Updated
This commit is contained in:
141
Source/FLESHEditor/Public/FLESHGraph/FLESHCompiler.h
Normal file
141
Source/FLESHEditor/Public/FLESHGraph/FLESHCompiler.h
Normal file
@@ -0,0 +1,141 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "NiagaraSystem.h"
|
||||
#include "FLESHCompiler.generated.h"
|
||||
|
||||
class UFLESHGraphNode;
|
||||
class UFLESHGraph;
|
||||
|
||||
/**
|
||||
* FLESH node type enum
|
||||
*/
|
||||
UENUM(BlueprintType)
|
||||
enum class EFLESHNodeType : uint8
|
||||
{
|
||||
None UMETA(DisplayName = "None"),
|
||||
Cut UMETA(DisplayName = "Cut"),
|
||||
BloodEffect UMETA(DisplayName = "Blood Effect"),
|
||||
Physics UMETA(DisplayName = "Physics"),
|
||||
Organ UMETA(DisplayName = "Organ"),
|
||||
Wound UMETA(DisplayName = "Wound"),
|
||||
BoneSelection UMETA(DisplayName = "Bone Selection")
|
||||
};
|
||||
|
||||
/**
|
||||
* FLESH node data structure
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FFLESHNodeData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
// Node name
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
FName NodeName;
|
||||
|
||||
// Node type
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
EFLESHNodeType NodeType;
|
||||
|
||||
// Node parameters
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, float> FloatParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, FVector> VectorParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, FRotator> RotatorParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, bool> BoolParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, FString> StringParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, TObjectPtr<UObject>> ObjectParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, FName> NameParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, FLinearColor> ColorParameters;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TMap<FName, TObjectPtr<UNiagaraSystem>> NiagaraSystemParameters;
|
||||
|
||||
// Connected nodes
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FLESH")
|
||||
TArray<int32> ConnectedNodes;
|
||||
};
|
||||
|
||||
/**
|
||||
* FLESH compiler class
|
||||
* Compiles FLESH graph into executable format
|
||||
*/
|
||||
UCLASS(BlueprintType)
|
||||
class FLESHEDITOR_API UFLESHCompiler : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
UFLESHCompiler();
|
||||
|
||||
// Initialize compiler with graph
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
void Initialize(UFLESHGraph* InGraph);
|
||||
|
||||
// Compile graph
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
bool Compile();
|
||||
|
||||
// Get compiled node data
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
TArray<FFLESHNodeData> GetCompiledNodeData() const;
|
||||
|
||||
// Get execution order
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
TArray<int32> GetExecutionOrder() const;
|
||||
|
||||
// Check if compilation was successful
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
bool IsCompilationSuccessful() const;
|
||||
|
||||
// Get error message
|
||||
UFUNCTION(BlueprintCallable, Category = "FLESH")
|
||||
FString GetErrorMessage() const;
|
||||
|
||||
private:
|
||||
// Source graph
|
||||
UPROPERTY()
|
||||
TObjectPtr<UFLESHGraph> SourceGraph;
|
||||
|
||||
// Compiled node data
|
||||
UPROPERTY()
|
||||
TArray<FFLESHNodeData> CompiledNodeData;
|
||||
|
||||
// Execution order
|
||||
UPROPERTY()
|
||||
TArray<int32> ExecutionOrder;
|
||||
|
||||
// Compilation status
|
||||
UPROPERTY()
|
||||
bool bCompilationSuccessful;
|
||||
|
||||
// Error message
|
||||
UPROPERTY()
|
||||
FString ErrorMessage;
|
||||
|
||||
// Process node
|
||||
bool ProcessNode(UFLESHGraphNode* Node, int32 NodeIndex);
|
||||
|
||||
// Sort nodes in execution order
|
||||
void SortNodes();
|
||||
|
||||
// Validate graph
|
||||
bool ValidateGraph();
|
||||
};
|
Reference in New Issue
Block a user