Files
UnrealEngine/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionBlueprintLibrary.h
2025-05-18 13:04:45 +08:00

44 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GeometryCollectionBlueprintLibrary.generated.h"
#define UE_API GEOMETRYCOLLECTIONENGINE_API
/** Blueprint library for Geometry Collections. */
UCLASS(MinimalAPI, meta = (ScriptName = "GeometryCollectionLibrary"))
class UGeometryCollectionBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/**
* Set a custom instance data value for all instances associated with a geometry collection.
* This assumes that the geometry collection is using a custom renderer that supports IGeometryCollectionCustomDataInterface.
* @param GeometryCollectionComponent The Geometry Collection Component that we want to set custom instance data on.
* @param CustomDataIndex The index of the custom instance data slot that we want to set.
* @param CustomDataValue The value to set to the custom instance data slot.
*/
UFUNCTION(BlueprintCallable, Category = "ChaosPhysics")
static UE_API void SetCustomInstanceDataByIndex(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue);
/**
* Set a custom instance data value for all instances associated with a geometry collection.
* This assumes that the geometry collection is using a custom renderer that supports IGeometryCollectionCustomDataInterface.
* @param GeometryCollectionComponent The Geometry Collection Component that we want to set custom instance data on.
* @param CustomDataName The name of the custom instance data slot that we want to set.
* @param CustomDataValue The value to set to the custom instance data slot.
*/
UFUNCTION(BlueprintCallable, Category = "ChaosPhysics")
static UE_API void SetCustomInstanceDataByName(UGeometryCollectionComponent* GeometryCollectionComponent, FName CustomDataName, float CustomDataValue);
UE_DEPRECATED(5.5, "Use SetCustomInstanceDataByIndex() instead")
UFUNCTION(BlueprintCallable, Category = "ChaosPhysics", meta = (DeprecatedFunction, DeprecationMessage = "Use SetCustomInstanceDataByIndex() instead"))
static UE_API void SetISMPoolCustomInstanceData(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue);
};
#undef UE_API