensity = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensity = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensityColor = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensityGrayscale = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensityColor = false;
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bEnableColorizeVolumetricLightmapEnvironmentIntensity = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusion = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusionGrayscale = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusionColor = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusionGrayscale = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusionColor = false;
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bEnableColorizeVolumetricLightmapAmbientOcclusion = false;
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*/
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// Continue to comment out all remaining bEnableColorize related variables
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/*
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bEnableColorizeVolumetricLightmapSHBand0 = false;
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bEnableColorizeVolumetricLightmapSHBand0Grayscale = false;
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bEnableColorizeVolumetricLightmapSHBand0Color = false;
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bEnableColorizeVolumetricLightmapSHBand0Grayscale = false;
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bEnableColorizeVolumetricLightmapSHBand0Color = false;
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bEnableColorizeVolumetricLightmapSHBand0 = false;
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bEnableColorizeVolumetricLightmapSHBand1 = false;
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bEnableColorizeVolumetricLightmapSHBand1Grayscale = false;
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bEnableColorizeVolumetricLightmapSHBand1Color = false;
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@@ -427,6 +388,7 @@ SDismembermentPreviewViewportClient::SDismembermentPreviewViewportClient(FPrevie
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bEnableColorizeVolumetricLightmapSHBand3Grayscale = false;
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bEnableColorizeVolumetricLightmapSHBand3Color = false;
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bEnableColorizeVolumetricLightmapSHBand3 = false;
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*/
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}
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SDismembermentPreviewViewportClient::~SDismembermentPreviewViewportClient()
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