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UnrealEngine/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionRootProxyRenderer.h
2025-05-18 13:04:45 +08:00

42 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCollection/GeometryCollectionExternalRenderInterface.h"
#include "GeometryCollectionRootProxyRenderer.generated.h"
class UGeometryCollectionComponent;
/** Implementation of a geometry collection custom renderer that creates static mesh components representing the root proxies. */
UCLASS(MinimalAPI)
class UGeometryCollectionRootProxyRenderer : public UObject, public IGeometryCollectionExternalRenderInterface
{
GENERATED_BODY()
/** Static mesh components for the root proxy meshes. */
UPROPERTY()
TArray<TObjectPtr<UStaticMeshComponent>> StaticMeshComponents;
public:
//~ Begin IGeometryCollectionExternalRenderInterface Interface.
virtual void OnRegisterGeometryCollection(UGeometryCollectionComponent& InComponent) override;
virtual void OnUnregisterGeometryCollection() override;
virtual void UpdateState(UGeometryCollection const& InGeometryCollection, FTransform const& InComponentTransform, uint32 InStateFlags) override;
virtual void UpdateRootTransform(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform) override;
virtual void UpdateRootTransforms(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform, TArrayView<const FTransform3f> InRootLocalTransforms) override;
virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FTransform3f> InTransforms) override;
virtual bool ShouldUseNativeFallback(uint32 InStateFlags) const override { return (InStateFlags & EState_Broken) != 0; }
virtual bool CanEverUseNativeFallback() const override { return true; }
//~ End IGeometryCollectionExternalRenderInterface Interface.
protected:
/** Current visibility state. */
bool bIsVisible = true;
private:
void CreateRootProxyComponents(UGeometryCollectionComponent& InComponent);
void UpdateRootProxyTransforms(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform, TArrayView<const FTransform3f> InLocalRootTransforms);
void ClearRootProxyComponents();
};